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Collective Foal
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Post subject: Source Filmmaker Posted: Tue Jul 17, 2012 4:28 pm |
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Joined: Sun Oct 17, 2010 10:45 pm Location: In A Bag
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__________________ Do you think you can tell? Did they get you to trade? Your heroes for ghosts, Hot ashes for trees, Hot air for a cool breeze, Cold comfort for change, Did you exchange, A walk on part of the war, For a lead role in a cage?
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Chuckthe2nd
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Post subject: Re: Source Filmmaker Posted: Tue Jul 17, 2012 5:56 pm |
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Joined: Mon Dec 19, 2011 4:14 pm Location: Where people surf waveforms
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Just downloaded it. - Spoiler: show
- I have no clue what the heck I'm doing.

__________________ http://steamcommunity.com/id/chuckthe2nd
A day may come when the age of Twinkies will come to an end! But it is not this da...oh, well shit.
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Collective Foal
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Post subject: Re: Source Filmmaker Posted: Tue Jul 17, 2012 6:39 pm |
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Joined: Sun Oct 17, 2010 10:45 pm Location: In A Bag
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Yea, Eedo Baba's told me it's a bit tricky to figure out the complicated stuff like lighting techniques and smooth animations, but the basics aren't too hard to get.
__________________ Do you think you can tell? Did they get you to trade? Your heroes for ghosts, Hot ashes for trees, Hot air for a cool breeze, Cold comfort for change, Did you exchange, A walk on part of the war, For a lead role in a cage?
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Lord Sinister
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Post subject: Re: Source Filmmaker Posted: Thu Jul 19, 2012 5:15 am |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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Collective Foal wrote: Why hasn't this thread been made yet? I'm afraid there was: http://www.accursedfarms.com/forums/viewtopic.php?f=12&t=3107Unfortunately people stopped posting in it after I posted in it. 
__________________ Feel free to PM me about almost anything and I'll do my best to answer. 
"Beware of what you ask for, for it may come to pass..."
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Chuckthe2nd
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Post subject: Re: Source Filmmaker Posted: Thu Jul 19, 2012 8:24 am |
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Joined: Mon Dec 19, 2011 4:14 pm Location: Where people surf waveforms
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Maybe a thread merge would be in order...?
__________________ http://steamcommunity.com/id/chuckthe2nd
A day may come when the age of Twinkies will come to an end! But it is not this da...oh, well shit.
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Collective Foal
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Post subject: Re: Source Filmmaker Posted: Thu Jul 19, 2012 9:50 am |
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Joined: Sun Oct 17, 2010 10:45 pm Location: In A Bag
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Well, the way I see it, that's just an announcement thread. This is about the actual software itself. But whatever. It would probably get more attention in the Valve subforum.
__________________ Do you think you can tell? Did they get you to trade? Your heroes for ghosts, Hot ashes for trees, Hot air for a cool breeze, Cold comfort for change, Did you exchange, A walk on part of the war, For a lead role in a cage?
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Ross Scott
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Post subject: Re: Valve announces Source Filmmaker Posted: Thu Jul 19, 2012 10:58 am |
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Joined: Wed Mar 02, 2011 10:52 pm
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Eedo Baba wrote: The SFM seems very user friendly to me. Note that if you're going for true quality, it's a very slow process, but hey, that's animation. Well I guess my point is, I like to be as efficient as I can about animation. Yes, good animation you have to do a lot of stuff step by step and there's no way around that. However once you've done a certain amount of work, if you have good software, you can automate and take shortcuts on a good chunk too. I think SFM takes some of that away and you have more lost time compared to doing animation in 3rd party software like softimage + an engine that supports more animation features. And yeah, the 1080 problem seems to have been fixed. Also it turns out shadows on added objects to your map (including characters not from the player recorder) don't work unless the light source is dynamic. So that means if your character is standing out in broad daylight, he's not going to be casting a shadow. You can even see this in the tutorial videos where the guy adds the pyro and wheelbarrow. Also after spending some time with it, it seems like it is DEFINITELY less capable than Faceposer for gesture manipulation as well. I'm almost ready to declare SFM a bizarre yin-yang against the Source SDK. Does the Source SDK do some things poorly? SFM does a great job of that! Is the Source SDK good for other things? SFM is missing those options entirely! Right now I think about the only thing they're equally good at is facial manipulation.
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Lord Sinister
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Post subject: Re: Source Filmmaker Posted: Thu Jul 19, 2012 10:58 am |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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A fair point, I think leaving the threads as they are would be fine. 
__________________ Feel free to PM me about almost anything and I'll do my best to answer. 
"Beware of what you ask for, for it may come to pass..."
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Collective Foal
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Post subject: Re: Source Filmmaker Posted: Thu Jul 19, 2012 1:53 pm |
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Joined: Sun Oct 17, 2010 10:45 pm Location: In A Bag
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Holy Crap, I just influenced the opinion of a mod. I think that makes me a demigod. Woot.
__________________ Do you think you can tell? Did they get you to trade? Your heroes for ghosts, Hot ashes for trees, Hot air for a cool breeze, Cold comfort for change, Did you exchange, A walk on part of the war, For a lead role in a cage?
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Lord Sinister
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Post subject: Re: Valve announces Source Filmmaker Posted: Thu Jul 19, 2012 1:57 pm |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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To make an additional point on my sound issue, it's not actually all sounds getting stopped as I previously thought; it actually appears that the Pyro's flamethrower sound doesn't seem to loop properly. I made a video of the issue: http://www.youtube.com/watch?v=9V_1Vp3sWR0
__________________ Feel free to PM me about almost anything and I'll do my best to answer. 
"Beware of what you ask for, for it may come to pass..."
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Lord Sinister
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Post subject: Re: Source Filmmaker Posted: Thu Jul 19, 2012 2:23 pm |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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Collective Foal wrote: Holy Crap, I just influenced the opinion of a mod. I think that makes me a demigod. Woot. Then again, as Ross just posted in the other thread, it's no longer dead, so I'll merge them both. ;P In addition as it's really for the creation of Machinima, it should probably be in the Machinima section anyway.
__________________ Feel free to PM me about almost anything and I'll do my best to answer. 
"Beware of what you ask for, for it may come to pass..."
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Eedo Baba
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Post subject: Re: Source Filmmaker Posted: Sun Jul 22, 2012 12:12 am |
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Joined: Fri Mar 04, 2011 11:49 pm Location: Memphis TN, U.S. of A
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The Scoutman
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Post subject: Re: Source Filmmaker Posted: Fri Jul 27, 2012 11:22 am |
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Joined: Tue Dec 28, 2010 11:17 pm Location: ZOO (unless its a FARM)
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__________________ The future of gaming lies in realistic simulations of extraordinary realities
"I am drunk, you dont have an excuse"
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Chuckthe2nd
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Post subject: Re: Source Filmmaker Posted: Fri Jul 27, 2012 1:36 pm |
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Joined: Mon Dec 19, 2011 4:14 pm Location: Where people surf waveforms
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Alyxx Thorne
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Post subject: Re: Source Filmmaker Posted: Fri Aug 03, 2012 7:49 am |
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Joined: Fri Mar 04, 2011 11:17 pm Location: Farms, Accursed
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I'm impressed by what people have done with it so far. Seems like a really good tool for upstarting animators. It sure beats the crap out of GMod anyway, which I never liked because nobody made anything worthwhile with it, people just jumped on the bandwagon to make crappy youtube videos with it.
__________________ "I am Captain Gordon Freeman of the Intergalactic House of Pancakes, ordering you to open!" "Ohey, it worked!"
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Vapymid
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Post subject: Re: Source Filmmaker Posted: Fri Aug 03, 2012 8:53 am |
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Joined: Thu Sep 08, 2011 9:02 am Location: UK
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Alyxx Thorne wrote: It sure beats the crap out of GMod anyway, which I never liked because nobody made anything worthwhile with it, people just jumped on the bandwagon to make crappy youtube videos with it. Well, the War of the Servers was done with it, also PixelEyes used it for Shell Life, and Xanatos. Not saying that it's better for filmmaking at all, but to give GMod justice, it was used not only for crap ragdolls posing clips (although some of them were pretty hilarious)  Regards
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Darthvoorhees
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Post subject: Re: Source Filmmaker Posted: Sat Sep 01, 2012 3:02 am |
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Joined: Wed Mar 30, 2011 2:11 am Location: The Area I'm At
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Good stuff created with GMOD: War of the Servers, Combine Nation, Maintenance Man.
For Source: Filmmaker, it does seem like a good choice. Once you figure out how to do things. Minimal difficulty for someone who's used regular animation tools before. Although it IS a shame they don't have a "Save" function for animation, or support for the rest of the Source Engine stuff. (All has to be downloaded or converted)
Although as shown, work can possibly be minimized with motion capture via Kinect, this is not a new concept, I've seen a crude version on the GMOD website.
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