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I can only wonder if there will be an Abe Lincoln version

"That which you do not know, is not a moral charge against you; but that which you refuse to know, is an account of infamy growing in your soul. Make every allowance for errors of knowledge; do not forgive or accept any breach of morality."

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Its certainly dropped its narrative components which had thoroughly enchanted me, but the gameplay seems to be top notch still and the new setting and themes have potential merit. Doesn't really feel like "Bioshock" anymore, but definitely a part of the "Shock" series with Bioshock and System Shock.

"That which you do not know, is not a moral charge against you; but that which you refuse to know, is an account of infamy growing in your soul. Make every allowance for errors of knowledge; do not forgive or accept any breach of morality."

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Well, losing an amazing setting and all of its stories and characters; its previous philosophic undertones and changing them enough that you could call it another series entirely is a pretty big thing.

"That which you do not know, is not a moral charge against you; but that which you refuse to know, is an account of infamy growing in your soul. Make every allowance for errors of knowledge; do not forgive or accept any breach of morality."

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It is a really big difference. And I am not sure if Bioshock would be the best name for it(Seen Irrationals history something like Aeroshock would have fit better). But I have good hopes for the the new game. Rapture is amazing, but change is needed. Many complaints for Bioshock 2 were that it was set in Rapture again. Personally I didn't mind because I love Rapture. But change is not always bad, I trust Irrational to make Columbia just as engrossing as Rapture was.

 

On a different note, I just finished Minerva's Den and oh my that was good. Definitely worth the money. The twist at the end I didn't see coming(not even being sarcastic, caught me off guard) and the ending was great. Not necessarily better than the main story ones but it offered closure to Rapture.

¯\_(ツ)_/¯

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Everything after Andrew Ryan for me. Everything after that felt like filler.

 

It is another thing Bioshock and System Shock 2 have in common; at a certain point in the game you "finish it", what comes next is pointless nonsense that you only want to wade through to officially finish it. In Bioshock it is everything that comes after the Andrew Ryan encounter, in System Shock 2 it is when you enter the Rickenbacker.

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Well at least it gave reason to explore a little more of Rapture. Personally what I really didn't like was the Big daddy sequence towards the end. First of all the helmet impairs your vision to much and other than that it is basically a big escort mission, which no one likes.

¯\_(ツ)_/¯

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First of all the helmet impairs your vision too much and other than that it is basically a big escort mission, which no one likes.

 

You know you're describing Bioshock 2, right?

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No. If the helmet in Bioshock 2 impairs your vision to much you must have screwed up vision. In Bioshock 2 the helmet only covers the outer corners is no distraction at all in the Proving Grounds in Bioshock the helmet covers up half of your screen as well as it distorts it around the edges.

 

In fact here is a comparison:

 

ThlhX.jpg

 

 

And because I like making comparisons in Photoshop here is graph that shows what part of the screen is obscured and what isn't(the faded red is what is distorted in Bioshock 1):

 

vUJYe.jpg

 

 

The best fix I could find is to increase the FOV by a lot but it still doesn't look right. Bioshock 2 on the other hand the helmet is barely noticeable. You really only notice it when you jump or fall off of something because it shakes around a little, which I think actually helps make you feel more like a Big Daddy, heavy and massive.

¯\_(ツ)_/¯

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So they're both dumb and unnecessary. There's already two weapons taking up a quarter of the screen each (hi consoles!) and a HUD obscuring your view.

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So they're both dumb and unnecessary.
which I think actually helps make you feel more like a Big Daddy, heavy and massive.

Nope.

¯\_(ツ)_/¯

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But you aren't a big daddy after that "transformation", you are just a human in a suit fooling the little sisters. You can really tell by how you have only a fraction of a proper big daddy's resistance to damage.

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I know. I only meant the Bioshock 2 one with that. Probably should have quoted that better. And like I said I don't like the Proving Grounds from Bioshock 1 at all so no need to argue that with me :P

¯\_(ツ)_/¯

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I wasn't too big a fan of the proving grounds but I did really like the gathering sections from the sequel, I guess it was the variety of environments and the change in defensive options like miniturrets or the upgraded whirlwind traps that made that fun.

"That which you do not know, is not a moral charge against you; but that which you refuse to know, is an account of infamy growing in your soul. Make every allowance for errors of knowledge; do not forgive or accept any breach of morality."

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Yeah gathering sections made way more sense in Bioshock 2. With the array of trap weapons you have. That's maybe the reason I like the Protector Trials, although they could have been a bit harder.

¯\_(ツ)_/¯

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The gathering sections made no sense to me. The second the little sister starts harvesting a whole bunch of splicers storm the place when the entire area was empty a moment earlier. I would have preferred a much slower progression of events. Also, those events don't seem to have consequences, I watched a splicer trying to nab the adam from the little sister in what seemed like an infinitely looped animation. I stood there for like a minute before I turned the splicer's head into a splat with the shotgun.

 

I feel this was a poorly thought out and vastly underdeveloped mechanic, one that I always dreaded the most during my likely only runthrough. I actually enjoyed the game a little when I was just exploring and fighting "regularly spawned" enemies while progressing the story.

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