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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Fri Aug 05, 2011 8:38 am 
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And now you can play with 4 weapons instead of just 2 on the PC version.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Fri Aug 05, 2011 8:39 pm 

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There is one thing that would make me buy this right away- Mod support. There really needs to more devs that realize that the games are always better if you can tailor them to your desire.


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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Fri Aug 05, 2011 10:16 pm 
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And you need to realize that most devs don't give a shit as long as you buy the game.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Fri Aug 05, 2011 10:26 pm 

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I'll buy the game if it has mod tools. So they should give a shit.


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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Fri Aug 05, 2011 11:52 pm 
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TBH, I'm not sure why DNF isn't getting mod tools or at least a map editor. It's pretty obvious all the DLC will just be content that was cut from the game that's getting finished now that there's time. It's not like the community will really be able to accidentally make the DLC they were planning on making.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 12:13 am 
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Did Gearbox really add the 4 weapons carry limit as an option? Why the bloody hell didn't they just change the original limit and rebalance the game a bit to compensate?

By the way, Serious Sam 3 will have modding and mapping resources, even more toys to play with than what the Serious Sam HDs offered. Croteam do give a shit. You can even talk to one of the programmers personally over at the Sam community forums. We also had one of the modellers register as a member there and gave quite a few sneak peaks as well as chatting with us. It is very rare when you aren't talking to a clueless PR tool that the company hires to pretend they give a shit about what the public has to say, Croteam actually read what fans and haters alike have to say and comment on it personally in some cases. Croteam actually try to fix all bugs, problems and even annoyances reported by fans. The number of updates released for the HD remakes alone were probably a good dozen or so, while companies with far larger budgets like EA or Monolith whose developers don't even read their own community forums just drag a few random in-house discovered problems from a hat and leave the rest in the game for the unforeseeable future. That is actually optimistic considering in many cases bug-crippled games don't get patched at all.

So yeah, go team Cro!


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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 12:41 am 
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As if we needed more reason to buy Serious Sam 3 instead.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 12:52 am 
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In September you will forget Duke Nukem Forever ever happened.


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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 12:54 am 
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We'll also be playing Human Revolution by then! We get a smart thinking shooter and a insane action packed shooter.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 5:34 am 
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The Hamburglar wrote:
We'll also be playing Human Revolution by then! We get a smart thinking shooter and a insane action packed shooter.

Yup, that's why we'll forget about DNF.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 6:03 am 
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Personally I'll never forget Duke Nukem Forever. It's the best game I've played this year and I don't think either Deus Ex HR or Serious Sam 3 can be better in the same way. Serious Sam is a ripoff of Duke and Deus Ex HR is in a class of its own and not even comparable as it's more serious and stealthy.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 10:50 am 
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Alyxx wrote:
Serious Sam is a ripoff of Duke


I am going to assume that you are talking about the games, not the characters, in which case: Sam is in completely different environments, fights enemies that dwarf the number and size of enemies Duke fights, has a different style of humour (Not a single mention of babes or boobs in the entire series as far as I remember.). The only things these games seem to have in common is that they have a dumb, unrealistic protagonist and are arcade shooters. Ripoff is such a strong word, especially considering DNF goes even farther away from Sam's premise with the health regen and carry limit.


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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 2:46 pm 
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Yeah, perhaps ripoff is a bit of a strong word to use. I am just so much of a Duke fan that I tend to get a bit frustrated with all the criticism DNF gets, especially when compared to other games. Seriously, am I the only person on the whole planet who loves the game? Like, I don't think it's just an okay shooter, I think it's a great game worthy of a GOTY award.

Let me adress the issues:

1. Bad graphics: Seriously, when was graphics the focal point of gaming? Just because a game is "ugly" subjectively by some people doesn't make it bad. The slow graphic loading also happens a lot in other games like Fallout 3, Bulletstorm and other Unreal 3 engine games, but that doesn't make them bad games either.
2. Stiff controls: Never noticed stiff controls in the game myself. Simply changing the mouse precision fixed it.
3. Weapon limit: Never was a problem and in my opinion balanced the game more between realism and fantasy. Besides, there are always plenty of weapons lying around to switch with so it's NEVER a real problem. Anyone bitching about this should play the game some more. Besides, the limit has been raised now, at least on the PC version.
4. Regenerating health: So it's okay to have this in Halo but not in DNF? Why? Is it such a huge problem? Once you get used to it, it seems natural.
5. Bad story: Oh yeah, good story is SO necessary for a good game. Seriously, grow up and play some Doom.
6. Bad humor: This is extremely subjective. Whether the game is funny or not depends on the person. I find it hilarious personally just because of how raunchy it is. You just don't see this kind of humor often since Conker's Bad Fur Day maybe.
7. Misoginy: While I admit the game sexualizes and objectifies women, this game is a fantasy. It's not real life. It's an adult game meant for adult people who realizes this is not supposed to be real. In other words, if you complain about it, grow up. Besides, this is totally in style with Duke Nukem. Complaining about Duke Nukem being misogynistic is like complaining about Grand Theft Auto being violent.
8. Bad and boring level design: Mhm. If having each level have its own character is bad level design then I feel bad for today's industry. There are tons of ideas in this game and you can notice new details each time you are playing it.
9. No replay value: I've played the single player campaign 10 times now and I still want to replay the game. Not to mention the search for achievements is fun.
10. Bad multiplayer: Whenever I start a server I have it full in 10 minutes. If that's an indication of bad multiplayer then I have no idea what good is.

Bottom line: Most of the criticism is directed towards the horrid XBox 360 and PS3 ports of the game, leading it towards the game itself. This game was meant for PC obviously, and I will always defend the PC version. Despite all the "flaws" in this game, it's the most fun game I've ever played.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 3:12 pm 
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Alyxx wrote:
3. Weapon limit: Never was a problem and in my opinion balanced the game more between realism and fantasy.


What does that even mean?

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4. Regenerating health: [...] Is it such a huge problem? Once you get used to it, it seems natural.


One thing arcade shooters had was challenge. You needed to have a lot of loose screws in your head to select Nightmare in Doom or Quake without being bloody good at the game. Part of that challenge is maintaining health. While the difficulties don't affect damage (afaik) they do ramp up the enemy counts absurdly while actually taking health items away. When you can regenerate health without any penalties or catches you could play Quake on Nightmare on your first run by just hiding behind the next pillar or backtracking to the last corridor whenever your health gets a tad low during firefights. For me hunting for health is a fun part of the gameplay. All those times when I was low on health and backtracked to find health items I didn't need earlier were just plain fun and added a sense of real danger that I might have royally screwed up. Even if you did have just 1 HP you could get away with it with a mixture of luck and skill if you forgot to save for too long.

I wish more games used the system in Chronicles of Riddick. You have a number of "cubes" of health. When you take damage pieces of the right-most cube will disappear to the left direction. If you lose a whole cube it will not regenerate but the damaged cube will. So while you can regenerate health you do need to use health items to restore lost cubes, just having one cube left would make any firefight really difficult and tense.

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9. No replay value: I've played the single player campaign 10 times now


I find that difficult to believe. I have not even played Quake 2 or Unreal ten times through and they are some of my all time favourites.


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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 3:44 pm 
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Hehe, 10 times was just a manner of speech. But anyway, my main point is that whether a game is bad or good is highly subjective.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 7:10 pm 
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Bjossi wrote:
I have not even played Quake 2 or Unreal ten times through and they are some of my all time favourites.

I've played Quake 2 a lot of times, and Unreal..well, I think that one answers itself.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 7:37 pm 
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Bjossi wrote:
I find that difficult to believe. I have not even played Quake 2 or Unreal ten times through and they are some of my all time favourites.

I'm past the 50th run through Quake 2... (this year)

I've been trying to find impossible ways to kill Strogg, as well as glitch areas that have strategic value.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 9:10 pm 
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Why is it always you who puts forward absurd numbers like that? First days worth of gameplay time of a single DS2 run and now this. You wouldn't happen to have Asperger's would you? Because that would explain a lot. Well, or I am just far too gullible.

Anyways, the weirdest run I did was Blaster-only on Nightmare. Took a while to finish it.


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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 9:17 pm 
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There are no good or bad games in my opinion. Whether a game is enjoyable or not is entirely subjective. That's why it angers me when people say Duke Nukem Forever is a disappointment to everyone and those who actually enjoy it needs to get their brains checked.

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 Post subject: Re: The Duke Nukem Forever thread
PostPosted: Sat Aug 06, 2011 9:20 pm 
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So have you gotten the results yet? :P


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