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This has become, probably, my favorite episode of the Game Dungeon. This is my favorite kind of game, my favorite kind of setting, and I love the level of depth and detail that the analysis/review goes into.


I grew up playing these kinds of odd PC adventure games, almost never making too much progress because my 11-year-old brain couldn't comprehend the required leaps of puzzle logic. I wonder what opinions are among this group of what it was that led to the Sierra or LucasArts style point-and-clicks continuing forward, while action/adventure/rpg/visual novel hybrids like this one died out. You definitely see a few games after the early 90s that are closer to Veil, but it certainly seems as if the SCUMM interface just sort of set a new standard for adventure games and developers never really looked back.

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