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 Post subject: Re: Team Fortress 2
PostPosted: Wed Apr 18, 2012 10:16 am 
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Fluttershy wrote:
HEY BITCHES! WHO WANTS TO PLAY A LITTLE TF2 TONIGHT? I'll be on around 10:30 EST and I want to see if we can load a server and play some highlander.

Crap, wish I had seen this earlier...

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Apr 18, 2012 11:00 am 
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Trixie wrote:
Fluttershy wrote:
HEY BITCHES! WHO WANTS TO PLAY A LITTLE TF2 TONIGHT? I'll be on around 10:30 EST and I want to see if we can load a server and play some highlander.

Crap, wish I had seen this earlier...


But it's not 10:30PM EST/3:30AM GMT yet. :P

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Apr 18, 2012 11:01 am 
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*cough* he posted that yesterday.

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Apr 18, 2012 11:59 am 
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Trixie wrote:
*cough* he posted that yesterday.


Heh, the timestamp for me says today, however I didn't realise it also said 1:20AM, which would have been before the 10:30EST time yesterday. Nuts.

Ah well.

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Apr 18, 2012 2:05 pm 
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Trixie wrote:
Fluttershy wrote:
HEY BITCHES! WHO WANTS TO PLAY A LITTLE TF2 TONIGHT? I'll be on around 10:30 EST and I want to see if we can load a server and play some highlander.

Crap, wish I had seen this earlier...


I"M IN!

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 Post subject: Re: Team Fortress 2
PostPosted: Fri Apr 27, 2012 11:24 pm 
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@Fluttershy
http://tf2spreadsheet.blogspot.com/

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 Post subject: Re: Team Fortress 2
PostPosted: Tue May 01, 2012 7:03 pm 
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woohoo, Australian Grenade Launcher. :D

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 Post subject: Re: Team Fortress 2
PostPosted: Wed May 02, 2012 7:39 pm 
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I'm aiming to getting my Mad Milk level up to Hale's Own soon, and really cranking up my Medigun.

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 Post subject: Re: Team Fortress 2
PostPosted: Thu May 03, 2012 4:15 am 
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Server-cleaning Amputator!
Heh heh heh heh

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 Post subject: Re: Team Fortress 2
PostPosted: Thu May 03, 2012 8:43 pm 
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Jek Jek Roo wrote:
Server-cleaning Amputator!
Heh heh heh heh



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 Post subject: Re: Team Fortress 2
PostPosted: Fri May 04, 2012 4:06 pm 
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Fluttershy wrote:
Jek Jek Roo wrote:
Server-cleaning Amputator!
Heh heh heh heh




Spoiler: show
Image

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 Post subject: Re: Team Fortress 2
PostPosted: Sun May 06, 2012 3:13 pm 
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Lol, anyway...

I NEED A FUCKING STRANGE FLARE GUN! I've just realized how friggin' good I am with that thing. It's just muscle memory kills at this point for any class with 150 health or less. And my reflects... they're getting sexy. I reflect a soldiers DH rocket and killed him with a direct bod shot.

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 Post subject: Re: Team Fortress 2
PostPosted: Mon May 07, 2012 11:53 am 
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http://forums.steampowered.com/forums/s ... ?t=2687110

It's coming. I swear to God if it's a new Dota-style game mode I'm gonna orgasm.

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 Post subject: Re: Team Fortress 2
PostPosted: Mon May 14, 2012 8:16 pm 
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Oh the sniping today. I, with the help of a soldier/medic pair, basically held off the entire blu team from their spawn. So. Many. Headshots. Even on scouts and pyros at close range. It felt phenomenal watching that kill count go up.

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 Post subject: Re: Team Fortress 2
PostPosted: Mon Jun 04, 2012 10:30 am 
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http://p3d.in/xuGXr

finally we know his handwriting...

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 Post subject: Re: Team Fortress 2
PostPosted: Fri Jun 08, 2012 6:07 am 
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VALVE! Y U NO ADD COMMUNITY WEAPONS?!

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 Post subject: Re: Team Fortress 2
PostPosted: Tue Jun 26, 2012 11:36 pm 
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http://www.teamfortress.com/pyromania/cityonfire/

Mnergh. Nothing herein sparks my interest.


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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jun 27, 2012 3:50 am 
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I'm sorry but idc what anyone says. I love all those weapons. it falls completely under my belief that for every perk a weapon has, there must be an equal draw back.

not to mention a sniper rifle that punishes bodyshots? it's like valve finally listened to my silent pleas...

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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jun 27, 2012 9:43 am 
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Rarity wrote:
I'm sorry but idc what anyone says. I love all those weapons. it falls completely under my belief that for every perk a weapon has, there must be an equal draw back.

not to mention a sniper rifle that punishes bodyshots? it's like valve finally listened to my silent pleas...


Yeah, the Sniper Rifle doesn't look THAT bad. I just don't think it's amazing, especially for my playstyle.

But the Scout weapons look useless, the Soldier weapon'll probably turn out to be an Engie's worst nightmare, and as far as I can tell, the Pyro weapon will be simply abysmal.


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 Post subject: Re: Team Fortress 2
PostPosted: Wed Jun 27, 2012 11:38 am 
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well you see, they rewards good players and punish facerollers. if a scout has good aim, he'll have that speed boost more than not. also, a smart scout never lets a pyro get close enough to benefit from that damage weakness. the soldier rocket launcher I feel will be usable like any reg rocket launcher, and who knows, the flight deviation could even benefit you if you let off a shoddy rocket and it corrects itself to where you wanted. that pyro weapon, if aimed good enough, can get close range combatants away from allies without having to be in the fight yourself. It might even be a good ranged method of knocking back ubered targets, we'll see.

honestly, it's a refreshing change from lolphlogers and machina madness.

Also, hales own grenade launcher. bout damn time, too.

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