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Rebel Galaxy

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I'm not very far in but I will say that maybe the missing element to space sims all along has been A KILLER SOUNDTRACK. This probably isn't the best space sim I've ever played (and I use that term to include all 3D first person space games), that honor goes to Tachyon: Beyond the Fringe -- at least until I've got some more hours into this. Also, most of the action in this game more or less takes place in a 2D plane making the spaceflight and control structure feel very strange so far. I'll post again later on and maybe I'll have gotten used to it then. The story and voice acting appear to be a well done component so far. Also I've heard there is a followup game in the works that will improve on this version in all respects. I hope so because there is a lot to like here if they can just make the heart of the game more playable. 

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On 8/19/2019 at 11:09 AM, zotquix said:

I'm not very far in but I will say that maybe the missing element to space sims all along has been A KILLER SOUNDTRACK. This probably isn't the best space sim I've ever played (and I use that term to include all 3D first person space games), that honor goes to Tachyon: Beyond the Fringe -- at least until I've got some more hours into this. Also, most of the action in this game more or less takes place in a 2D plane making the spaceflight and control structure feel very strange so far. I'll post again later on and maybe I'll have gotten used to it then. The story and voice acting appear to be a well done component so far. Also I've heard there is a followup game in the works that will improve on this version in all respects. I hope so because there is a lot to like here if they can just make the heart of the game more playable. 

I found the broadside combat pretty neat. It got all that space naval combat going on. The game gets grindy and stale after few hours, tho.

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