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 Post subject: Re: Team Fortess 2
PostPosted: Thu Mar 10, 2011 11:58 am 
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It is a little overwhelming,but in the end you just need some practice,about the new weapons,they are just a bit tricky,if you play at least 1 time with every class you see that most weapons just changed class
BTW still some of the best weapons are the original ones

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 Post subject: Re: Team Fortess 2
PostPosted: Sat Mar 12, 2011 2:07 am 
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Hats, hats everywhere.


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 Post subject: Re: Team Fortess 2
PostPosted: Sat Mar 12, 2011 7:09 am 
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And the latest content release, the Shogun Pack, to tie in with the release of that new Total War game.

http://www.teamfortress.com/shogunpack/

Four new hats and four new weapons, which you get if you buy Shogun2 Total War.


And for those confused by the large amount of stuff in Team Fortress 2, this may help: http://wiki.teamfortress.com

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 Post subject: Re: Team Fortess 2
PostPosted: Sat Mar 12, 2011 1:29 pm 
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Lord Sinister wrote:
four new weapons

I still didnt get to test spy new kunai, does it recover your health after a backstab or it increases your max health?

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 Post subject: Re: Team Fortess 2
PostPosted: Sat Mar 12, 2011 9:21 pm 
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idunno...somethingftw wrote:
Lord Sinister wrote:
four new weapons

I still didnt get to test spy new kunai, does it recover your health after a backstab or it increases your max health?


It acts as though you've been overhealed, so your health slowly counts down to 60 from around 180 I think it is.

I tried to craft it four times, ended up with four Eternal Rewards. :(

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 Post subject: Re: Team Fortess 2
PostPosted: Sun Mar 13, 2011 12:11 pm 
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I like the idea of the fan o' war, but it could use a slight damage boost. The effects of meatshot minicrits are incredible though.

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 Post subject: Re: Team Fortess 2
PostPosted: Mon Mar 14, 2011 11:05 pm 
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I greatly enjoy Team Fortress 2, it's my single-most played game. It doesn't have a story necessary, but functionally it's exemplary for the statement that games don't need them all the time.

As a frequenter of the Engineer class, I'm used to getting the short end of the stick simply because the Engineer as a class has the biggest footprint on the gameplay dynamic than any other class, bar the Medic. Sentries, Dispensers and Teleporters affect your team far more than most can appreciate.

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 Post subject: Re: Team Fortess 2
PostPosted: Sat Mar 19, 2011 1:12 pm 
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Blue wrote:
I greatly enjoy Team Fortress 2, it's my single-most played game. It doesn't have a story necessary, but functionally it's exemplary for the statement that games don't need them all the time.

As a frequenter of the Engineer class, I'm used to getting the short end of the stick simply because the Engineer as a class has the biggest footprint on the gameplay dynamic than any other class, bar the Medic. Sentries, Dispensers and Teleporters affect your team far more than most can appreciate.

"Story in a game is like story in a porn. It's expected to be there but it's not really that important."
- John Carmack, id Software.

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 Post subject: Re: Team Fortess 2
PostPosted: Sun Mar 20, 2011 4:26 am 
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Alyxx wrote:
"Story in a game is like story in a porn. It's expected to be there but it's not really that important."
- John Carmack, id Software.


When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is.

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 Post subject: Re: Team Fortess 2
PostPosted: Mon Mar 21, 2011 12:49 am 
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Lord Sinister wrote:
Alyxx wrote:
"Story in a game is like story in a porn. It's expected to be there but it's not really that important."
- John Carmack, id Software.


When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is.

Same for porn sometimes... lol

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 Post subject: Re: Team Fortess 2
PostPosted: Mon Mar 21, 2011 2:20 am 
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Lord Sinister wrote:
Alyxx wrote:
"Story in a game is like story in a porn. It's expected to be there but it's not really that important."
- John Carmack, id Software.


When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is.

I think he said it about the time when Doom came out. But I think that sums up id's attitude towards games pretty much.

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 Post subject: Re: Team Fortess 2
PostPosted: Thu Mar 24, 2011 9:25 pm 
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Alyxx wrote:
Lord Sinister wrote:
Alyxx wrote:
"Story in a game is like story in a porn. It's expected to be there but it's not really that important."
- John Carmack, id Software.


When was that statement made? I have to disagree with it, I think whether a story is important or not in a game depends very much on what the game is.

I think he said it about the time when Doom came out. But I think that sums up id's attitude towards games pretty much.

depends on the game,if it is a shooting game or a racing game lack of good story wont ruin the entire game,now you cant make a RPG game without an story because there would be no role to play :P.

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 Post subject: Re: Team Fortess 2
PostPosted: Fri Mar 25, 2011 3:51 am 
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I think id are changing their ideals a bit. Rage is said to have a more focus on story.

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 Post subject: Re: Team Fortess 2
PostPosted: Sat Mar 26, 2011 10:48 pm 

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I must buy this game, I only have it on PS3 and from what I've seen TF2 on PC looks AMAZING.


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 Post subject: Re: Team Fortess 2
PostPosted: Sun Mar 27, 2011 2:58 pm 
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Axeldeath wrote:
I must buy this game, I only have it on PS3 and from what I've seen TF2 on PC looks AMAZING.

IT GOT UPDATES :) (that actualy dont ruin the game :D )

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 Post subject: Re: Team Fortess 2
PostPosted: Sun Mar 27, 2011 10:48 pm 
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I do not like how so many weapons becoming availible for some classes has added emphasis on those classes, such as Demomen. It makes it difficult in many situations to succeed as Heavy or Engineer, even with the options available to them.

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 Post subject: Re: Team Fortess 2
PostPosted: Mon Mar 28, 2011 5:52 am 

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idunno...somethingftw wrote:
Axeldeath wrote:
I must buy this game, I only have it on PS3 and from what I've seen TF2 on PC looks AMAZING.

IT GOT UPDATES :) (that actualy dont ruin the game :D )


Updates on the PS3 and Xbox 360 version don't have updates that ruin the game.... mostly because Valve DOESN'T UPDATE THEM... FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU


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 Post subject: Re: Team Fortess 2
PostPosted: Tue Apr 12, 2011 9:24 am 
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Lord Sinister wrote:
idunno...somethingftw wrote:
Lord Sinister wrote:
four new weapons

I still didnt get to test spy new kunai, does it recover your health after a backstab or it increases your max health?


It acts as though you've been overhealed, so your health slowly counts down to 60 from around 180 I think it is.

I tried to craft it four times, ended up with four Eternal Rewards. :(


its scrap metal and eternal reward for the kunai.


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 Post subject: Re: Team Fortess 2
PostPosted: Tue Apr 12, 2011 10:16 am 
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beefman62 wrote:

its scrap metal and eternal reward for the kunai.


Yeah, now it is, it didn't have a proper recipe whilst the promotion was on, but you could get it by crafting Spy melee weapons with tokens.

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 Post subject: Re: Team Fortess 2
PostPosted: Wed Apr 13, 2011 11:39 am 
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Lord Sinister wrote:
beefman62 wrote:

its scrap metal and eternal reward for the kunai.


Yeah, now it is, it didn't have a proper recipe whilst the promotion was on, but you could get it by crafting Spy melee weapons with tokens.


you could get anything doing it like that.


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