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FREEMAN'S MIND 2: EPISODE 14

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Freeman's Mind 2!  This took WAY too long, but a whole lot happened in the meantime to cause that.  I wasn't joking in the past when I said working on this affects where I can live due to the shouting, but everything seems to be back in place.  I've also changed the thumbnail style, something I've been meaning to do for a year or two to be honest.  I plan to retroactively change the others later on, but who knows when I'll get to that.


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@Ross Scott I'm curious what your procedure is for the thumbnails. Is it something that you could semi-outsource, by sharing a GIMP/Photoshop template + time codes, or else take suggestions for time codes for screen shots?

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Posted (edited)
1 minute ago, RaTcHeT302 said:

i'll watch in a bit, but wouldn't the thumbnail look cleaner without that second empty head? i mean you already put "freeman's mind 2" in there anyway

But it's "Freeman ^ Freeman", i.e. "Freeman to the power of Freeman", a play on the "Half-Life ^ 2". It would be confusing to put a "2" in the superscript Freeman head… [EDIT: not that that's what you were suggesting -- this occurred to me as an explicit alternative to your suggestion.] Or maybe it'd be fine.

Edited by findingfrenzy (see edit history)

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The head is to distinguish more visually between FM1 and FM2, but maybe I should get rid of the episode text also, I'll see, I can always tweak it later.

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I love you Ross. I'd say thanks for all the free content but I pay you, so thanks for providing so much for the cost of a sandwich per month.

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Spooky. I hope Ross isn't letting us dictate his schedule by updating the thumbnails right now… 'course you can do what you want, Ross.

 

Screenshot from 2020-10-08 10-25-43.jpg

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Is it me or every episode Freeman is becoming more like Rick from Rick and Morty? Crazy ass super inteligent scientist that has no regard for life  

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@Ross Scott The jerky and/or too fast player movement has always been a bit distracting and disorienting to me. Have you ever thought about using a gamepad/joystick for player movement instead of the keyboard? An analog input would vastly improve smoothness and also allow for much greater control of player speed to fit any particular situation.

 

Mouse aiming is also a bit too jerky for me, but I'm not sure there is much you can do to smooth that out and I know this is kind of the only way you can emit any kind of body language for Gordon.

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Posted (edited)

@RaTcHeT302 I'm only talking about using a gamepad/joystick for player movement (left-hand). You would still be using the mouse to aim (right-hand). This also has nothing to do with the how the game actually plays, just how the motion actually looks in the finished recording because that's all that matters. And analog control is just superior over digital in this case.

Edited by Isaiah (see edit history)

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2 minutes ago, RaTcHeT302 said:

go record some test footage if you are so sure of it, this is just all talk and no proof

I have already tested it, but it's also self-evident. An analog-stick gives a far greater range of values than 4 keys ever could. That's just a fact. But I don't understand why you are so against this. Do you actually like the jerky motion in the episodes? Will just knowing Ross didn't use a keyboard upset you somehow?? You're not actually playing the game you know.

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16 minutes ago, RaTcHeT302 said:

hold on, do you mean, your movement speed? is that what you are talking about?

Movement speed and direction. An analog stick just gives way more precision vs a keyboard (mouse is still better for aiming). You just push the stick in the direction and distance you want. With keys you have to constantly tap and combine them to get a rough proximity and the only reason it's not constantly jerky is because the values are smoothed by the engine.

 

16 minutes ago, RaTcHeT302 said:

even if this is what you meant, how are you gonna aim and play and shoot all at the same time? it would be so impractical

I think you're imagining this as much more involved than it is. But I will admit holding a gamepad with one hand is awkward and that is why I also mentioned using a joystick because that would be most optimal. It would allow you to use your whole hand instead of just a thumb and give you access to more buttons.

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32 minutes ago, RaTcHeT302 said:

i'm not against it i literally cannot visualize it

Understandable. I might record a test eventually to show what I mean, but I just don't have any time now.

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@Ross ScottI love the new thumbnail and I ADORE you for making the commitment to add this new style retroactively to old episodes. I have just one suggestion - don't put any logos or text in the bottom right corner because it will be hidden on YouTube behind the stamp that says how long the video is. I would suggest the top right instead. Thank you for doing what you're doing, love your work.

 

PS: Freeman is properly insane now, huh?

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14 hours ago, Isaiah said:

@Ross Scott The jerky and/or too fast player movement has always been a bit distracting and disorienting to me. Have you ever thought about using a gamepad/joystick for player movement instead of the keyboard? An analog input would vastly improve smoothness and also allow for much greater control of player speed to fit any particular situation.

 

Mouse aiming is also a bit too jerky for me, but I'm not sure there is much you can do to smooth that out and I know this is kind of the only way you can emit any kind of body language for Gordon.

 

He's actually said in a couple other videos before how playing any FPS on a gamepad is next to impossible for him. Not just aiming but movement as well.  I can't speak for him, but I'd guess even splitting just the movement over to a gamepad might be a bridge too far for him. It's still an interesting consideration. He's also said he tries to be conscious of attempting to avoid jittery "playing-a-first-person-shooter-game" movement when recording, but that it obviously can still happen sometimes.

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Great episode as usual. I'm still holding out hope that Freeman will eventually find someone he can have a pleasant interaction with... 😔

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22 hours ago, Isaiah said:

@Ross Scott The jerky and/or too fast player movement has always been a bit distracting and disorienting to me. Have you ever thought about using a gamepad/joystick for player movement instead of the keyboard? An analog input would vastly improve smoothness and also allow for much greater control of player speed to fit any particular situation.

 

Mouse aiming is also a bit too jerky for me, but I'm not sure there is much you can do to smooth that out and I know this is kind of the only way you can emit any kind of body language for Gordon.

I've gotten sloppier with the mouse recording actually, I can try to make it better in the future.  The best thing I can do is lower the sensitivity so motions come out smoother.  Rewatch the Strife RGD if you want to see how it would look using a gamepad, I use it in one portion of that.

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Posted (edited)

In response to the discussion of whether or not gamepad aiming should be used for FM, I recorded a bit of me playing HL2 with my Xbox One controller. Even though I consider myself pretty good at gamepad aiming, I'd still rather have a Keyboard and mouse when I'm playing games on my PC. Here's the video. If it looks blurry, it's still processing.

4 hours ago, Ross Scott said:

Rewatch the Strife RGD if you want to see how it would look using a gamepad, I use it in one portion of that.

The difference with Strife and HL2 is that HL2 does have aim assist (from doing research it's more like Halo's bullet magnetism than snapping your crosshair on the enemy) on when using a gamepad, while Strife (Or GZDoom in your case) doesn't have aim assist. But even with aim assist, I still prefer using a keyboard and mouse like I said.

Edited by Chrisfratz (see edit history)

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