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 Post subject: Re: Team Fortress 2
PostPosted: Sun Jan 22, 2012 7:49 pm 
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The Scoutman wrote:
I dont like the pistol, the scout barely carries ammo for it and getting the attention of the enemy without having the means to finish them is just dumb, and among the alternatives, i like !bonk better, crit-a-cola duration is too short and dangereous, the mad milk is more of a "team-weapon" and if you use !bonk properly you can nerf the afterburn damage to around 15.


Mad Milk will save you constantly if you're dealing with pesky pyros. Aim at the ground and fire, and you're no longer on fire.


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 Post subject: Re: Team Fortress 2
PostPosted: Sun Jan 22, 2012 8:14 pm 
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Eedo Baba wrote:
The Scoutman wrote:
I dont like the pistol, the scout barely carries ammo for it and getting the attention of the enemy without having the means to finish them is just dumb, and among the alternatives, i like !bonk better, crit-a-cola duration is too short and dangereous, the mad milk is more of a "team-weapon" and if you use !bonk properly you can nerf the afterburn damage to around 15.


Mad Milk will save you constantly if you're dealing with pesky pyros. Aim at the ground and fire, and you're no longer on fire.

And thats why i use the mad milk if the other team have more than 2 pyros.
But if i can either kill the pyro or get a 1.2 second window of time i can escape certain death situations (like being surrounded in close-quarter maps) and only take around 15 damage

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 Post subject: Re: Team Fortress 2
PostPosted: Sun Jan 22, 2012 8:24 pm 
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Mad milk may be able to save you from burning damage, but I find the pistol to be extremely useful in killing pyros. If you can get them to chase you with a well placed shotgun blast, and run away firing the pistol at em, I find it usually kills them. If not, the pistol still makes for a good weapon to pester with.


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 Post subject: Re: Team Fortress 2
PostPosted: Sun Jan 22, 2012 8:39 pm 
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Well, pyros are generally a great reason to opt for the shortstop, because you can stay out at medium range away from the flames. Not as much damage as the scattergun, but it has different uses like that.


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 Post subject: Re: Team Fortress 2
PostPosted: Sun Jan 22, 2012 11:25 pm 
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To each their own, I suppose. I like having the scattergun and the pistol for most situations, but I'm sure the shortstop is good for certain things like that.


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 Post subject: Re: Team Fortress 2
PostPosted: Sun Jan 22, 2012 11:46 pm 
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Karl wrote:
To each their own, I suppose. I like having the scattergun and the pistol for most situations, but I'm sure the shortstop is good for certain things like that.
Who needs a shortstop or mad milk when you have a quick fix medic?


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 Post subject: Re: Team Fortress 2
PostPosted: Sun Jan 22, 2012 11:51 pm 
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Or a Liberty Launcher Soldier.

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 Post subject: Re: Team Fortress 2
PostPosted: Mon Jan 23, 2012 12:09 am 
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alphabetagamma wrote:
Karl wrote:
To each their own, I suppose. I like having the scattergun and the pistol for most situations, but I'm sure the shortstop is good for certain things like that.
Who needs a shortstop or mad milk when you have a quick fix medic?


I think we're making the assumption that your entire team is utterly incompetent.


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 Post subject: Re: Team Fortress 2
PostPosted: Mon Jan 23, 2012 11:05 am 
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Im yet to see a scout being "pocketed" by a medic.

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 Post subject: Re: Team Fortress 2
PostPosted: Mon Jan 23, 2012 2:43 pm 
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The Scoutman wrote:
Im yet to see a scout being "pocketed" by a medic.
Karl and I have done it a few times. It works surprisingly well actually, we've even taken out a few level 3 sentries.


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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jan 25, 2012 10:54 am 
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It does work well, but you become your own little combo, irrelevant to the rest of the team. I never did like the Pistol. It only works when there are too many Engies on a map. It's too inaccurate when moving around for me to pick off enemies efficiently. I prefer Mad Milk. That health back turns Heavies (except ABG) into jokes.

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jan 25, 2012 11:00 am 
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Spoiler: show
Image
Image
Image

I'm high again! 8D

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jan 25, 2012 2:35 pm 
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The hell? Did you make these?! XD

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jan 25, 2012 3:06 pm 
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Pinkie Pie wrote:
The hell? Did you make these?! XD

no, I found them...

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jan 25, 2012 10:08 pm 
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They're still hilarious. XD

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 Post subject: Re: Team Fortress 2
PostPosted: Thu Jan 26, 2012 11:52 pm 
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I do not approve of this new misc item they just added for the demo. Not to mention that it's $10 US dollars in the steam store.


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 Post subject: Re: Team Fortress 2
PostPosted: Fri Jan 27, 2012 6:55 am 
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Promotional items are annoyingly retarded...

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 Post subject: Re: Team Fortress 2
PostPosted: Fri Jan 27, 2012 10:00 pm 
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I tried some competitive TF2 today with a friend and some random people. It went well-ish, heh, but it was fun!

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Oh yeah, put more of the stuff in the.. thing.. where.. stuff goes in!


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 Post subject: Re: Team Fortress 2
PostPosted: Fri Jan 27, 2012 10:02 pm 
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I haven't yet seen what the demo misc item does.

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 Post subject: Re: Team Fortress 2
PostPosted: Sat Jan 28, 2012 2:42 am 
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I feel so left out when people talk about all these new weapons because I've been ignoring TF2 for a couple months now, save the one day I played with Dash.

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