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  2. Yesterday
  3. You can't buy it anymore, and if you already own it, you can't play it anymore (ouch!). This one is deader than disco.
  4. Looks like the devs abandoned this one too
  5. Aw, man. The Steam reviews on this one are just... sad.
  6. Hey! Are you also annoyed by how many string quartets deface Beethoven's op. 18 No. 1, second movement "Adagio affettuoso ed appassionato"? Well, fret no longer! Here's the Belcea Quartet, absolutely nailing it. Have a nice one! https://youtu.be/QF7oNBv08Hc
  7. I guess it's long enough out of the news cycle to joke about now, kind of like 9/11
  8. Last week
  9. Nice graphics, interesting story, neat worldbuilding, good attention to detail, and mindblowingly obnoxious controls. I would describe the gameplay as "Super Meat Boy on Xen with noodle arms". The level design is just bad, as not only simply getting around is a tedious chore but it's also a "where the fuck do I go" kind of game where your destination is never clear and you do a lot of going in circles accidentally. The experience reminded me a lot of Getting Over It with Bennet Foddy, except in that game the horrible controls were the point. Here, they just get in the way. I don't even want to know the end of the story because of how frustrating the whole thing is. And if you think I just hate difficulty: not at all, Dark Souls is one of my favourite games of all time. But A Story About My Uncle isn't just challenging; it made me feel like I was repeatedly trying to put a thread into the hole of a sewing needle while covered in oil and blind drunk. This game made me hate grappling hooks.
  10. Parker's Mind - Prologo. ------------------------------ Parker's Mind - Prologue. Parker's Mind Prologue.srt
  11. Love/Hate for me. It's an homage to Myst. It's quite short, but sweet. Some of the puzzles are really easy. Some of the puzzles are hard, but good. One of the puzzles, when I found the solution, made me yell GET FUCKED at my screen so loud the neighbours almost called the cops.
  12. Shephard's Mind, episodio 19. E d'ora in poi, alternerò Shephard con... Parker's Mind. ------------------------------ Shephard's Mind, episode 19. And from now on, I'm gonna alternate Shephard with... Parker's Mind. Shephard's Mind 19.srt
  13. Bold of you to assume it would stop there.
  14. I thought someone also started doing a mass effect mind, but it was too boring for me, so i never watched it
  15. There are no stages, grand plans, or endgames for capitalism and it shouldn't be framed that way. People want something they don't have, and they usually go about getting it using the path of least resistance- everything is else is made up on the fly along the way
  16. They hysterically told us for a century that communism is bad, and must be fought tooth and nail to one's dying breath, because under that one literally can't own anything*, and now all other economic options have been neutralised in the public perception they openly declare that the endgame for capitalism is to make all goods into services - at which point we regular peons really would own literally nothing - and expect us to simply acquiesce. If ever an accusation turned out to be an unconscious confession of intent all along, it was surely that. *Untrue, by the way; Marxian economics draws a key distinction between private property ("capital"), and personal property. Strictly speaking, hard socialism and communism only really forbid that the former be treated as the latter, whereas capitalism by practical definition treats them as synonymous.
  17. "It is difficult to get a man to understand something, when his salary depends on his not understanding it." ― Upton Sinclair
  18. Remember when Google's search engine used to be vastly more powerful, precise, efficient and helpful than any other, their corporate code of conduct laid down by the founders literally contained the phrase "don't be evil" and that was the unofficial company motto, but then one day the new executive chairman declared that ever since he joined the company he had considered the phrase to be "the stupidest rule ever" because "there's no book about evil except maybe, you know, the Bible or something" and then it was quietly changed to "do the right thing" and then later just dropped entirely? Maybe laissez-faire capitalism is indeed the best system at encouraging innovation and entrepreneurialism (I've yet to see conclusive logical proof of this, however), but the sad truth seems to be that it's a perverse, desperate death-race to create new, good companies in order to wrest a little power back from the previous, mature and now-terrifyingly-powerful crop of companies faster than they can be corrupted into entrenched malignity by that exact same system. There's no way to fight them directly once they've grown so vast; the only way to beat them is to invent something that makes their product obsolete, and corner the market faster than they can copy it; if their product cannot be surpassed before they reach maturity and the sociopaths take over and consolidate their position, the old company retains its power and become an unstoppable monster.
  19. The quality of such series depends on the game on 1% and on the creator's talent on 99%. Ross could do a Mind series in a game which would break every single criterion you mentioned, and it still would be a treat to watch. People tend to severely underestimate just how much effort went into creating Freeman's character. Here is the only half decent analysis that I know of: Basically, the quality of a Mind series is determined by how rich, deep, multifaceted and multilayered the protagonist is, and for that you have to either have a huge natural talent or have a formal education in psychology. Ross has both and it shows.
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