Jump to content

FREEMAN'S MIND 2: EPISODE 14

Recommended Posts

4 hours ago, Chrisfratz said:

 

 

That was incredibly painful to watch. The "stationary then move rapidly to another stationary position" aiming actually gave me a headache.

Don't insult me. I have trained professionals to do that.

Share this post


Link to post
58 minutes ago, RaTcHeT302 said:

i think i got motion sick from watching that actually, i feel like lowering the mouse sensitivity would be better if anything

 

he could probably toggle it on the fly by pushing a button, u can probably just bind the mouse sens values to two different buttons, so if he needs to aim quickly he can just restore it back but i don't know, it might be off putting to switch it up that much

 

plus that just looks plain bad to me, it doesn't feel like much of an improvement at all

It's not. Like I said, I'd rather play it with a keyboard and mouse. If you notice, that point when I brought up my weapon switcher and then took a step back after shooting the windows, that was me trying to switch to the grenades. I eventually just used the scroll wheel on my mouse to do it. The only exception for me is that I'll sometimes play my steam copy of Halo MCC with a controller, but usually when I'm on my TV.

Edited by Chrisfratz (see edit history)

Share this post


Link to post
30 minutes ago, BTGBullseye said:

That was incredibly painful to watch. The "stationary then move rapidly to another stationary position" aiming actually gave me a headache.

Yeah, HL2 was not made for that control scheme. It's implementation feels more like an afterthought to me. Especially compared to something like Halo CE.

 

Edited by Chrisfratz
Added gameplay of Halo CE for a visual aid. (see edit history)

Share this post


Link to post
20 hours ago, Mira said:

Great episode as usual. I'm still holding out hope that Freeman will eventually find someone he can have a pleasant interaction with... 😔

kleiner wasn't pleasant?

"You don't get to bring friends."

Share this post


Link to post
20 hours ago, Ross Scott said:

Rewatch the Strife RGD if you want to see how it would look using a gamepad, I use it in one portion of that.

While I despise the very concept of using a gamepad for playing FPS, it's only because of AIMING. People here talk specifically about gamepad MOVEMENT.

 

In the very episode you've just mentioned, you said that analog input would be better for movement, and I vehemently concur. So I'm with Isaiah here - "mouse + gamepad/joystick" combo might be the best currently available option for controlling the player character in an FPS game.

Come the full moon, the bat flies whose boiling blood shall stem the tide.

Share this post


Link to post
12 minutes ago, ScumCoder said:

While I despise the very concept of using a gamepad for playing FPS, it's only because of AIMING. People here talk specifically about gamepad MOVEMENT.

 

In the very episode you've just mentioned, you said that analog input would be better for movement, and I vehemently concur. So I'm with Isaiah here - "mouse + gamepad/joystick" combo might be the best currently available option for controlling the player character in an FPS game.

The only middle ground I can think of is the steam controller. But that wouldn't really work well for FM.

Share this post


Link to post

 

23 hours ago, ScumCoder said:

While I despise the very concept of using a gamepad for playing FPS, it's only because of AIMING. People here talk specifically about gamepad MOVEMENT.

 

In the very episode you've just mentioned, you said that analog input would be better for movement, and I vehemently concur. So I'm with Isaiah here - "mouse + gamepad/joystick" combo might be the best currently available option for controlling the player character in an FPS game.

If anyone wants to send a keypad with analogue keys, I'll be happy to use it in FM.  I heard about it on a kickstarter mentioned in the Strife video, then I think it got scrapped for full keyboards, which I doubt would be as nice for typing.

 

Also feel free to post a video of someone using a gamepad to move with one hand and a mouse to aim with the other, it doesn't sound particularly ergonomic to me.

Share this post


Link to post
4 hours ago, Ross Scott said:

 

If anyone wants to send a keypad with analogue keys, I'll be happy to use it in FM.  I heard about it on a kickstarter mentioned in the Strife video, then I think it got scrapped for full keyboards, which I doubt would be as nice for typing.

 

Also feel free to post a video of someone using a gamepad to move with one hand and a mouse to aim with the other, it doesn't sound particularly ergonomic to me.

The only thing I could think of that does something like that are some of those keyboards with optical switches. But I don't know how many there are that use it for simulating analog movement.

Share this post


Link to post
15 hours ago, Ross Scott said:

If anyone wants to send a keypad with analogue keys, I'll be happy to use it in FM.

Nah, I was just theorizing. Frankly I couldn't care less about FM, let alone how fluid the camera motion is in it.

 

15 hours ago, Ross Scott said:

Also feel free to post a video of someone using a gamepad to move with one hand and a mouse to aim with the other, it doesn't sound particularly ergonomic to me.

Maybe, but it might just be about the steepness of the learning curve.

Come the full moon, the bat flies whose boiling blood shall stem the tide.

Share this post


Link to post
4 hours ago, ScumCoder said:

Maybe, but it might just be about the steepness of the learning curve.

It's more of a tank situation, where you have one man being the driver, one man being the gunman and a third being the commander and deciding what to do. Very few people can drive a tank and aim the turret anywhere other than dead ahead at the same time.

Share this post


Link to post
On 10/12/2020 at 3:51 AM, kerdios said:

Very few people can drive a tank and aim the turret anywhere other than dead ahead at the same time.

And yet people do it on the regular in games like War Thunder... And quite well I might add.

Don't insult me. I have trained professionals to do that.

Share this post


Link to post
9 hours ago, BTGBullseye said:

And yet people do it on the regular in games like War Thunder... And quite well I might add.

I doubt it, I think you misunderstood me (unless warthunder has a split view for driver and gunner)

Share this post


Link to post
On 10/10/2020 at 9:58 AM, Chrisfratz said:

The only middle ground I can think of is the steam controller. But that wouldn't really work well for FM.

It could, but the Steam Controller has a learning curve to it and you have to stick with it. You also have to spend plenty of time configuring the controls for how you want them. Even though I think the Steam Controller and its remapping software is awesome, it'd probably be too much time to invest for Ross. It should be noted that the SC would definitely work for having analog movement on the stick (or left pad if that's how you prefer) and mouse look mapped to the right pad. I feel like Gyro might also help with recoil simulation.

 

Although IIRC Ross is using a Steam emulator (?) to play an older version of Half-Life 2, and depending on what that means there may be no software for the Steam Controller's configuration stuff at all in what he's using. Also the Steam Controller sadly got discontinued by Valve, so the only choice Ross would have to get one is buying a used one or something.

Share this post


Link to post
8 hours ago, kerdios said:

I doubt it, I think you misunderstood me (unless warthunder has a split view for driver and gunner)

There are also some tanks IRL that can be operated by a single person.

8 hours ago, RaTcHeT302 said:

I WOULD FIND IT VERY CHALLENGING, TO DRIVE A TANK AND LOAD A SHELL, IN REAL LIFE

 

ah SUKA I DROPPED ME RUSSIAN SHELL ON FLOOR

 

💥💥💥💥💥💥💥💥💥

That's what autoloaders are for. ;)

3 hours ago, Mode 7 said:

Also the Steam Controller sadly got discontinued by Valve, so the only choice Ross would have to get one is buying a used one or something.

If he wants to buy mine, he can't. (I haven't found it yet since I moved, after I do he could)

Don't insult me. I have trained professionals to do that.

Share this post


Link to post
On 10/11/2020 at 7:08 AM, Ross Scott said:

 

If anyone wants to send a keypad with analogue keys, I'll be happy to use it in FM.  I heard about it on a kickstarter mentioned in the Strife video, then I think it got scrapped for full keyboards, which I doubt would be as nice for typing.

 

Also feel free to post a video of someone using a gamepad to move with one hand and a mouse to aim with the other, it doesn't sound particularly ergonomic to me.

Only analog keyboard I've seen is the Adomax Flaretech B, I saw it in a youtube video some time ago. Apparently it actually specifically worked well in Source games, since the analog key presses are treated just like a controller's joystick (X Input to be exact). All of that said, I think you should just stick to regular digital movement, it's what Freeman's mind has been using since the beginning and would be kind of awkward albeit cool to see just suddenly changed,

Share this post


Link to post
13 hours ago, BTGBullseye said:

There are also some tanks IRL that can be operated by a single person.

Do tell.

Share this post


Link to post
Quote

from the tankette article: "Some models were not equipped with turrets (and together with the tracked mobility, this is often seen as defining the concept), or just a very simple turret that was traversed by hand or leg."

So no split screen required.

It's very cool, but not relevant to the one driver split attention required when you have an independently targetable

Spoiler

(FF really needs an update to their autocorrect dictionary, it keeps telling me that words I know exist don't exist at all)

turret weapon without an AI, so you can steer in one direction and shoot in another (while doing trajectory calculations in your head/vehicle computer).


BTW, does War Thunder have auto lock on like so many console games have today? (because that would explain how people can drive and aim in different directions at the same time).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.