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Things that you hate to see in games.

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I hate for TF2 servers to kick me because my ping is 255 milliseconds and the limit is set at 230. I live in the other side of the freaking world. What do you expect?

 

That's why they kick you. :(

 

Speaking of TF2 servers, I despise: fake server counts, bad/spammy maps, instaspawn, low gravity, premium, server slots, and those gigantic populations, like 34.

 

I also despise servers that allow you to have about 5 Snipers. Takes the fun of the game and sucks it dry.

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I can and have beaten a better equipped Feral Druid with my Hunter. It was close though, and I had to use all my tricks to keep him off me while my OP cat ate him to death...

 

try it as a melee class. I've beaten a few teams like it but it's god damned annoying to fight a feral+resto shammy/druid combo. As UH, my best card is necrotic strike spam but good luck if you can stay on the healer to make use of that what with all the roots, cyclones, and hexes flying about the battle. Hand of freedom only goes so far. I reformed my UH/holy dk/pally team. Our arena rank is low but the teams we fight are about 1900-2100 rank(due to both our personal ratings from last season) and ALL we ever fight are healer+feral and it's getting old. -.- I do agree that they deserve some attention ofter 3 expansions of sucking in pvp, but good god.

 

I see Ferals getting nerfed but my thought is who's next in line to receive the retard buff up?

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I hate for TF2 servers to kick me because my ping is 255 milliseconds and the limit is set at 230. I live in the other side of the freaking world. What do you expect? Never had any issues playing in the servers that do accept me for who I am... or rather, what my ping time is :P

 

Sucky situation all around, but realize the reason they kick you is because you're making the game run slower for everyone on the server. All I could really suggest is to start or join a server in your area.

 

One thing I generally dislike about TF2 though is respawn time. If you're just starting out with a class that you suck at, you might be seeing more of a respawn screen than the game. If I can, I usually go for a server with instant spawning. Makes for a much faster, edgier game.

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I just wanted to say, I LOVE TF2 HATS! But don't click that -rep button just yet, let me explain why. I love TF2 hats because all the poor, gullible bastards that payed money for a virtual hat that does nothing at all is what made TF2 free to play for people like me. And I for one love free stuff, especially video games.

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It's pretty damn pointless to play tons of games that are made from the same engine IMO. Evertime I play Bulletstorm, Duke Nukem Forever, etc. I feel like I'm playing UT3.

 

DNF used UE2.5 as its base, UT3 uses an older version of UE3.

 

Question: Have you played Splinter Cell 3? If so, did it feel pointless even though it is an Unreal engine game? I actually didn't have a clue that game was powered by the Unreal engine until I read about it after finishing the game.

 

People have to understand that the sailor can't blame the boat if he sucks at rowing. What ultimately makes a game is art and assets created by the developers. A good engine is very flexible and therefore if you desired you could stray far away from the norm. I suppose developers just like to overdo bloom, shininess, etc. and make their games look like clones of other games. Blame the designers for that, not the engine.

 

I thought of the same thing. What you said is very acurrate. But can't an engine only go so far in terms of graphics?

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I hate for TF2 servers to kick me because my ping is 255 milliseconds and the limit is set at 230. I live in the other side of the freaking world. What do you expect? Never had any issues playing in the servers that do accept me for who I am... or rather, what my ping time is :P

Your ping on my server was in the 220's last time I saw... Didn't seem to slow anything else at all though, but that could just be because I have a great system running it...

 

Speaking of TF2 servers, I despise: fake server counts, bad/spammy maps, instaspawn, low gravity, premium, server slots, and those gigantic populations, like 34.

 

I also despise servers that allow you to have about 5 Snipers. Takes the fun of the game and sucks it dry.

Well, my server has a 1/8 gravity reduction, fast spawn, and no class limitations... How do you like it?

 

try it as a melee class. I've beaten a few teams like it but it's god damned annoying to fight a feral+resto shammy/druid combo. As UH, my best card is necrotic strike spam but good luck if you can stay on the healer to make use of that what with all the roots, cyclones, and hexes flying about the battle. Hand of freedom only goes so far. I reformed my UH/holy dk/pally team. Our arena rank is low but the teams we fight are about 1900-2100 rank(due to both our personal ratings from last season) and ALL we ever fight are healer+feral and it's getting old. -.- I do agree that they deserve some attention ofter 3 expansions of sucking in pvp, but good god.

 

I see Ferals getting nerfed but my thought is who's next in line to receive the retard buff up?

Yeah, melee vs that is impossible...

 

Next one they'll buff is bound to be warriors... Next nerf will probly be pallys.

 

They should just buff hunters, then nobody will complain about balance.

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Well, my server has a 1/8 gravity reduction, fast spawn, and no class limitations... How do you like it?

The low gravity is barely noticeable; I meant when you jump and you fly ridiculously high. It makes stairstabbing as a Spy semi-impossible. As for the fast spawn, I don't mind that. It's instaspawn (namely defending on payload maps; makes defending too easy and dying too forgiving) that I detest. As for the class limitations, the population is usually small, and I find that other AF users are often sensible enough to not have 5 Weighted Companion Snipers on their team.

Edited by Guest

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I hate turret sections. They limit player control and are all around boring and I really wish developers would just quit using them.
I don't blame you...

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I would prefer if turret sections had a choice. In the way that you can resume running around and shooting just by pressing the use key again or something. It makes no sense to be physically stuck to a mounted gun and your character refuses to go for cover even when death's shadow slowly crawls over his back. FEAR 2 had two, both equally horrible sections like that (The rock music during the latter one was so embarrassingly pathetic that Picard barely survived his facepalm. But I digress.). I had to lower the difficulty from hard to easy to prevent my forehead from getting hot enough to melt iron. Many of them give pretty much no room for error, you either have to be very lucky or die repeatedly and slowly build a "map" in your mind of where every enemy pops out and when. That is not my idea of fun.

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I hate turret sections. They limit player control and are all around boring and I really wish developers would just quit using them.

 

I have to say it's not so much that turrets are overall bad, but it's just that no one uses them in a good way.

I personally think they can be an interesting aspect of the game but they're just not given enough attention to actually be good. Turrets in HL2 were really fun to use, mainly because of the seamless transition between controlling or not controlling the turret. As Bjossi said, the main flaw is the lack of choice.

 

And don't forget turrets on vehicles. BF:BC2 did a hell of a good job with those in my opinion.

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And don't forget turrets on vehicles. BF:BC2 did a hell of a good job with those in my opinion.

Exceedingly.

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There are also the sections in the uncharted games where you're firing rockets from a turret on the back of a moving car. Those are pretty awesome.

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Mounted-gun-on-a-moving-vehicle are fine as long as the driver doesn't have the IQ of a brick wall. I'm sure many of us have begged the driver to stop at some point but naturally he doesn't hear us and drives happily right past that would-be convenient cover, living with the false knowledge that the gunner is someone who can take more beating than a heavily armoured tank with a scifi shield on top.

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I would prefer if turret sections had a choice. In the way that you can resume running around and shooting just by pressing the use key again or something. It makes no sense to be physically stuck to a mounted gun and your character refuses to go for cover even when death's shadow slowly crawls over his back. FEAR 2 had two, both equally horrible sections like that (The rock music during the latter one was so embarrassingly pathetic that Picard barely survived his facepalm. But I digress.). I had to lower the difficulty from hard to easy to prevent my forehead from getting hot enough to melt iron. Many of them give pretty much no room for error, you either have to be very lucky or die repeatedly and slowly build a "map" in your mind of where every enemy pops out and when. That is not my idea of fun.

Duke Nukem Forever has a couple of turret sections where all you do really is aim and shoot. On Insane difficulty, those sections in particular are near impossible though. In some places whether you wanna use a turret or not is optional.

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Ironsights. People complain too much about games not having ironsights, then when there is ironsights, no one uses them. Instead, they spray fire like a idiot.

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Ironsights. People complain too much about games not having ironsights, then when there is ironsights, no one uses them. Instead, they spray fire like a idiot.

That's just developers taking in line of CAll of Duty's "REALISM SO COOL GRAPHICS AND CINEMA." And being casual for everyone to play.

 

They make books for people who like books.

They make movies for people who like movies.

WHY DO THEY TRY TO MAKE GAMES FOR EVERYONE EXCEPT THE PEOPLE WHO DO LIKE GAMES?!

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Ironsights. People complain too much about games not having ironsights, then when there is ironsights, no one uses them. Instead, they spray fire like a idiot.

That's just developers taking in line of CAll of Duty's "REALISM SO COOL GRAPHICS AND CINEMA." And being casual for everyone to play.

 

They make books for people who like books.

They make movies for people who like movies.

WHY DO THEY TRY TO MAKE GAMES FOR EVERYONE EXCEPT THE PEOPLE WHO DO LIKE GAMES?!

 

First two are not always true...

Though currently you're right, it seems most devs are making games for casual audiences, or Call of Duty zombies (which don't count as gamers). The few titles that everyone cares about are the ones bold enough to create fun original games.

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Ironsights. People complain too much about games not having ironsights, then when there is ironsights, no one uses them. Instead, they spray fire like a idiot.

That's just developers taking in line of CAll of Duty's "REALISM SO COOL GRAPHICS AND CINEMA." And being casual for everyone to play.

 

They make books for people who like books.

They make movies for people who like movies.

WHY DO THEY TRY TO MAKE GAMES FOR EVERYONE EXCEPT THE PEOPLE WHO DO LIKE GAMES?!

 

First two are not always true...

Though currently you're right, it seems most devs are making games for casual audiences, or Call of Duty zombies (which don't count as gamers).

Makes sense, the casual market is where the money is at.

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