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What is the Coolest Game YOU'VE Played?

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I forgot to mention one... Freelancer. The first game I ever exceeded 1000hrs playtime on.

Don't insult me. I have trained professionals to do that.

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On 2/3/2021 at 11:26 AM, BTGBullseye said:

I forgot to mention one... Freelancer. The first game I ever exceeded 1000hrs playtime on.

Sounds familiar, that was one of Chris Roberts projects right? Are you optimistic for his latest endeavours? ;)

 

Also regarding your other comment aye Tribes is great fun and stands out on its own with that movement system. Though, I remember finding games a bit more difficult compared to Quake or UT. Might just be me not knowing where to look these days. At the moment I am waiting for Midair:CE to come out and play some pugs in their discord. Maybe I'll spot you there as well!

Tune Low, Play Slow.

Less Talk, More Rokk!

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On 2/15/2021 at 8:48 AM, Bench said:

Sounds familiar, that was one of Chris Roberts projects right? Are you optimistic for his latest endeavours? ;)

Yeah, from back when he was working at Digital Anvil. I've got Everspace 2, so not that interested in paying $50 for a single ship right now. ;)

On 2/15/2021 at 8:48 AM, Bench said:

Also regarding your other comment aye Tribes is great fun and stands out on its own with that movement system. Though, I remember finding games a bit more difficult compared to Quake or UT.

That is because it requires an entirely different gameplay style than the other two. You rarely jump or run in Tribes. If you're not moving as fast as a UT rocket, you're a sitting duck for the pros. (and the pros have been playing for 20 years) Since it's such a fast moving playstyle that most (even other games "pros") can't keep up with, it tends to attract fewer people to play, and when the game is 20 years old, the problem is aggravated further.

On 2/15/2021 at 8:48 AM, Bench said:

At the moment I am waiting for Midair:CE to come out and play some pugs in their discord. Maybe I'll spot you there as well!

I hadn't heard of it before... I would play it, but I've gotten away from games of that sort almost entirely due to issues with muscle injuries caused by the precise rapid staccato movements I was making to stay a "top player". (nearly ripped a muscle off my elbow once, never again)

Don't insult me. I have trained professionals to do that.

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