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The Scoutman
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Post subject: Re: Team Fortess 2 Posted: Thu Mar 10, 2011 11:58 am |
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Joined: Tue Dec 28, 2010 11:17 pm Location: ZOO (unless its a FARM)
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It is a little overwhelming,but in the end you just need some practice,about the new weapons,they are just a bit tricky,if you play at least 1 time with every class you see that most weapons just changed class BTW still some of the best weapons are the original ones
__________________ The future of gaming lies in realistic simulations of extraordinary realities
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n3o
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Post subject: Re: Team Fortess 2 Posted: Sat Mar 12, 2011 2:07 am |
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Joined: Sat Mar 05, 2011 7:28 am Location: Australia
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Lord Sinister
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Post subject: Re: Team Fortess 2 Posted: Sat Mar 12, 2011 7:09 am |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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And the latest content release, the Shogun Pack, to tie in with the release of that new Total War game. http://www.teamfortress.com/shogunpack/Four new hats and four new weapons, which you get if you buy Shogun2 Total War. And for those confused by the large amount of stuff in Team Fortress 2, this may help: http://wiki.teamfortress.com
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The Scoutman
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Post subject: Re: Team Fortess 2 Posted: Sat Mar 12, 2011 1:29 pm |
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Joined: Tue Dec 28, 2010 11:17 pm Location: ZOO (unless its a FARM)
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Lord Sinister wrote: four new weapons I still didnt get to test spy new kunai, does it recover your health after a backstab or it increases your max health?
__________________ The future of gaming lies in realistic simulations of extraordinary realities
"I am drunk, you dont have an excuse"
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Lord Sinister
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Post subject: Re: Team Fortess 2 Posted: Sat Mar 12, 2011 9:21 pm |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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idunno...somethingftw wrote: Lord Sinister wrote: four new weapons I still didnt get to test spy new kunai, does it recover your health after a backstab or it increases your max health? It acts as though you've been overhealed, so your health slowly counts down to 60 from around 180 I think it is. I tried to craft it four times, ended up with four Eternal Rewards. 
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Collective Foal
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Post subject: Re: Team Fortess 2 Posted: Sun Mar 13, 2011 12:11 pm |
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Joined: Sun Oct 17, 2010 10:45 pm Location: In A Bag
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I like the idea of the fan o' war, but it could use a slight damage boost. The effects of meatshot minicrits are incredible though.
__________________ A sense of calm runs flush through your body, Like cool river water, making beautiful sound, Which forces closed your restless eyes, Sends chills through your scalp in waves, And you know this is paradise, For a lover of music.
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Blue
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Post subject: Re: Team Fortess 2 Posted: Mon Mar 14, 2011 11:05 pm |
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Joined: Mon Mar 14, 2011 9:06 pm Location: Friedrichshafen, Baden-Wurttenburg - Germany
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I greatly enjoy Team Fortress 2, it's my single-most played game. It doesn't have a story necessary, but functionally it's exemplary for the statement that games don't need them all the time.
As a frequenter of the Engineer class, I'm used to getting the short end of the stick simply because the Engineer as a class has the biggest footprint on the gameplay dynamic than any other class, bar the Medic. Sentries, Dispensers and Teleporters affect your team far more than most can appreciate.
__________________ "You can only teach as far as you've walked." - A.W. Tozer
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Alyxx Thorne
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Post subject: Re: Team Fortess 2 Posted: Sat Mar 19, 2011 1:12 pm |
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Joined: Fri Mar 04, 2011 11:17 pm Location: Farms, Accursed
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Blue wrote: I greatly enjoy Team Fortress 2, it's my single-most played game. It doesn't have a story necessary, but functionally it's exemplary for the statement that games don't need them all the time.
As a frequenter of the Engineer class, I'm used to getting the short end of the stick simply because the Engineer as a class has the biggest footprint on the gameplay dynamic than any other class, bar the Medic. Sentries, Dispensers and Teleporters affect your team far more than most can appreciate. "Story in a game is like story in a porn. It's expected to be there but it's not really that important." - John Carmack, id Software.
__________________ "I am Captain Gordon Freeman of the Intergalactic House of Pancakes, ordering you to open!" "Ohey, it worked!"
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Lord Sinister
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Post subject: Re: Team Fortess 2 Posted: Sun Mar 20, 2011 4:26 am |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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Alyxx wrote: "Story in a game is like story in a porn. It's expected to be there but it's not really that important." - John Carmack, id Software. When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is.
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BTGBullseye
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Post subject: Re: Team Fortess 2 Posted: Mon Mar 21, 2011 12:49 am |
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Joined: Sat Jan 15, 2011 7:04 am Location: 38°16'48.96"N, 104°34'9.42"W - Don't forget to -rep me.
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Lord Sinister wrote: Alyxx wrote: "Story in a game is like story in a porn. It's expected to be there but it's not really that important." - John Carmack, id Software. When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is. Same for porn sometimes... lol
__________________ I'm not prejudiced, I hate everybody equally.
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Alyxx Thorne
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Post subject: Re: Team Fortess 2 Posted: Mon Mar 21, 2011 2:20 am |
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Joined: Fri Mar 04, 2011 11:17 pm Location: Farms, Accursed
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Lord Sinister wrote: Alyxx wrote: "Story in a game is like story in a porn. It's expected to be there but it's not really that important." - John Carmack, id Software. When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is. I think he said it about the time when Doom came out. But I think that sums up id's attitude towards games pretty much.
__________________ "I am Captain Gordon Freeman of the Intergalactic House of Pancakes, ordering you to open!" "Ohey, it worked!"
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The Scoutman
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Post subject: Re: Team Fortess 2 Posted: Thu Mar 24, 2011 9:25 pm |
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Joined: Tue Dec 28, 2010 11:17 pm Location: ZOO (unless its a FARM)
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Alyxx wrote: Lord Sinister wrote: Alyxx wrote: "Story in a game is like story in a porn. It's expected to be there but it's not really that important." - John Carmack, id Software. When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is. I think he said it about the time when Doom came out. But I think that sums up id's attitude towards games pretty much. depends on the game,if it is a shooting game or a racing game lack of good story wont ruin the entire game,now you cant make a RPG game without an story because there would be no role to play  .
__________________ The future of gaming lies in realistic simulations of extraordinary realities
"I am drunk, you dont have an excuse"
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Alyxx Thorne
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Post subject: Re: Team Fortess 2 Posted: Fri Mar 25, 2011 3:51 am |
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Joined: Fri Mar 04, 2011 11:17 pm Location: Farms, Accursed
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I think id are changing their ideals a bit. Rage is said to have a more focus on story.
__________________ "I am Captain Gordon Freeman of the Intergalactic House of Pancakes, ordering you to open!" "Ohey, it worked!"
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Axeldeath
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Post subject: Re: Team Fortess 2 Posted: Sat Mar 26, 2011 10:48 pm |
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Joined: Wed Feb 16, 2011 11:33 am Location: New Zealand
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I must buy this game, I only have it on PS3 and from what I've seen TF2 on PC looks AMAZING.
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The Scoutman
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Post subject: Re: Team Fortess 2 Posted: Sun Mar 27, 2011 2:58 pm |
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Joined: Tue Dec 28, 2010 11:17 pm Location: ZOO (unless its a FARM)
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Axeldeath wrote: I must buy this game, I only have it on PS3 and from what I've seen TF2 on PC looks AMAZING. IT GOT UPDATES  (that actualy dont ruin the game  )
__________________ The future of gaming lies in realistic simulations of extraordinary realities
"I am drunk, you dont have an excuse"
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Blue
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Post subject: Re: Team Fortess 2 Posted: Sun Mar 27, 2011 10:48 pm |
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Joined: Mon Mar 14, 2011 9:06 pm Location: Friedrichshafen, Baden-Wurttenburg - Germany
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I do not like how so many weapons becoming availible for some classes has added emphasis on those classes, such as Demomen. It makes it difficult in many situations to succeed as Heavy or Engineer, even with the options available to them.
__________________ "You can only teach as far as you've walked." - A.W. Tozer
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Axeldeath
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Post subject: Re: Team Fortess 2 Posted: Mon Mar 28, 2011 5:52 am |
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Joined: Wed Feb 16, 2011 11:33 am Location: New Zealand
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idunno...somethingftw wrote: Axeldeath wrote: I must buy this game, I only have it on PS3 and from what I've seen TF2 on PC looks AMAZING. IT GOT UPDATES  (that actualy dont ruin the game  ) Updates on the PS3 and Xbox 360 version don't have updates that ruin the game.... mostly because Valve DOESN'T UPDATE THEM... FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU
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beefman62
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Post subject: Re: Team Fortess 2 Posted: Tue Apr 12, 2011 9:24 am |
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Joined: Wed Mar 09, 2011 12:25 pm Location: OZ
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Lord Sinister wrote: idunno...somethingftw wrote: Lord Sinister wrote: four new weapons I still didnt get to test spy new kunai, does it recover your health after a backstab or it increases your max health? It acts as though you've been overhealed, so your health slowly counts down to 60 from around 180 I think it is. I tried to craft it four times, ended up with four Eternal Rewards.  its scrap metal and eternal reward for the kunai.
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Lord Sinister
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Post subject: Re: Team Fortess 2 Posted: Tue Apr 12, 2011 10:16 am |
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Joined: Fri Aug 20, 2010 6:01 pm Location: UK
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beefman62 wrote: its scrap metal and eternal reward for the kunai.
Yeah, now it is, it didn't have a proper recipe whilst the promotion was on, but you could get it by crafting Spy melee weapons with tokens.
__________________ Feel free to PM me about almost anything and I'll do my best to answer. 
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beefman62
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Post subject: Re: Team Fortess 2 Posted: Wed Apr 13, 2011 11:39 am |
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Joined: Wed Mar 09, 2011 12:25 pm Location: OZ
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Lord Sinister wrote: beefman62 wrote: its scrap metal and eternal reward for the kunai.
Yeah, now it is, it didn't have a proper recipe whilst the promotion was on, but you could get it by crafting Spy melee weapons with tokens. you could get anything doing it like that.
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