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I seriously doubt you were considering playing again

But not only were funk's clips horrible (he hardly knows how to use the class it seems, let alone the weapon), but he hardly gives any real meaningful reason as to why the phlog buff is bad.

 

I've played with the new Phlog, and believe me, it's bad. I believe that the phlog will always be one of 'those' weapons, weapons that will always be hated not matter what. The new Phlogistonator charges faster than before and the complete invulnerability provided during taunting allows it to be used way too aggressively. If you have full 'mmph', you can WM1 right into the thick of it and pop the invuln as an immediate and easy refresh when things go south. This is how any Pyro wielding this weapon can cause massive amounts of damage and chaos without the corresponding amount of skill needed you'd expect. It's a shame Funke didn't mention this.

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I seriously doubt you were considering playing again

But not only were funk's clips horrible (he hardly knows how to use the class it seems, let alone the weapon), but he hardly gives any real meaningful reason as to why the phlog buff is bad.

 

I've played with the new Phlog, and believe me, it's bad. I believe that the phlog will always be one of 'those' weapons, weapons that will always be hated not matter what. The new Phlogistonator charges faster than before and the complete invulnerability provided during taunting allows it to be used way too aggressively. If you have full 'mmph', you can WM1 right into the thick of it and pop the invuln as an immediate and easy refresh when things go south. This is how any Pyro wielding this weapon can cause massive amounts of damage and chaos without the corresponding amount of skill needed you'd expect. It's a shame Funke didn't mention this.

 

Well, they DID buff the Phlog. Honestly, buffing the Phlog just goes to show you that they have no idea what they're doing. They also debuffed demoknights which is ridiculous considering it required more skill than luck (yes, it is effectively 1/2 hit kill with charge but it's pretty hard to set up instakills with demoknight). Honestly, I don't even know why people complain about them. It's like complaining about random crits, which I still think is bullshit personally because I'm 99.99% sure that every death I can remember is the result of a crit. It's just too common to call random. The changes they made to Pyro overall are just atrocious.

 

Then there's the toxic community that starts fights/instigates/annoys others for no reason other than "lol internet u mad nub" but that's just something to bring up to shame people in general. That's not the end, though! Then there's people than complain about people suck (which includes me aka I suck) in PUBS (because who expects pubs to be filled with people who just want to have fun and not play, gee I 'unno, COMPETITIVE? Nope, not logical at all), and Valve official servers, even. Hell, it seems like custom servers get annoyed on purpose.

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I must say, within the last few months I seem to have been doing the opposite of everyone else: enjoying TF2 more. Really, I still love this game to bits! I hear all this talk of horribly unbalanced weapons, hackers abound, toxic groups of people and all manner of issues. But... I don't think I really suffer from any of it. I find the weapons to be OK at the moment. There are some weapons I think are truly useless, and would love to see rebuilt, but I have never recently been prevented from having an enjoyable experience or winning by a single weapon. Not since the Tough Break Phlog, but that's fine now. If I find someone is using a certain weapon well, I can always just counter it and everything works. About hackers, I see very few. When they are present, it's fun to watch them run about twitching madly, their chat slaved to advertise lmaobox, until they are quickly vote-kicked. And if they somehow stay, I just switch servers, no problem. And the toxic community? I find more that often than not, it is barely an issue worth noting. Someone spams lenny in the chat? I don't care, I hardly even read the chat. Someone says 'get rekt' after they kill me? Why on Earth should that matter to me? I have never gotten into a real argument or negative conversation with anyone in TF2. Just yesterday, someone humorously gave me a 'lap dance' as I was sitting in my Relaxo chair in the vents on turbine. We started talking and now we're friends. This sort of thing happens to me all the time, and I ONLY play valve servers. It can't just be good luck. Now, TF2 does have issues, but none of them are game breaking at all, at least to me. TF2 needs a spring cleaning update that focuses solely bug, UI, animation, and other types of inconsistencies and errors, as well as better optimization. And it does bug me how many cosmetic items break the art style (If I were to make one update, I'd end up putting Halloween restrictions on most cosmetics). But these issues don't prevent me from playing TF2 and having a blast while doing so. I still think this game is amazing, and it will take a lot more than what I've seen so far to dissuade me.

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I must say, within the last few months I seem to have been doing the opposite of everyone else: enjoying TF2 more. Really, I still love this game to bits! I hear all this talk of horribly unbalanced weapons, hackers abound, toxic groups of people and all manner of issues. But... I don't think I really suffer from any of it. I find the weapons to be OK at the moment. There are some weapons I think are truly useless, and would love to see rebuilt, but I have never recently been prevented from having an enjoyable experience or winning by a single weapon. Not since the Tough Break Phlog, but that's fine now. If I find someone is using a certain weapon well, I can always just counter it and everything works. About hackers, I see very few. When they are present, it's fun to watch them run about twitching madly, their chat slaved to advertise lmaobox, until they are quickly vote-kicked. And if they somehow stay, I just switch servers, no problem. And the toxic community? I find more that often than not, it is barely an issue worth noting. Someone spams lenny in the chat? I don't care, I hardly even read the chat. Someone says 'get rekt' after they kill me? Why on Earth should that matter to me? I have never gotten into a real argument or negative conversation with anyone in TF2. Just yesterday, someone humorously gave me a 'lap dance' as I was sitting in my Relaxo chair in the vents on turbine. We started talking and now we're friends. This sort of thing happens to me all the time, and I ONLY play valve servers. It can't just be good luck. Now, TF2 does have issues, but none of them are game breaking at all, at least to me. TF2 needs a spring cleaning update that focuses solely bug, UI, animation, and other types of inconsistencies and errors, as well as better optimization. And it does bug me how many cosmetic items break the art style (If I were to make one update, I'd end up putting Halloween restrictions on most cosmetics). But these issues don't prevent me from playing TF2 and having a blast while doing so. I still think this game is amazing, and it will take a lot more than what I've seen so far to dissuade me.

 

This man is my TF2 Spiritual guide now.

 

Also, Valve does care about TF2, they just managed to VAC out most of LMAOBOX cheaters a days ago and are focusing hard on making competitive. If that doesn't show you that valve cares, then only the release of HL3 will get your attention.

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@Scampi: Very agreed! And actually, if some guy kills me and says "Rekt", I usually applaud them cause most of the time it was an amazing kill. XD

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The fall of TF2 came when Valve started trying to balance the game around the competitive community, which was already dying for a reason

Valve: Let's buff the only classes already viable in competitive while nerfing everything else, sounds good

And of course the long-awaited competitive update was a complete travesty because now you have to queue up for half an hour to play for about 5 minutes

Valve: Let's just replace valve servers with matchmaking, because matchmaking totally worked when MvM came about

 

It's still TF2, I just wish they'd bring back Valve servers and show the more underpowered classes (pyro/engie/spy) some love

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The fall of TF2 came when Valve started trying to balance the game around the competitive community, which was already dying for a reason

Valve: Let's buff the only classes already viable in competitive while nerfing everything else, sounds good

And of course the long-awaited competitive update was a complete travesty because now you have to queue up for half an hour to play for about 5 minutes

Valve: Let's just replace valve servers with matchmaking, because matchmaking totally worked when MvM came about

 

It's still TF2, I just wish they'd bring back Valve servers and show the more underpowered classes (pyro/engie/spy) some love

 

1933011c178801a5b3690bca23c9c57e.jpg

 

qph0qzk6LyA

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1933011c178801a5b3690bca23c9c57e.jpg

 

qph0qzk6LyA

 

>classes which received the most buffs to their STOCK kit

>top 3 are classes that are mostly reliant on non-stock weapons

you had one job

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1933011c178801a5b3690bca23c9c57e.jpg

 

qph0qzk6LyA

 

>classes which received the most buffs to their STOCK kit

>top 3 are classes that are mostly reliant on non-stock weapons

you had one job

 

And non stock weapons are pure, straight up buffs from the stock? At best they're side grades, with both buffs and nerfs. At worse, they're just reskins.

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1933011c178801a5b3690bca23c9c57e.jpg

 

qph0qzk6LyA

 

>classes which received the most buffs to their STOCK kit

>top 3 are classes that are mostly reliant on non-stock weapons

you had one job

 

And non stock weapons are pure, straight up buffs from the stock? At best they're side grades, with both buffs and nerfs. At worse, they're just reskins.

"But the weapons are side-grades!" argument is so overdone at this point.

The degreaser is objectively stronger than the stock flamethrower because switch speed is essential to an aggressive playstyle

The flare gun is objectively stronger than the shotgun in most situations because it deals 90 damage crits at long-rage (which is pyro's weak spot, dealing damage at long-range)

The powerjack is objectively stronger than the fire axe because the added movement speed, again, aids in an aggressive playstyle

and even if you were to play defensively, the phlog/degreaser, scorch shot, and powerjack/homewrecker are IMMENSELY better than their stock counterparts.

It's the same for engineers, frontier justice/widowmaker/rescue ranger, wrangler, and jag/gunslinger/eureka effect are generally better than their stock counterparts, you'd only run pistol or short circuit over wrangler to avoid accidentally wrangling your sentry

And for spies too, ambassador/l'etranger/diamondback and c&d/dead ringer are GENERALLY better than their stock counterparts

And a common theme with many of these items? They were either recently buffed in to usefulness or nerfed because they were deemed too useful

These classes would be stronger and maybe even more viable in a competitive setting if items were buffed around them instead of the items themselves being nerfed

 

TL;DR don't act like you understand TF2's balance when all you play is 24/7 deathrun/prop hunt/VSH/whatever other meme gamemodes you play

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Nothing is stopping you from going back to stock equipment.

Also the gamemodes I focus on doesn't prevent me from doing research. Lastly, I didn't know there was a limit to an argument. Maybe if you think it's overused, maybe there's some weight to said argument. I guess we can ignore arguments we don't like.

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Nothing is stopping you from going back to stock equipment.

Also the gamemodes I focus on doesn't prevent me from doing research. Lastly, I didn't know there was a limit to an argument. Maybe if you think it's overused, maybe there's some weight to said argument. I guess we can ignore arguments we don't like.

If I say it's overused that doesn't mean it has weight, it means it's either irrelevant or I'm sick of refuting it

Research is fine and dandy but you can't expect rudimentary understanding of how the base game plays to outweigh 2000 hours of personal experience and observation in both pub and competitive environments

And it's unbelievable to me how you completely missed the point of my calling pyro/engie/spy non-stock-reliant, I specifically said that to make a point of stock equipment not being viable in the first place

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The state of the game is poor BECAUSE those "side-grades" as you like to call them are rapidly turning in to downgrades, the back burner is already a downgrade because it doesn't reward flanking nearly enough to justify it's downside

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Yeah, when Valve releases updates, they release EVERYTHING they can in the update, because it's likely to be a long time before another update is released.

 

I still wish they did a remaster of Team Fortress Classic though. Fortress Forever just isn't good enough to capture the original feel of the game.

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