Jump to content

All Activity

This stream auto-updates     

  1. Yesterday
  2. E' FINITA. Barney's Mind 15 (parte 4). ------------------------------ IT'S OVER. Barney's Mind (part 4). Barney's Mind 15 (part 4).srt
  3. Sorry, I'm out of ideas, but am still gonna win this thread when the sudden heat death of the universe strikes
  4. I've been a lurker/watcher of the Game Dungeon channel over the years, and I've noticed Ross slip some Carmageddon 2 clips in here and there. So I figured I'd post this here since it kind of has to do with that. It's not Carmageddon 2 specifically, but for fans of the series overall this would still be great news. Carmageddon 1 is being actively reverse engineered into open source code. Links For Learning More: GitHub project: https://github.com/dethrace-labs/dethrace Twitter account for the project: https://mobile.twitter.com/dethrace_labs This Week In Retro covering it: https://m.youtube.com/watch?v=jTanVXr2yEo Disclaimer: This is NOT my project, I am not one of the devs, I just knew about this for a while and I'm spreading the word a bit. Why/How This Happened: A more complete story can be found on the GitHub repo, but here's a quick summary. Basically, on the Splat Pak expansion disk, one of the devs left the debugging symbols for the game on the disk. To someone who knows what they're doing, these symbols are a great help in reverse engineering the game engine code. It's not like getting a flat out full dump of the actual source, it's more of getting a map of all of the functions in the program, their expected inputs, and their expected outputs. You as the developer still have to write new code to actually make things happen, but you know where to start and know where to stop. I believe a very similar thing happened with the original Diablo, where the devs left the debug symbols on the PS1 copy, which was used to make devilutionX. Why This is Legal: Well firstly, it's not our fault that a developer left those debug symbols on the disk. All we (as in the community/public) did was find them there and utilize them. Secondly, this is clean room reverse engineering. The original source code was NOT leaked or stolen. The guys doing the reverse engineering still have to write their own completely unique and original code to make this all work. All they know are expected input and output data types for each function. Thirdly, there is no game data in the source code. Even with the Dethrace reverse-engineer you still have to buy Carmageddon 1 to play the actual game. Think of this like Doom source ports. Just because you have GZDoom doesn't mean you have Doom, you still have to purchase the latter to play it in source ports. Basically, nothing going on here is illegal, so there's no threat of this being shut down unless the current IP holders REALLY want to be dicks about it. What This Can/May Eventually Entail: --Buildable source code on modern systems: not needing ancient compilers, etc. --Cross platform: PC, Mac, Linux, Android, iOS, Console Homebrew (C1 on Wii anyone?) --Related to above: will run natively on modern systems, no DOSBOX needed --Bug fixes, like that fast timer glitch --WAY easier to mod --Working multiplayer: no more IPX wrappers --Preserving an important piece of gaming history (speaking specifically to GaaS Ross) Current State: Again, check the GitHub and Twitter for the most up to date news regarding the progress... But as of writing this post I know that car driving and physics work, opponents seem to mostly work, and the menus work. It's not totally done yet, but it is actively being worked on my multiple people (I am NOT one of them). Getting Involved: I don't want to speak on behalf of the devs, but I'm sure they would appreciate any help they can get from anyone out there experienced in reverse engineering and/or programming. Check the GitHub for the current state of the code, or join the Carmageddon Discord server and stop in the #dethrace channel to speak to the devs. They're pretty active and responsive for the most part. https://discord.gg/W5bcGzCn
  5. 4/5 Walking sims often struggle to keep my attention, but the game kept the mood, and had enough going on with the camera, characters, mental episodes, and dog that it was able to entertain me for the duration.
  6. The store page appears to be non functional, and I can't find the game anywhere outside of a video of "Episode 1"
  7. 0/5 The game boasts the most referential humor per minute I've ever seen. The jokes fall so flat (the little girl in the screenshot says she wants "Squid pro quo, and to ruin the comedic timing, the protagonist responds asking if they mean quid pro quo, in case you didn't get the joke.") The screenshot is the best the art gets, most of it would fit better in a high school sketchbook. The games attempts to be serious end up being the funniest parts. The protagonist's change of heart towards the person who stole their ID, and suddenly wanting to commit fraud with this total stranger that robbed them moments ago made me chuckle wondering if this is how the developer's deranged brain actually sees as a normal interaction. I guess you could get the sort of amusement people get from things like the room, laughing at how bad it is, but most of it is trying to be funny, so it doesn't have that effect.
  8. Last week
  9. 3/5 The second best game about a park ranger I've played. A fun little spooky story, but it's gameplay only consists of flipping a switch, map reading, and giving directions. It's free, and it's done well for what it is.
  10. 3/5 While the combat being lackluster, and the puzzles being "Find the thing to hit use on" is usually damming for this sort of game, it does look nice. If roaming around a ruined sci fi city could hold your attention alone, give it a go. The setting, and environment carry a otherwise bad experience.
  11. 2/5 While the premise is novel, picking up trash, and selling bizzare, and sometimes amusing items to venders about town. It's a ultimately pointless venture if you decide to stick through the process of removing the skull curse the games only progression. I wouldn't recommend you do more than take a walk around the spaceport, being a janitor is about as interesting as you'd expect.
  12. Barney's Mind 15 (parte 3). Manca solo una parte! ------------------------------ Barney's Mind 15 (part 3). Only one part left! Barney's Mind 15 (part 3).srt
  13. Citizen Kane? Are you a fan of Rosebud?
  14. Is that from night watch? I've never finished watching the trilogy, but I heard it was good
  15. I am Grigory Fydor of the inter-Federation house of mobilisations, open up!
  16. The Emperor commands it, it is done.mp4
  1. Load more activity
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.