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  1. Today
  2. "and even made a youtube video" - if you mean this one: https://www.youtube.com/watch?v=XGNWdBAUTck ... then you are welcome. :D Thanks for explaining the situation with the music, that has bothered me for many years. And I never thought to ask the devs. :D I was going around this place because I'm a fan of Freeman's Mind, Civil Protection, the Game Dungeon, etc. and I was like "wait, somebody in here knows about Urtica? What the actual hell?!" :D The internet is a small place it seems! :^)
  3. Oh no, what if.. we're all really just trapped inside a Pringles™ commercial!
  4. Wow 2 days, you guys really don't care who wins as long as it's not me?
  5. Not sure if you think thins mouse is wireless; it's a wired mouse. It would be my dream mouse if it was optionally wired and wireless with a micro usb plug in (as long at there's no response-time sacrifice). Never. I truly don't recall a single time where I accidentally hit the buttons on the side; there is ample room below the buttons to comfortably rest my thumb, and grip the mouse if need be; to be more specific, my thumb sits just in front of the front keys (G9, G10, and G11). This mouse is different from the one that Ross mentioned in the video btw. I think logitech's goal was "no frills" with this gaming mouse. I bought this mouse instead of those fancy colorful ones because it looked like logitech took itself more seriously. Anyways, the closest I've came to accidentally hitting a button is me pressing the wrong button when I'm trying to do something too fast. But Ross is a mutant, and maybe he holds his mouse weird, idk. I have the mouse I have because it has maximum programmable buttons. The G502 says it only has 11 programmable buttons, and I'd feel like that's a downgrade. I really, really like all my buttons. That being said, I'm not sure just how ergonomic the spread out button concept is - it could work, I'm simply not familiar with it. My guess is though that it doesn't allow you to hold your mouse properly when trying to reach for the buttons. I know Ross wanted to use all his fingers, but aside from a single button on the other side for my pinky to cycle through desktops I'm not sure I want any buttons on that side; mainly for holding my mouse in place, and if that solid surface wasn't there THEN I might be accidentally hitting some buttons. Again, it's something that could work, but like Ross, I can't have everything I want in a mouse either. I have called up Logitech many times and suggested that they expand upon the G600 with different shapes and some more buttons. The G502 looks ok if you don't want all the buttons. I kinda covered this above, but I have never had problems with the weight of any mouse, so that might be something you have to try for yourself; it's simply never come into play for me. However, I will say that the mouse is very smooth along my table, and it's accurate. I mentioned the grip above as well, but I can expand a little by saying there's a bump surface where my pinky rests, which does help with grip, and where my thumb sits the surface is contoured just enough to allow one to "get under" the mouse a bit to assist in picking it up. Also, when I hit the G button with my ring finger it has a groove that fits my ring finger in it, and I can squeeze the mouse the little bit needed for when my thumb is reaching for the side keys closest to my wrist (G18, G19 and G20). The buttons do not add extra bulk as they're recessed into the mouse a bit; if one looks at it from the bottom only a portion of the G9 key sticks out. I also just noticed that when I hit the left and right buttons for the scroll wheel that I use my pinky, yet again, to hold the mouse in place. That being said, Ross should know that if you have to move your pinky off a button to the side just to hit that right scroll wheel button you're probably going to lose some speed, and - I'm telling you, I'm fast with this mouse. I'm constantly popping between windows, tabs, copying, pasting, accessing my menu bar, desktop, backspacing, deleting, hitting enter, refreshing pages, and all the other buttons. You want that speed, like you said in your video.
  6. Yesterday
  7. @Ross Scott He also has a YouTube channel that seems neat. Would love to watch you two have a figh.. I mean debate on the topic of mouse vs keyboard.
  8. 1+1=2, Q.E.D. Remember, YouTube are a tax-dodging private company (something the far-left are not particularly fond of), and ultimately they decide what they do and do not host. As it happens, there is plenty of conservative and right-wing content on YouTube, you only have to use the search bar. Oh dear... The majority (if not entirety) of Ross's audience use YouTube. Adding a second and simultaneous release on another platform would be unnecessary hassle, plus it would not widen his audience by any noticeable degree. And Ross is busy enough as it is.
  9. Kongregate has announced that starting mid July they will no longer be active. RIP kongregate, you have supplied years of fun for my broke ass and my dirt cheap computer This is the anouncement https://www.kongregate.com/forums/1-kongregate/topics/1916387-important-kongregate-announcement And this is the obituary https://www.kongregate.com/forums/1-kongregate/topics/1916577-the-greg-memorial-thread?page=1
  10. @Ross Scott FYI: those were twitter quotes from @gravislizard and not his own thoughts.
  11. You bring up a lot of points here. The short version is I both agree and disagree with you. I'm going to focus on some parts I think you may not have thought out as thoroughly, so it might seem like I'm being overly negative, but just assume the stuff I'm NOT bringing up I more or less agree with you: I think we actually both agree that mouse TARGETS are awful. One line I left out of the video is that ideally, if you knew what you were doing, you should be able to navigate a GUI blind. You're claiming this isn't possible on the mouse. Under NORMAL circumstances, you're correct. This is why I was so excited about mouse gestures. You CAN use those blind! I would postulate it's not the mouse itself that's the problem, so much as how we've designed the GUI to use it. If "using the mouse" only meant a series of rapid swipes that you could literally do blindfolded, I think we would have far closer parity to the keyboard. I'm probably not changing your mind, but I wanted to try to plant the seed that the way mouse is used now doesn't have to be the end-all. I think simply as a pure peripheral, it has more potential than you've giving it credit for, even though I'm in agreement most of what we have now is awful. See, that might show the difference in philosophy in our approaches. I think we both recognize there's a problem, but I see changing what the web looks like as a lost cause, I look at that as ceded ground; I'm not going to win that battle. So the best I can do is find the most efficient options to adapt to the world we have before us. That world means that if you're having a mouse, SOME tasks will be faster, even though I'm completely with you that even the ones as that are faster may not be as fast as they theoretically COULD be, however if that ONLY works and theory and can't adapt to the real world, then that's something I write off. Sometime like a random website is something I'll never have control over, so I need to find tools on MY end to interact with it faster. A final point I think you're missing: Even in your perfect world where you had full control over the development software, I think there would STILL be functions that would be faster via a mouse. This comes to visual manipulation in particular. I work a lot with multimedia. Say I need to resize an image, but I don't know exactly what the dimensions should be, I need to see it in front of me to know what's just right. Say I need to scan a video and find the exact point, but I don't know where on the timeline it is, I need to scan until I find the exact point. Sure, with a keyboard, I can press arrow keys one at a time, or skip by 10% or 10 frames, etc, but it's going to be a tedious process and depending on how close I am, I'm probably tapping the keys 20 times or more to get the image or video position JUST right. Unless there's something I haven't though of, the keyboard is ill-suited to these types of tasks regardless of how the software is designed. You said it yourself: the mouse is a continuum. It hits every single point in its path and be can used similarly to an analog device, which a lot of multimedia simply has a need for. So for me personally, because I can never escape this AND we live in a mouse oriented world, going full-keyboard just isn't the answer for maximum efficiency, because my workload is too diverse. If it's a more limited situation like what you were describing, yes, keyboard only + a full redesign could be the fastest option. Anyway, I'll talk about this in the followup video.
  12. -- WHERE ARE THE GUI MASTERS to answer your question directly and without inhibition, you will find the "GUI masters" either dead, enslaved, broke, or presently working in one of the secret deep underground military bases (DUMBs) for the dark cabal, to make sure that the dumbed down population remains ignorant that they are being controlled (and being stifled/kept away from abundance) by a handful of evil cavers, by the use of super advanced technologies aided by various forms of AI that do most of the work for the cavers (dark cabal), as the AI serves as a complete replacement of keyboard, mouse and VR gear altogether you don't need a GUI if you have an AI to interface with the computer for you -- this is merely about what is the most efficient exchange of information between human and machine, where you can customize the level of precision and influence in the exchange process i have been a developer of GUIs (and related) since i was very young (started around 1987), and have discovered that the technology to serve humanity better (including GUIs) has been out there long before i was even born! -- WHAT IS GUI UTOPIA to answer the question what a GUI utopia would look like is very similar to how the people interact with computers as shown in series such as Star Trek: The Next Generation, except that they didn't show that telepathic communication would be the optimum speed (and has even practical/proven/successful examples currently used by the Russian army) you can find more information about all of this by researching key words such as Nikola Tesla, Viktor Schauberger, Secret Space Program, Project Camelot, DUMBs, NORAD/DARPA/HAARP, LHC/CERN, Brookhaven RHIC, COBRA Resistance Movement/2012portal there are also many movies and shows that show much of these truths as the truth is hidden in plain sight i'm happy to answer any questions if you would like to dive deeper, in case you are feeling courageous
  13. Last week
  14. I think that's a fair point. I'll try to explain and hopefully I'm still not too off base. Terminals: I believe what you might be seeing is a trend in "Tiling Window Managers." I haven't used them myself and I don't really see the appeal. I think they are for people who are using the keyboard primarily and prefer to avoid switching to the mouse. Also, I think they may be more for people with 4K monitors (or just one monitor). They can afford to have 4, 6, or 8 windows tiled on one screen. I prefer to run applications full screen on several monitors and switch between them. Flat Theme: I think this is a fad that is dying out. It might have been popular 2-4 years ago but lost it's appeal. I always felt it had a MAC feel to it (simple looking but not practical). There still might be a lot of screenshots on the web due to it being popular for a time. Default Theme: I feel that the default theme should at least look good if not be impressive. Here's an example of the KDE Plasma dark theme which I think is simple (hopefully not too flat for you taste) and not too crazy. I noticed that when I search the web for Linux themes I see a lot of wacky results out there. I would recommend checking out default screenshots of KDE Plasma (not gnome). The light theme is bit too gray/XP looking for my liking but it's hard to find screenshots of the default dark theme out there. I know you said that you didn't want to try a distro but if you did, there is a live test on the internet: https://distrotest.net/. It's a bit laggy but you could get a feel for the theme and even change it to the dark theme and feel that out. (I think looking at this way or on a video would give you a feel for the "flatness".)
  15. This is a very cool setup. I also find it useful that it is not only something that you have tried out but something that you have been using for years. Ross's request said that he didn't want a mouse like that because he was concerned about accidentally hitting side buttons. He probably has other concerns like weight since he doesn't need/want a wireless mouse. (Who wants to bother with batteries anyway when the mouse is always plugged into a Desktop PC?) How is your experience with the mouse? How often do you accidentally hit side buttons? How do you think this compares to the Logitech G502 Hero? How is the weight and the grip of the mouse? (Is hard to pick up and move with the side buttons? Do the buttons add extra bulk?)
  16. I think this old twitter thread has some substance to add to this discussion It's not just the one tweet, it's a long thread of tweets. More readable version: https://threadreaderapp.com/thread/927593460642615296.html I'll also post it below in this spoiler
  17. Here's a bit I call "20 years of Global warming deniers fail"
  18. I always thought the extreme price discounts were a psychological business tactic. Like companies could sell their game at full price and have 10 people buy it in a month, or they could drop it to 1/4 the price and have 90 people buy it in a month. Or something like that. Star Citizen is a huge scam. It looks pretty, sure, but has very little to show for how long it's been in development and how much money has been thrown at it. Is their grand vision of the game even possible with the technology available? Who knows.
  19. Devil Daggers - 2016 A chaotic arena shooter set in the depths of hell. Lisa: The Painful - 2014 A quirky side-scrolling RPG set in a post-apocalyptic wasteland. It has a superb soundtrack. Receiver 2 - 2020 A tense FPS with a detailed simulation of firearm controls and randomly generated levels. Overgrowth - 2017 A sandbox fighting game where you play as a parkour ninja rabbit and fight against evil.
  20. https://steamcommunity.com/id/Axi0hm/ I play a mixed bag of stuff. Always in need of a Portal 2 co-op partner though!
  21. Coolest game I've ever played? That is a tough one to narrow down. Time Splitters was a phenomenal FPS game. I remember having the absolute shit scared out of me fighting the zombies in the first mission. The Matrix: Path of Neo was probably one of the coolest adventure/fighting games I played for the PS2. Left 4 Dead was also a great FPS, but its dark atmosphere was what did it for me the most. Valiant Hearts was one of my favorite story-driven games despite being published by Ubisoft.
  22. I think the constellation style still has smaller targets than would be optimal for maximum efficiency, but the hex-style movements could have potential, especially if the user could scale the size to what they wanted. It certainly seems to have enough going for it to consider it as another option. To answer your question for what I do know about programs I can't recall the name of, it's like this: -Programs I definitely know what they are -Programs I maybe recognize if I see their names -Programs I can't remember what they are This is why my "Core" folder had significance. I wanted to separate as many common workhorse programs from the pack as I could to minimize what I'm sifting through. I remember programs I use frequently for years, I don't necessarily remember one I only need every 6 months or couple years or so. I think you're looking at this in reverse. I want to see what the best looking GUI Linux has in terms of functionality and appearance. That can be shown via screenshots or videos, installing the OS isn't necessary for me to get a sense of that. If I'm not impressed by either, that makes me feel like I'm in no man's land with Linux and isn't going to make me want to switch. Now those are both highly subjective, but if 98% of what I'm being shown is terminals + flat themes, that's not what's going to win me over. This why I was hoping for more variety of looks. If I'm convinced Linux has a great solution, I'll pursue it then worry about the distro then. In other words, I want my goal laid out for me, THEN figure out how to get there. As for gaming, that's a separate animal from the GUI. Go to this thread if you want to talk about that. I plan to look into Linux gaming more thoroughly in the future, specifically for legacy 3D accelerate games looking the best they can (forced AA, etc.).
  23. An indie game from a one-man-studio which isn't too bad. It takes about 3 hours to complete and the gameplay is comparable to the original DOOM games, in that you only shoot enemies and occasionally interact with objects. The main focus is the story, which is a little hard to follow as it jumps between trying exploring subjects like philosophy, the afterlife, mental illness, etc. Not great, not bad. Impressive for something made by one person. 6/10 because it has a punk rocker rat girl.
  24. Paratopic is in some weird genre territory. A psychological thriller/exploration game would be the best way to describe it, I guess? There aren't many overtly horror elements in it. It's a short but very bizarre experience that leaves you with more questions than it answers. I played through it 4 different times to get all the achievements and still don't completely understand the story. It really captures that somber, melancholy feeling of listening to the radio while driving down an empty highway at night, though. 7/10 for what it is.
  25. Shizu


    Adr1ft felt like more of a tech demo than an actual game, but that's not to say it has no redeeming qualities. The gameplay is mostly repetitive fetch quest type objectives, where you go collect/activate something and then return to the hub to repeat the process in a different area. The controls are also a little difficult to get the hang of, and there's a constant need to monitor oxygen as well as repair your damaged spacesuit. The story only takes about 3 hours to complete, but you unlock a free-roaming mode after where you can explore all the maps without the obnoxious gameplay mechanics. The main positive thing about Adr1ft is the environment — a space station that's been shredded to pieces in low earth orbit. The amount of detail and care the developers put into the visuals and atmosphere is awesome! Definitely an underrated title for that alone. I can only imagine what it's like in VR. I'd give it a 5/10.
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