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Favourite Game System

Favourite Game System  

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Im with love with my PC, but sometimes I wish I had Xbox, because of some cool games

Xbox and 360 controllers are USB, and can be used with your computer... Just plug it in, and download the drivers from Microsoft, then use an emulator for the Xbox... Instant transformation between PC and Xbox.

I know, that's pretty sweet.

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I play Xbox. Never did have a PC that could do games any kind of justice. Half-Life 2 clogged my old laptop's arteries. That said, my cousin built himself a gaming PC, and my jaw drops everytime I see how much better games like Fallout 3 actually look on it compared to consoles.

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I play Xbox. Never did have a PC that could do games any kind of justice. Half-Life 2 clogged my old laptop's arteries. That said, my cousin built himself a gaming PC, and my jaw drops everytime I see how much better games like Fallout 3 actually look on it compared to consoles.

My brother said the same thing about my PC (built it last year) and he owns a PS3.

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I play Xbox. Never did have a PC that could do games any kind of justice. Half-Life 2 clogged my old laptop's arteries. That said, my cousin built himself a gaming PC, and my jaw drops everytime I see how much better games like Fallout 3 actually look on it compared to consoles.

My brother said the same thing about my PC (built it last year) and he owns a PS3.

 

No doubt, when they're done right they make for amazing gaming devices. They achieve frame rates I never thought possible.

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The thing is they cost you twice the money and thrice the trouble. Yay, I build my super computer, lets go install the operating system and all the drivers manually and configure the BIOS and OH MY GOD I WANT TO PLAY SOMETHING *grabs the Gameboy*

 

BTW, if I had the money I would absolutely LOVE to build my own PC.

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No doubt, when they're done right they make for amazing gaming devices. They achieve frame rates I never thought possible.

 

I've always considered frame rates above 60 or so to be really a placebo effect. I think I read somewhere that in research, not even gamers could reliably see the difference between 60fps and 120fps.

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I usually play at 25 and thats fine for me at most games, but it depends highly on the game. You need a lot more frames per secnod in a First Person Shooter and in a Racer than in games like The Sims or RTS, or some kinds of RPGs (not action RPGs though, you probably gonna want a good framerate for that).

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I usually play at 25 and thats fine for me at most games, but it depends highly on the game. You need a lot more frames per secnod in a First Person Shooter and in a Racer than in games like The Sims or RTS, or some kinds of RPGs (not action RPGs though, you probably gonna want a good framerate for that).

Yeah, I agree. Though I can run NFS HP at 1920x1080 and with all the graphics settings to the max without any lag at all. So I'm good.

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No doubt, when they're done right they make for amazing gaming devices. They achieve frame rates I never thought possible.

 

I've always considered frame rates above 60 or so to be really a placebo effect. I think I read somewhere that in research, not even gamers could reliably see the difference between 60fps and 120fps.

 

I don't know about that. The framerate for Fallout 3 on my cousin's PC was noticeably better than it is on the 360. But then I don't know the exact number of either.

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No doubt, when they're done right they make for amazing gaming devices. They achieve frame rates I never thought possible.

 

I've always considered frame rates above 60 or so to be really a placebo effect. I think I read somewhere that in research, not even gamers could reliably see the difference between 60fps and 120fps.

 

I don't know about that. The framerate for Fallout 3 on my cousin's PC was noticeably better than it is on the 360. But then I don't know the exact number of either.

Numbers are just numbers. It's what you noticed that counts.

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Framerate above the refresh rate of your monitor is irrelevant. Any excess frames will never be put on the screen because the screen can refresh only so many times per second. It may have an effect in older games due to the way their engines are programmed. Like in Quake it was a known bug that the framerate slightly affected how high you jump.

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Framerate above the refresh rate of your monitor is irrelevant. Any excess frames will never be put on the screen because the screen can refresh only so many times per second. It may have an effect in older games due to the way their engines are programmed. Like in Quake it was a known bug that the framerate slightly affected how high you jump.

Then it's most likely the PC refresh rate can get higher than that of an Xbox since I've heard XBox can only go up to 60 but on my PC I have it up to 85.

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Refresh rate is a feature of the monitor, the computer connected to it has nothing to do with the refresh rate. Most LCDs today are 60 Hz, but there are some 120 Hz ones. It gets even more complex and confusing when you consider that refresh rate works differently for CRTs.

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Refresh rate is a feature of the monitor, the computer connected to it has nothing to do with the refresh rate. Most LCDs today are 60 Hz, but there are some 120 Hz ones. It gets even more complex and confusing when you consider that refresh rate works differently for CRTs.

But in your previous post you clearly stated that any actual framerate above the refresh rate of the monitor was irrelevant. Doesn't that technically mean the game can have a better framerate if the actual monitor refresh rate is higher than 60, or rather that you experience it that way?

 

Either way, the Xbox 360 port of Fo3 can easily just be a case of bad programming if it has some framerate issues. It doesn't have to do with the video capabilites of the system.

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Bad wording on my part. If you get 80 frames per second performance in a game displayed on a monitor with 60 Hz refresh rate, 20 of the frames will never be displayed. It is a good idea to use vertical synchronization (vsync) if you get very unstable framerates and "normalize" it at your monitor's refresh rate. But I recommend forcing vsync through the driver, since many games have very odd ideas on what is good vsync. Dead Space's vsync for example forces 30 FPS and adds a plethora of other issues.

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Bad wording on my part. If you get 80 frames per second performance in a game displayed on a monitor with 60 Hz refresh rate, 20 of the frames will never be displayed. It is a good idea to use vertical synchronization (vsync) if you get very unstable framerates and "normalize" it at your monitor's refresh rate. But I recommend forcing vsync through the driver, since many games have very odd ideas on what is good vsync. Dead Space's vsync for example forces 30 FPS and adds a plethora of other issues.

Yeah, I force vsync on all my games. I tend to get bad tearing issues if I don't.

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Console gamer, but only because of budget and convenience.

 

If I had the money, I would play PC games more.

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Either way, the Xbox 360 port of Fo3 can easily just be a case of bad programming if it has some framerate issues. It doesn't have to do with the video capabilites of the system.

 

That's a good point now that you mention it, looking at games like Halo Reach, it can be impressive what the 360 can render without dropping its frame rate. Perhaps it is simply a programming issue.

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