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ROSS'S GAME DUNGEON: APOCALYPTICA

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Merry Christmas from the Game Dungeon!  Maybe someday I'll actually have a Christmas episode out a few days in advance, but that's not happening this year.  I think this one came out pretty well for what I had to work with.  It certainly is a game.

Freeman's Mind will be coming ASAP, but it will still be a few days due to me prioritizing this video to make it out in time.  I hope to have streaming of something on my birthday on the 28th and a play session with fans (probably of Planetside 2) on Saturday 29th, but things are still a bit tight at the moment. 


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when i first started watching the episode i thought this looked like an unreal tournament 2004 rip off

 

this game made me want to play through SSX again, on the playstation 2, gotta wash off the pain somehow

 

DON'T STEP ON MY GAME ROSS

Edited by RaTcHeT302

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Oh hey, a Game Dungeon episode of a game I actually have a copy of (well ok, I also have a copy of Puzzle Agent, but still). I never really got that far in Apocalyptica though.

 

As for the thing about the bible pickups, I tried checking the manual and it doesn't even mention them. In fact it doesn't seem to say anything about any of the pickups. I guess the character bios were clearly more important.

Edited by Mr Nutt

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The first two games are probably just asset flips, that explains them being almost identical. That third "Sint Nicolaas" game isn't really Christmas-related. It's related to St. Nicholas Day instead, but I guess it was worth it for the tangent about cookies. Also, I am amazed at Neo-Satan being the actual name for the antagonist in Apocalyptica.

 

I would have liked to hear more about the game's music (after all, the "Let's talk about the music!" segment is a long-standing tradition that should be preserved). Having the music be in the background would've helped with the episode's atmosphere, since it felt a little like a Let's Play at parts.

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40 minutes ago, ekket said:

The first two games are probably just asset flips, that explains them being almost identical. That third "Sint Nicolaas" game isn't really Christmas-related. It's related to St. Nicholas Day instead, but I guess it was worth it for the tangent about cookies. Also, I am amazed at Neo-Satan being the actual name for the antagonist in Apocalyptica.

 

I would have liked to hear more about the game's music (after all, the "Let's talk about the music!" segment is a long-standing tradition that should be preserved). Having the music be in the background would've helped with the episode's atmosphere, since it felt a little like a Let's Play at parts.

to me this is one of those episodes like potty pigeon, which i'll probably only watch once

i blame the game but, it made the video itself really tedious to watch at times, even with the time skips

 

it sorta felt more like a mandalore gaming video, and i honestly am not too crazy about them, i'll gladly watch them once, but i feel like a lot of the game dungeon videos are extremelly, if not far more enjoyable to rewatch

 

i like the more jokey ones, or the ones which have some fun fact, or even some kind of life story in them

this one was just sorta your average game review, it was ok, entertaining enough, but i can't say that it's as memorable as some of the other entries

 

the ones like Revenant and Realms of the Haunting are the ones which stuck out the most to me (plus polaris snocross, seeing as i can relate a lot to the video, and dungeon siege, seeing as it was a game i thought only i actually ever played through, never saw too many people talking about it)

 

i blame the material ross had to work with, i think it's way easier to make a video on a game which has at least some charm to it, or at least some personality, compared to a game that's, straight up bad

 

(one of my all time favourite moments at 10:33)

 

anyway i think i felt ross's pain while he was playing through the game (a bit too much, seeing as it reminds me of some awful games i forced myself through)

i don't hate the video or anything though, my post will probably come off as really negative, but i was just sorta letting my mind wander off

 

it's just that the game is THAT BAD, the video itself has its usual style either way - honestly maybe i'm just being stupid right now, so don't mind what i'm saying too much

Edited by RaTcHeT302

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3 hours ago, ekket said:

The first two games are probably just asset flips, that explains them being almost identical. 

Quite literally so.  😂

I think they were both made with the old "Pie in the sky"  game creation kit.  Something between a Game maker and a game engine.

 

Both were probably made simply by using the same stock assets that came with the software.

 

https://en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)#Terror_in_Christmas_Town

Edited by Gorilla
Spleling and garmmar

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I really did not expect to ever see a Pie in the Sky game ever again.  Seeing that circulatory system hud element in the bottom right made me think "I've seen this before, somewhere, but it was a long and drawn out experience, and fairly unpleasant.  Kind of like a medieval execution, but not as deadly."  Then I saw the doubled-barreled shotgun firing one barrel at a time and the reload animation, and said "Oh, it's Pie in the Sky."  That single neuron keeping my memory of that alive for that last 25 years was on life support after all those years of boxing, drinking, and mobile games.

 

At the time it was interesting for the creative types - you could make an FPS without programming, and unlike with a doom mod, you could sell your creation as a standalone copy.  But I think "selling" implies that someone would have to buy it, so that might have been misleading advertising.  Anyway, I remember buying it in the mid-90's and making some stuff with it.  I'm pretty sure all of that is gone now, and that's probably for the best.

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RaTcHeT302: While I'm aware of tonal or presentation differences between some episodes, I can honestly say I'm not aware why this one wouldn't live up to the style, while something like Revenant would.  Maybe I'm forgetting things, but I don't recall much of a difference in my approach.  The main difference I can think of is the content of the game itself is more vibrant in Revenant with the colors and the music really has top notch tracks in that one.   In that case, there's not really anything I can do on my end aside from covering different games, but I thought this one was worthy and as I got deeper into it, it kept surprising me.

 

I've found a similar feeling from some Mystery Science Theater 3000 episodes.  Some movies are so bad even the cast can't save them compared to ones that are more enjoyably bad.

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37 minutes ago, Ross Scott said:

RaTcHeT302: While I'm aware of tonal or presentation differences between some episodes, I can honestly say I'm not aware why this one wouldn't live up to the style, while something like Revenant would.  Maybe I'm forgetting things, but I don't recall much of a difference in my approach.  The main difference I can think of is the content of the game itself is more vibrant in Revenant with the colors and the music really has top notch tracks in that one.   In that case, there's not really anything I can do on my end aside from covering different games, but I thought this one was worthy and as I got deeper into it, it kept surprising me.

 

I've found a similar feeling from some Mystery Science Theater 3000 episodes.  Some movies are so bad even the cast can't save them compared to ones that are more enjoyably bad.

I think it's just the game itself, from what I've seen the style is more or less the same.

 

Honestly it's too difficult to put into words, but something about the game just felt off. In most cases it's fun to see all the suffering anyone has to go through, but this one was honestly a bit painful for me, I think it hit a bit too close to home.

 

Video itself is fine, I checked the Revenant one again and that's why I brought it up mostly, the style is pretty much the same. Just the game itself, something about it bothers me a lot.

 

I think the fun to pain ratio on this one was a bit off. Anyway I have to listen to the soundtrack, I'm always looking for new tracks. I found some masterpieces in some of the worst possible games, I don't know why bad games can have such mind blowing music sometimes.

 

 

 

Rogue Warrior is the complete opposite of this game. I honestly actually had a very good time with it.

I think it's okay to like a bad game, but when the gameplay is downright dreadful... it just makes the whole experience a pain.

 

The game you covered mostly reminded me of Evil Genius, a bit too much. I honestly related a bit too much to this one.

Evil Genius is one of those games, which honestly, surprised me in a terrible way.

 

I never thought such an awful game could exist, but man that presentation is, 100%. But playing through that game is just you, literally wasting time for no reason, waiting for a whole bunch of nothing to happen. It's horrible.

 

I think it reminds me of the horrible bureaucracy I sometimes need to go through. I had to stand up for 10 hours straight once. After all of that, I had to go home, because the day was over already. The next day I had to wait only for five hours straight.

 

It wasn't worth it.

 

 

 

 

 

Hopefully that sorta clears it out? I don't hate the video or anything, but man this game is such a huge pain to play through.

If this was the only game left on the whole planet, I would rather give up on videogames all togheter.

Edited by RaTcHeT302

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Merry Christmas Ross. And where do I begin with this one...

 

Ok, I don't know what's the weirdest part about this game. The fact that this looks like it was going to be a Warhammer 40k game but they lost the license isn't so weird since we have Warcraft (which was going to be a Warhammer Fantasy game at some point), what's weird is that they ripped-off too much stuff and apparently didn't got sued (I mean, the robot character even look like a Tau to me), because Games Workshop had a really bad reputation regarding copyright claims (dunno if that changed nowadays). Maybe the fact that this game was unsuccessful helped them to dodge that bullet. (it was even going to have a Xbox version but it was scrapped for this reason)

 

According to Wikipedia, this was made by British developers, which explains a lot about the 40k influences. The big surprise here to me is that this game was published by Konami of all people, that's the name I least expect to be associated with a 40kish game.

 

As for the game itself, it looks like it was made to capitalize on the success of Quake and Unreal Tournament. The big cast of playable characters and the levels having objectives like capture points also makes me think this was going to be multiplayer focused and the singleplayer was shoehorned. Actually, the buggy AI and the buggy... Everything, makes me think that this game was rushed in development. Which is a shame really, because I kind of see potential in this one.

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I've looked into the game's files and the music is not encrypted at all, it's just encoded in DVI IMA ADPCM. I've extracted the files from music.xfs (the format is somewhat confusing) and converted the music with vgmstream. Here's all the ripped music in MP3 and FLAC:

https://mega.nz/#F!XcgmgQjQ!74S9uJs433f-ubpS4Hg07w

No file names, you'll have to sort through this yourself.

Edited by Nicknine

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2 hours ago, Nicknine said:

I've looked into the game's files and the music is not encrypted at all, it's just encoded in DVI IMA ADPCM. I've extracted the files from music.xfs (the format is somewhat confusing) and converted the music with vgmstream. Here's all the ripped music in MP3 and FLAC:

https://mega.nz/#F!XcgmgQjQ!74S9uJs433f-ubpS4Hg07w

No file names, you'll have to sort through this yourself.

 
Spoiler

hackerman-1024x576.thumb.png.7147190c40801af921a393a8bc75aec6.png

 

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On 12/25/2018 at 5:44 AM, RaTcHeT302 said:

 

gotta wash off the pain somehow 
 

Wash the pain away. Wash the pain away.

 

What else is in the flosses of Rosses?

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7 minutes ago, Im_CIA said:

Wash the pain away. Wash the pain away.

 

What else is in the flosses of Rosses?

madness and a lot of beans?

 

u8oZw0T.png

Edited by RaTcHeT302

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A really good episode Ross.  Lots of story telling, kept me engaged.  Sorry this game was such a pain on your end, I hope there's not a correlation between pain and video quality :(

 

Make way for Neo-Ross!  All watchers must be shackled in the dungeon.

 

Atmosphere of Apocalyptica

It's a bit too disconnected from reality for my tastes.  Why build these castles or those beautiful terratzo floors if there are no people to enjoy it?  Where are the people?  Not everyone can be an armoured soldier.

 

What's really needed are hundreds of 'normal people' milling around the levels.  They're small and get accidentally killed all the time (due to sword swings and bullets), but are immaterial enough to not affect the gameplay or dialog in any way.   Who are you really saving?

 

And with that the universe would become a much more interesting place, especially playing as "the good guys", all without uttering a single word more of dialog. 

 

You're doing it wrong Ross!

 

Have you ever played something and felt like you must be misunderstanding the genre?  A weird feeling that you are missing key knowledge that everyone else knows.  Like playing an FPS but not realising you can use the mouse instead of the arrow keys, or never learning about double-jump and instead spending hours trying to glitch up places.

 

I can imagine it for this game.   "What do you mean you have to crouch whilst jumping to dash?  It does what to your velocity and damage?  There are commands to tell your team where to stand?  Enemy spawn points can be disabled by chanting hail Mary three times whilst holding a gun?"

 

I had this discovery playing Star Wars Pod Racer.  As a kid I could never get far into the game on N64, everyone would overtake me, there would be no money for upgrades, and the races became unwinnable. 

 

I recently bought a PC copy of this game and it turns out there's a boost mechanic that you need to do a certain combo of input to use.  You really needed the manual.    Suddenly the game was cheese easy and my entire mental asylum built around it fell into the void.

 

sem2ighjl8911.png

 

So remember Ross: you're playing it wrong.

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On 12/25/2018 at 1:38 PM, Gorilla said:

Quite literally so.  😂

I think they were both made with the old "Pie in the sky"  game creation kit.  Something between a Game maker and a game engine.

 

Both were probably made simply by using the same stock assets that came with the software.

 

https://en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)#Terror_in_Christmas_Town

I love how both games are considered notable enough to be featured on Wikipedia, despite being on the level of your typical Unity asset flip on Steam. Maybe someone should tell them? Also, TIL asset flips were already a thing over 20 years ago.

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8 hours ago, Steve the Pocket said:

I love how both games are considered notable enough to be featured on Wikipedia, despite being on the level of your typical Unity asset flip on Steam. Maybe someone should tell them? Also, TIL asset flips were already a thing over 20 years ago.

yes even DLC or game remasters are nothing new, it happened back then, it happens again now

 

it's just more ways to rip people off, which have already been invented, but now you get more fancy titles that come wtih them, so that you can get ripped off even harder

Edited by RaTcHeT302

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