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Rise of Industry: 2130

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I thought it was pretty fun. It's different from Transport Tycoon because you're trying to fulfill city consumption requests instead of just doing whatever logistics you feel like. Much less sandboxy than other logistics games, you have to cut corners and calculate production numbers and make decisions that could screw you. Kinda reminds me of OpenTTD with some research, removed vehicle/rail management and much tighter budget to work with.

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