Jump to content

Game Dungeon Wish List

Recommended Posts

Posted (edited)
On 5/14/2020 at 4:14 PM, Mira said:

I feel like this is probably too well-known for there to be much point in Ross covering it. The few famous titles that were on Game Dungeon thus far were ones he wanted to look at from a seldom-looked at angle. It's a shame cause I think Yume Nikki perfectly captures the vibe Ross apparently associates with Commodore 64 games, where you're dropped in an uncaring, alienating dream world with no clue what's happening or what you're supposed to do.

Yeah, I guess you might be right..

 

Alternatively, there is a recent (as in "a few months ago" recent) game called Star-Fetchers. It's only a free "intro" currently, but I thought it was a blast, gameplay and story-wise, and it also has a rather surreal vibe to it, which I love ~

Unfortunately, it is rather short... I finished it in its current state in a little over an hour, so that could potentially be a problem. Still, I think it has potential for a Game Dungeon, maybe.

Edited by Hace of Spades (see edit history)

Share this post


Link to post
Posted (edited)

Has anyone mentioned this obscure Polish game called Pył (Dust). It's a 3D FPS with stealth elements from 1999. I only found out about this recently and thought this would make prime game dungeon material.

https://www.mobygames.com/game/py

 

Gameplay footage:

Apparently it never had an international relase, but there is a working english fan translation made.

609347-pyl-windows-screenshot-target-locked.png

609343-pyl-windows-screenshot-the-flare.png

609340-pyl-windows-screenshot-the-scope.png

Edited by elloowd (see edit history)

Share this post


Link to post
Posted (edited)

 Armed and Dangerous

 

 

Not to be confused with Armed and Delirious. This game is a third person shooter developed by Planet Moon Studios (also responsible for Giants: Citizen Kabuto), a team composed of ex-Shiny Entertainment devs, you know, the same studio responsible for MDK.

 

As a game it's playable, but pretty standard (except for one infuriating level). What makes this game stand out is it's plot and manual backstory, that in true Shiny fashion, is extremely silly and filled with british humour and black comedy. Definitely a type of game that you won't see been made today.

 

Hunt Down the Freeman

 

 

Yeah, I know. This game was already ridicularized enough (I recommend Civvie 11 video on it if you guys want some laughs) to the point of being a dead horse, but I still think there's still one last nail that needs to be nailed down to shut this game's coffin for good, and I can't think of a better person than Ross to do it.

 

One of the reasons is already obvious, since Ross does the Freeman's Mind series he has good insight on Half-Life's lore to tell why this game doesn't fit in. Or maybe just comment on the story in general and maybe why it would suck even if it didn't have the Half-Life name on it. Or just a excuse to talk about Half-Life lore in general.

 

But maybe it could be also a good opportunity to comment on the most glaring issue of this game: This is not just a glorified Half-Life fanfic, It is a Half-Life fanfic that was ENDORSED by Valve. Which could be a good excuse to talk about Valve in general and their lack of care to what they sell in their store.

 

I Have No Mouth, and I Must Scream

 

 

Just a idea for a Halloween episode, if not this year, maybe another year.

 

I'm sure Ross is pretty much aware of this game, but for those who don't, I'll tell what's all about: It's a point-and-click adventure game based on a sci-fi novel of the same name (and the author himself was also involved in the production), and it's about AM, a rogue AI that exterminated all humanity, except for 5 individuals that AM decided to give immortality so it could torture them to exercise it's own hatred on humanity. And AM tortures them by taking advantage of their psychological problems, past traumas, and even dark pasts.

 

Needless to say, it's a very intense game, and has by far (in my opinion at least) the best evil AI you can find in a videogame.

 

On 12/30/2018 at 5:51 PM, RaTcHeT302 said:

because i wanted to try the third game out, but the second game not running at all, lowered my expectations, of the third game, by a lot, along with the Skittles thing, which I don't really understand

 

I know that sounds extremely awkward since I've been away from the forum for a looooooong time, and only now I'm replying you (sorry about that), but I have to reply because I'm puzzled: Where did I said that Sacred is about a Skittles comercial? I was referring to Darkened Skye, I mentioned Sacred 3 but as a comparrison.

 

Sorry if I sounded rude, it's just that I'm confused.

 

On 5/14/2020 at 6:14 PM, Mira said:

I feel like this is probably too well-known for there to be much point in Ross covering it. The few famous titles that were on Game Dungeon thus far were ones he wanted to look at from a seldom-looked at angle. It's a shame cause I think Yume Nikki perfectly captures the vibe Ross apparently associates with Commodore 64 games, where you're dropped in an uncaring, alienating dream world with no clue what's happening or what you're supposed to do.

 

I don't think that obscure is a obligatory requirement anymore for the show. What defines Game Dungeon to me is Ross's commentary on anything unique about a game, being atmosphere, story, or gameplay, especially if you compare it with the rest of the mainstream gaming scene. It's easy to find that in obscure games (and even this could be the reason why they became obscure), but not all unique games I see that I think deserve mention are not obscure, or at least not THAT obscure compared to some of the stuff that Ross bring to the show. (seriously, where does he finds that stuff? I could have died without knowing that shit like Armed and Delirious actually exist)

 

So I can see him talking about Yume Nikki just fine.

Edited by Kaiosama TLJ (see edit history)

Share this post


Link to post
4 hours ago, Kaiosama TLJ said:

 I Have No Mouth, and I Must Scream

 

 

Just a idea for a Halloween episode, if not this year, maybe another year.

 

I'm sure Ross is pretty much aware of this game, but for those who don't, I'll tell what's all about: It's a point-and-click adventure game based on a sci-fi novel of the same name (and the author himself was also involved in the production), and it's about AM, a rogue AI that exterminated all humanity, except for 5 individuals that AM decided to give immortality so it could torture them to exercise it's own hatred on humanity. And AM tortures them by taking advantage of their psychological problems, past traumas, and even dark pasts.

 

Needless to say, it's a very intense game, and has by far (in my opinion at least) the best evil AI you can find in a videogame.

https://en.wikipedia.org/wiki/I_Have_No_Mouth,_and_I_Must_Scream (for those who may end up wondering)

Don't insult me. I have trained professionals to do that.

Share this post


Link to post

Fuel

 

 

Okay Ross, you said that The Crew has the SECOND biggest driving open-world, what about making a episode about the game that has THE biggest driving open-world, huh? I dunno if that's true, you are the one that's saying that...

 

Ok, jokes aside, I don't know much about this one (except that it's post-apocalyptical), so I'm kind of curious about your opinion on this one. Especially if there's anything else besides the size of the world that it does better compared to The Crew.

 

Slain: Back from Hell

 

 

This is a platformer with a heavy-metal theme, but that's not the reason why I'm suggesting it. It's because this game is a warrior.

 

Remember the "somebody cared" award that Ross gave to The Chosen and A New Beginning? Well, it's like that, but on a different scale. This was originally lauched as simply "Slain!", and was heavily criticized for being brutally unfair and broken in some areas, and it was. However, the developer decided to give an overhaul and relauch it as "Slain: Back from Hell", and... It's still hard as nails, but at least it's fair this time, so it's a good game now.

 

I would say that it's interesing because even though we live in a era where it's easier to download a patch to a game, the games that are usually patched by the devs are ones that didn't receive mostly negative reviews and they only do some bug fixes and small quality of life changes. Otherwise, they may be left to rot and/or they get mod support for modders to fix things that the devs could've fixed themselves (I'm looking at both of you, Bethesda and Cucklefish). This, alongside War for the Overworld, is one of the few exceptions, where the developer decided to fix it despite the bad press. Back from Hell indeed.

Share this post


Link to post
Posted (edited)

 

Gateworld would make for a great Game Dungeon.  It was originally meant to be an Apogee title, but they ditched it due to "poor quality" and it got picked up by Homebrew Software.  My guess is, it was supposed to be a Crystal Caves sequel, or possibly related to Duke Nukem.  Dunno, but either way, it's got....something. 

Edited by DukeNukem 2417 (see edit history)

Share this post


Link to post
Posted (edited)

Rock of Ages

 

 

It's really not that old, it has a sequel, and it's not that obscure, but it's a game that screams Game Dungeon to me. Why? Well, can anyone define what genre this game belongs?

 

For those who don't know, it's a game where you control a boulder, and you need to roll it towards the enemy's gate to break it until you crush it. But your enemy is also doing the same, and you both can place defenses along the way to slow the progress of each other.

 

So, we could say that this game is a combination of a physics game, a racing game, and a tower defense game. Is that enough to qualify this game as a weird and unique experience?

 

23 hours ago, DukeNukem 2417 said:

 

Gateworld would make for a great Game Dungeon.  It was originally meant to be an Apogee title, but they ditched it due to "poor quality" and it got picked up by Homebrew Software.  My guess is, it was supposed to be a Crystal Caves sequel, or possibly related to Duke Nukem.  Dunno, but either way, it's got....something.

 

Since I've played Crystal Caves to completion, I can say that it's leaning more towards a possible sequel of that game. But seriously, WTF is up with that music?

Edited by Kaiosama TLJ (see edit history)

Share this post


Link to post
On 7/15/2020 at 3:58 PM, Kaiosama TLJ said:

 

Since I've played Crystal Caves to completion, I can say that it's leaning more towards a possible sequel of that game. But seriously, WTF is up with that music?

 

I never had a problem with the music; as long as you're using AdLib or Soundblaster, it doesn't really grate on my nerves.  You do have to run the game at a pretty high framerate to get smooth scrolling, though, unless you like really choppy movement. 

Share this post


Link to post
Posted (edited)
9 hours ago, DukeNukem 2417 said:

I never had a problem with the music; as long as you're using AdLib or Soundblaster, it doesn't really grate on my nerves.  You do have to run the game at a pretty high framerate to get smooth scrolling, though, unless you like really choppy movement. 

 

No, I didn't mean like that. When I said that I meant that I found the music trippy as all hell. Like if you are in a very psychotic dream.

Edited by Kaiosama TLJ (see edit history)

Share this post


Link to post
15 hours ago, Kaiosama TLJ said:

 

No, I didn't mean like that. When I said that I meant that I found the music trippy as all hell. Like if you are in a very psychotic dream.

 

My guess is, since the game was moved from Apogee to Homebrew Software, they didn't have a Lee Jackson or a Bobby Prince to make epic tunes for them and had to make do.  From what I remember, some of the second and third episodes' tracks aren't as trippy.

Share this post


Link to post
Posted (edited)

Obsidian (1996)

 

A first-person point-and-click adventure game published by the short-lived SegaSoft, and developed by the shorter-lived Rocket Science. Though critically acclaimed at the time of release, it sold so poorly that it ended up virtually unknown.

 

It's sort of like a science-fiction Alice in Wonderland (as the 'Wonderland' in question was created by a rogue artificial intelligence.) It has such a unique brand of weird that I haven't seen anywhere else; a fascinating and occasionally unsettling blend of the alien and the familiar, with lots of dream logic. 'Techno-organic' is a term that was mentioned in some promotional text for the game, and I think it really hits the nail on the head as far as the overall feel is concerned. I think it would be an excellent fit for Game Dungeon.

 

 

Screenshots:
 

spacer.png

 

Snap479Obsidian.jpg.76a43862bb0da6a97b26c57ebe14d75b.jpg

 

ObsidianVidbot.jpg.37d32b1c72cf70e0c7e199ea1cda353b.jpg

 

Some footage:

 

https://youtu.be/nHP8ZkGq31Y?t=97

 

https://www.youtube.com/watch?v=Hl_XupuNG1o

 

Edited by veritableVariable (see edit history)

Share this post


Link to post

Not sure if it's been suggested before but after a brief dip into the bizarre nightmare of Bad Day on the Midway I think it would fit right in with some of the more off-the-wall games in the dungeon. Not sure if Ross is into the Residents but who knows?

Share this post


Link to post
Posted (edited)

DROD (Deadly Rooms Of Death) Series

 

 

I know this one was already recommended before (and IIRC, I even quoted the guy who recommended it), but now that I'm picking up these games to play, I'm recommending again because I see they fit in Game Dungeon in many ways, even if it's a game that I don't know if Ross will appreciate. The reason being that this game is turn-based, and Ross said he was biased against it. But they are Puzzle games, so the turn-based part is understandable.

 

But the reason that I'm recommending it is because this series has history, in more ways than one. First, this was a old Windows 95 game that looked like this: (the footage I found on Youtube is from the last level by the way)

 

 

Later, in 2000, the creator got the rights back from it's publisher and rebooted the game, and even added sequels (the trailer at the beginning of the post is from the last game). And that's where the interesting part begins... Remember that I said that this game has history in more ways than one? The second way is that this series has lore and characters. The first game had a simple story: The King hires Beethro Budkin (you), to exterminate a monster infestation in his dungeons (especially giant man-eating cockroaches, which are a staple of the franchise), and find out the dungeons are deeper than it should be, and that monters are being controlled by a guy that apparently one of the King's lost sons.

 

Then the sequels start to get complicated, since all that I mentioned above is just the tip of the iceberg. Didn't played all of them yet, but let's just say many things happen, like Beethro discovering a underground empire dedicated to accumulate knowledge and history, your annoying nephew getting lost in the underground, a killer-clown that works for said empire and relentlessly pursues you, a eldrich abomination that only speaks in nonsensical riddles, a conspiracy hatched by one of the top members of said empire, and even the end of the world as they know it. I could say that the writing and world is comparable to Diskworld, but with less magic and more science.

 

Revenge of the Mutant Camels

 

 

(WARNING! If you are using headphones do NOT put this video at full volume due to the cacophony)

 

I remember this game vaguely from my shareware/demo disc days, and for the most part I remember it as a fever dream.

 

Just watch the video, and you guys may understand why I'm recommending it...

Edited by Kaiosama TLJ (see edit history)

Share this post


Link to post
Posted (edited)
On 8/29/2020 at 8:18 AM, Kaiosama TLJ said:

DROD (Deadly Rooms Of Death) Series

Yeah!, I also enjoyed this game series at the time (it went freebie on some platforms) but it is hard as nails, and even being turn based, things happen so quickly once you move that it is barely noticeable.
I still don't completely understand the pattern for the flying diagonal enemies.
Also I keep spinning the sword in the wrong direction :D
Links to all three games in flash form can be found here:
http://caravelgames.com/Articles/Games_2/FlashDROD/KDDL.html

Edited by kerdios (see edit history)

Share this post


Link to post
On 7/25/2019 at 8:42 PM, Oculus said:

Personally I'd like to see him review underrail or arcanum, even if he hates them. 

I'll like to vouch for this, UnderRail would be interesting, though I get why he doesn't like em due to being Turn Based; though in UnderRail's case, if something DIES, it often STAYS dead. Humans don't respawn. You kill a abandoned mall full of pskyers? They stay dead. Some animals 'respawn' but that's more due to new guys coming into the new turf.

Share this post


Link to post

Robin Hood: Legend of Sherwood , title of 2002 by Spellbound Entertainment.

I download this game every few years or so, to re-experience entire campaign for reasons beyond my comprehension. I just have to.
Given how atmospheric and fun this game is, I'm surprised to see nobody else has mentioned it already. I couldn't find other titles by Spellbound in here too. Either that or search engine is broken.
There is nothing particularly impressive about the mechanics of the game or inner workings of it's engine. Basically, it's moving sprites across a still picture, much like Commandos series, or Desperados which is also made by Spellbound. For me, the game never EVER crashed, old hardware or new. (not tested win10) However, art style and attention to detail in this isometric perspective story driven journey is absolutely "MAGNIFICENT!" (if you played the game you'll get the pun) and while lacking in vocal variety, sound work is so solid that not once the repetition bugged me.
I signed up to post this. Shutout to Ross, been watching since before he quit Machinima. Anyone else recall Legend of Sherwood with the fondest of memories?

Share this post


Link to post
On 9/29/2020 at 2:07 PM, turbobumers said:

Robin Hood: Legend of Sherwood , title of 2002 by Spellbound Entertainment.

I download this game every few years or so, to re-experience entire campaign for reasons beyond my comprehension. I just have to.
Given how atmospheric and fun this game is, I'm surprised to see nobody else has mentioned it already. I couldn't find other titles by Spellbound in here too. Either that or search engine is broken.
There is nothing particularly impressive about the mechanics of the game or inner workings of it's engine. Basically, it's moving sprites across a still picture, much like Commandos series, or Desperados which is also made by Spellbound. For me, the game never EVER crashed, old hardware or new. (not tested win10) However, art style and attention to detail in this isometric perspective story driven journey is absolutely "MAGNIFICENT!" (if you played the game you'll get the pun) and while lacking in vocal variety, sound work is so solid that not once the repetition bugged me.
I signed up to post this. Shutout to Ross, been watching since before he quit Machinima. Anyone else recall Legend of Sherwood with the fondest of memories?

I remember that game. Still have the CD somewhere...

 

It was fun for a once or twice game. Seemed like it lost replayability after the second round. Felt somewhat like the original Stronghold from the art direction, but with detailed control over the specific units instead of the castle buildings.

Don't insult me. I have trained professionals to do that.

Share this post


Link to post
Posted (edited)

Ross has uncanny relentlessness. (bopin video is proof of that)

Seems like perfect candidate for Supaplex.

Boulderdash clone.

It is even free.

I bet they knew why they called it that way. 🤣

 

Edited by p-s-t (see edit history)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.