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Eedo Baba
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Post subject: Re: Team Fortress 2 Posted: Sun Jan 22, 2012 7:49 pm |
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Joined: Fri Mar 04, 2011 11:49 pm Location: Memphis TN, U.S. of A
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The Scoutman wrote: I dont like the pistol, the scout barely carries ammo for it and getting the attention of the enemy without having the means to finish them is just dumb, and among the alternatives, i like !bonk better, crit-a-cola duration is too short and dangereous, the mad milk is more of a "team-weapon" and if you use !bonk properly you can nerf the afterburn damage to around 15. Mad Milk will save you constantly if you're dealing with pesky pyros. Aim at the ground and fire, and you're no longer on fire.
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The Scoutman
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Post subject: Re: Team Fortress 2 Posted: Sun Jan 22, 2012 8:14 pm |
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Joined: Tue Dec 28, 2010 11:17 pm Location: ZOO (unless its a FARM)
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Eedo Baba wrote: The Scoutman wrote: I dont like the pistol, the scout barely carries ammo for it and getting the attention of the enemy without having the means to finish them is just dumb, and among the alternatives, i like !bonk better, crit-a-cola duration is too short and dangereous, the mad milk is more of a "team-weapon" and if you use !bonk properly you can nerf the afterburn damage to around 15. Mad Milk will save you constantly if you're dealing with pesky pyros. Aim at the ground and fire, and you're no longer on fire. And thats why i use the mad milk if the other team have more than 2 pyros. But if i can either kill the pyro or get a 1.2 second window of time i can escape certain death situations (like being surrounded in close-quarter maps) and only take around 15 damage
__________________ The future of gaming lies in realistic simulations of extraordinary realities
"I am drunk, you dont have an excuse"
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Karl
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Post subject: Re: Team Fortress 2 Posted: Sun Jan 22, 2012 8:24 pm |
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Joined: Sun Nov 13, 2011 3:33 am
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Mad milk may be able to save you from burning damage, but I find the pistol to be extremely useful in killing pyros. If you can get them to chase you with a well placed shotgun blast, and run away firing the pistol at em, I find it usually kills them. If not, the pistol still makes for a good weapon to pester with.
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Eedo Baba
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Post subject: Re: Team Fortress 2 Posted: Sun Jan 22, 2012 8:39 pm |
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Joined: Fri Mar 04, 2011 11:49 pm Location: Memphis TN, U.S. of A
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Well, pyros are generally a great reason to opt for the shortstop, because you can stay out at medium range away from the flames. Not as much damage as the scattergun, but it has different uses like that.
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Karl
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Post subject: Re: Team Fortress 2 Posted: Sun Jan 22, 2012 11:25 pm |
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Joined: Sun Nov 13, 2011 3:33 am
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To each their own, I suppose. I like having the scattergun and the pistol for most situations, but I'm sure the shortstop is good for certain things like that.
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alphabetagamma
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Post subject: Re: Team Fortress 2 Posted: Sun Jan 22, 2012 11:46 pm |
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Joined: Fri Aug 20, 2010 5:09 am Location: North Vancouver, BC
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Karl wrote: To each their own, I suppose. I like having the scattergun and the pistol for most situations, but I'm sure the shortstop is good for certain things like that. Who needs a shortstop or mad milk when you have a quick fix medic?
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Pinkie Pie
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Post subject: Re: Team Fortress 2 Posted: Sun Jan 22, 2012 11:51 pm |
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Joined: Sun Mar 06, 2011 3:06 pm Location: Fucking, Austria
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Eedo Baba
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Post subject: Re: Team Fortress 2 Posted: Mon Jan 23, 2012 12:09 am |
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Joined: Fri Mar 04, 2011 11:49 pm Location: Memphis TN, U.S. of A
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alphabetagamma wrote: Karl wrote: To each their own, I suppose. I like having the scattergun and the pistol for most situations, but I'm sure the shortstop is good for certain things like that. Who needs a shortstop or mad milk when you have a quick fix medic? I think we're making the assumption that your entire team is utterly incompetent.
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The Scoutman
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Post subject: Re: Team Fortress 2 Posted: Mon Jan 23, 2012 11:05 am |
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Joined: Tue Dec 28, 2010 11:17 pm Location: ZOO (unless its a FARM)
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Im yet to see a scout being "pocketed" by a medic.
__________________ The future of gaming lies in realistic simulations of extraordinary realities
"I am drunk, you dont have an excuse"
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alphabetagamma
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Post subject: Re: Team Fortress 2 Posted: Mon Jan 23, 2012 2:43 pm |
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Joined: Fri Aug 20, 2010 5:09 am Location: North Vancouver, BC
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The Scoutman wrote: Im yet to see a scout being "pocketed" by a medic. Karl and I have done it a few times. It works surprisingly well actually, we've even taken out a few level 3 sentries.
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Collective Foal
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Post subject: Re: Team Fortress 2 Posted: Wed Jan 25, 2012 10:54 am |
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Joined: Sun Oct 17, 2010 10:45 pm Location: In A Bag
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It does work well, but you become your own little combo, irrelevant to the rest of the team. I never did like the Pistol. It only works when there are too many Engies on a map. It's too inaccurate when moving around for me to pick off enemies efficiently. I prefer Mad Milk. That health back turns Heavies (except ABG) into jokes.
__________________ A sense of calm runs flush through your body, Like cool river water, making beautiful sound, Which forces closed your restless eyes, Sends chills through your scalp in waves, And you know this is paradise, For a lover of music.
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Jek Jek Roo
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Post subject: Re: Team Fortress 2 Posted: Wed Jan 25, 2012 11:00 am |
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Joined: Mon Mar 07, 2011 8:40 am Location: The city of Innsmouth
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__________________ YOU'RE CAUSING TROUBLE! --- "They started to sing, sir!" D:
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Pinkie Pie
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Post subject: Re: Team Fortress 2 Posted: Wed Jan 25, 2012 2:35 pm |
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Joined: Sun Mar 06, 2011 3:06 pm Location: Fucking, Austria
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Jek Jek Roo
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Post subject: Re: Team Fortress 2 Posted: Wed Jan 25, 2012 3:06 pm |
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Joined: Mon Mar 07, 2011 8:40 am Location: The city of Innsmouth
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Pinkie Pie wrote: The hell? Did you make these?! XD no, I found them...
__________________ YOU'RE CAUSING TROUBLE! --- "They started to sing, sir!" D:
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Pinkie Pie
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Post subject: Re: Team Fortress 2 Posted: Wed Jan 25, 2012 10:08 pm |
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Joined: Sun Mar 06, 2011 3:06 pm Location: Fucking, Austria
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Karl
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Post subject: Re: Team Fortress 2 Posted: Thu Jan 26, 2012 11:52 pm |
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Joined: Sun Nov 13, 2011 3:33 am
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I do not approve of this new misc item they just added for the demo. Not to mention that it's $10 US dollars in the steam store.
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Collective Foal
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Post subject: Re: Team Fortress 2 Posted: Fri Jan 27, 2012 6:55 am |
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Joined: Sun Oct 17, 2010 10:45 pm Location: In A Bag
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Promotional items are annoyingly retarded...
__________________ A sense of calm runs flush through your body, Like cool river water, making beautiful sound, Which forces closed your restless eyes, Sends chills through your scalp in waves, And you know this is paradise, For a lover of music.
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Martin
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Post subject: Re: Team Fortress 2 Posted: Fri Jan 27, 2012 10:00 pm |
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Joined: Tue Nov 08, 2011 1:01 pm Location: North Jutland
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I tried some competitive TF2 today with a friend and some random people. It went well-ish, heh, but it was fun!
__________________ Oh yeah, put more of the stuff in the.. thing.. where.. stuff goes in!
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Rarity
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Post subject: Re: Team Fortress 2 Posted: Fri Jan 27, 2012 10:02 pm |
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Joined: Tue Feb 01, 2011 5:18 am
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Pinkie Pie
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Post subject: Re: Team Fortress 2 Posted: Sat Jan 28, 2012 2:42 am |
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Joined: Sun Mar 06, 2011 3:06 pm Location: Fucking, Austria
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I feel so left out when people talk about all these new weapons because I've been ignoring TF2 for a couple months now, save the one day I played with Dash.
__________________ http://steamcommunity.com/id/Kaweebo/
"Of all the things that could happen, this is... the...WORST POSSIBLE THING."
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