Aura: Fate of the Ages

I've recently beaten this. It's a Myst-like. It's very French in the way that you meet a lot of characters that don't have much to say. The sound and overall design are good, though it's sometimes unclear where you can and can't go. Most of the puzzels are fine, but there are two atrociously hidden objects (including having to pick up a specific _leaf_ in a _forest_) and sometimes puzzles need a special trigger moment to be activated at all.

I could not make heads or tails of the story and I'm pretty sure the last level was cut. You are introduced to a new place, raise a bridge and the the game ends.

Overall, it's pretty medicore. Not a must play, but reasonable if you're a fan of Myst-likes.

 
I 100% agree with biosynth8 but wanted to add that there are few really impressive sights and also some intriguing pocket dimensions. Apart from the example with leaf that biosynth8 mentioned puzzles are doable to do on your own and are mostly logical.
It does have a weird vibe. The world will soon be conquered by the evil army, but it seems like you're the only one who cares. Npc's can't be bothered to stop their paperwork and help you out with the puzzles. Imagine if in Myst there was some ticking bomb that will blow up unless you'll do all the puzzles, but the bomb timer is not really progressing and you can take your sweet time. It's just a weird way to structure the plot.
 
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