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 Post subject: Re: Team Fortress 2
PostPosted: Fri Jul 20, 2012 10:08 pm 
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I'm a fairly decent spy. I usually use the Dead Ringer for larger maps, but on small, condensed maps like Dustbowl, I destroy with the C+D. A major reason why I can be good at spy is because I see the color of HuD in my peripherals and kinda forget what team i'm on. So i start to play like I AM on the other team. That's the key to playing spy. Also, always change disguises in hidden locations and disguise according to where you are. Spy is all about patience. Wait for the spawn to clear out before you jump on somebody. Always take out the big guys ASAP, the smaller guys are very easy to take out with the pistol, which has a good rate of fire and good damage output. No, it won't kill anyone in one hit, but it's damn effective.

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 Post subject: Re: Team Fortress 2
PostPosted: Fri Jul 20, 2012 11:15 pm 
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Mm. Nothing too convoluted, but it's pretty helpful.

http://wiki.teamfortress.com/w/images/3/3f/Spy_thanksfortheteleporter02.wav


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 Post subject: Re: Team Fortress 2
PostPosted: Sat Jul 21, 2012 10:36 am 
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Have some laugh

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 Post subject: Re: Team Fortress 2
PostPosted: Sat Jul 21, 2012 9:26 pm 
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That feeling of pure awesome when you telefrag an engie... Twic in the same friggin' round :lol:

But I'm on all night tonight if you wanna join (yes i posted this in the FFA too.)

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jul 25, 2012 11:51 pm 
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Joined: Sun Jun 05, 2011 10:36 am
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Guys.

Guys.

Hey, guys.

Guys.

I just got an AWESOME idea. A remake of "Romeo and Juliet," but with a BLU Scout as Romeo, and a female RED Scout as Juliet.

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 Post subject: Re: Team Fortress 2
PostPosted: Thu Jul 26, 2012 1:55 am 
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Wow, that sounds a lot like the movie they did with the lawn gnomes a few years ago. That movie was shit, but the premise was... well shit. But the original playwrite was a brilliant concept. Not my cup of tea, but I'd say go for it. If it means half decent animations in the Source Engine, by all means...

Anyways, I missed that Seinfeld thing. Bloody awesome :lol:

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Aug 01, 2012 1:36 pm 
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Joined: Sat May 21, 2011 9:11 pm
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I want the hat-misc combo below so badly; it looks pretty hilarious. Does anyone have a Sight for Sore Eyes or Foster's Facade?

Spoiler: show
Image


On another note, is there a way to make it so I have a different viewmodel_fov for each weapon? I'd like to have a viewmodel_fov of 0 for my primary, but my normal one for secondaries and melee weapons.


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 Post subject: Re: Team Fortress 2
PostPosted: Thu Aug 02, 2012 8:46 pm 
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Scripts bro. Lots of scripts.

So here's my permanent Pyro loadout:

S. Degreaser: "Pinkie Pie's Instant Cake Baker"
Description: "All you have to do is take a cup of fire..."

S. Flare Gun: "Pinkie Pie's Instant Candle Lighter"
Description: "Add a little crits,"

S. Axestinguisher: "Pinkie Pie's Instant Cake Slicer"
Description: "Then just take a little something overpowered..."


If I had a Pyro hat (can hats even have descriptions?), I'd make the description "A bit of rage, just a pinch."

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 Post subject: Re: Team Fortress 2
PostPosted: Thu Aug 02, 2012 11:42 pm 
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Sorry to doublepost but these are completely unrelated.

Four new weapons. My initial opinions:

Heavy Heatmaker: Needs a damage nerf along with the ammo nerf. Will make heavies stay in windup more often, though, so they will be more susceptible to headshots. Practically eliminates the power of a good Kunai spy.

Scout's Flying Guillotine: Awesome weapon. Very unique and fresh and I like it a lot. And furthermore, they released it into the game PERFECTLY BALANCED for once.

Spy's Red Tape Recorder: Yet again, an incredible weapon concept. It does need a nerf though on how quickly it downgrades buildings, cause if you're an engineer and you're repairing your tele or something and a spy lays one on your LVL 3 sentry, it will be down to level 1 before you can say "Makin Bacon" unless, of course, you're turtling, a tactic I do not personally support in any way. Besides all of that, NEW SAPPER FINALLY 5 YEARS IN THE MAKING!

Neon Annihilator: Awesome concept, good execution, but maybe a minor damage nerf before it's balanced. The idea of depending on teammates for kills is awesome. I see some competitive Scout Pyro combos coming if this isn't banned from comp play. However, 2Fort spies beware. The sewers aren't safe any longer...

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 Post subject: Re: Team Fortress 2
PostPosted: Fri Aug 03, 2012 1:01 am 
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Joined: Sat May 21, 2011 9:11 pm
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Quote:
Heavy Heatmaker

R.I.P. Spy

Seriously, though, I think every weapon is mostly fine except for the new Scout weapon and Heavy minigun. While the former requires a lack of the cherished pistol, it's somewhat unbalanced because its only downside is a meager "No random crits."


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 Post subject: Re: Team Fortress 2
PostPosted: Fri Aug 03, 2012 1:04 am 
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Joined: Wed Sep 21, 2011 5:57 pm
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Anyone know any servers where it's tv2 as it first was, nothing added

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 Post subject: Re: Team Fortress 2
PostPosted: Fri Aug 03, 2012 6:03 am 
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Big plus for the idea.
Spoiler: show
Image

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"They started to sing, sir!" D:


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 Post subject: Re: Team Fortress 2
PostPosted: Fri Aug 03, 2012 6:43 am 
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Epsilon wrote:
Quote:
Heavy Heatmaker

R.I.P. Spy

Seriously, though, I think every weapon is mostly fine except for the new Scout weapon and Heavy minigun. While the former requires a lack of the cherished pistol, it's somewhat unbalanced because its only downside is a meager "No random crits."


Have you played with it yet? It is most definitely balanced. No random crits is all it needs. You can throw it once every 5 seconds or so. It does about 45 damage on hit + bleed. The crit does 120 or 180. The mini-crit for a "longshot" is absolutely ridiculously far, so that's really out of question. Overall it is an excellent weapon and, in my opinion, is perfectly balanced.

Also, I have played as Spy against Heatmaker Heavies. It teaches you patience, a priceless virtue as Spy, and besides, the Dead Ringer decimates it anyway.

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Hot air for a cool breeze,
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 Post subject: Re: Team Fortress 2
PostPosted: Sat Aug 04, 2012 2:29 pm 
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Joined: Mon Mar 07, 2011 8:40 am
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Probably the best movie made in SFM

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 Post subject: Re: Team Fortress 2
PostPosted: Sat Aug 04, 2012 9:09 pm 
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Though the animations were sometimes slow and jerky, that was absolutely aweomesauce. Love it.

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 Post subject: Re: Team Fortress 2
PostPosted: Sun Aug 05, 2012 12:34 pm 
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Joined: Mon Dec 19, 2011 4:14 pm
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Apparently it was all motion captured with a Kinect receiver.

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A day may come when the age of Twinkies will come to an end! But it is not this da...oh, well shit.


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 Post subject: Re: Team Fortress 2
PostPosted: Sun Aug 05, 2012 4:20 pm 
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Joined: Mon Mar 07, 2011 8:40 am
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Spoiler: show
ImageImageImageImage

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 Post subject: Re: Team Fortress 2
PostPosted: Mon Aug 06, 2012 9:40 pm 
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That awesome moment when you can play that tune... :D

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Cold comfort for change,
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A walk on part of the war,
For a lead role in a cage?


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 Post subject: Re: Team Fortress 2
PostPosted: Mon Aug 20, 2012 4:13 pm 
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Joined: Sat May 21, 2011 9:11 pm
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Not sure which TF2-dedicated thread this should go in, so I'll just post it in the general one...

Spoiler: show
Image


I don't even know how.


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 Post subject: Re: Team Fortress 2
PostPosted: Wed Aug 22, 2012 9:31 am 
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Joined: Sun Oct 17, 2010 10:45 pm
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Broken image link makes babies cry.

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A walk on part of the war,
For a lead role in a cage?


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