Ross Scott
Staff member
I've been a junkie about antialiasing ever since the feature first emerged in videocards. I love how it cleans up the image and try to enable it in every 3D thing I do. A lot of more modern games however either don't support antialiasing at ALL or else have really spotty coverage so you have what's called "shader aliasing", where some edges look perfectly clean, but others with special light shader effects look pixellated and ignore AA settings. In these cases, sometimes supersampling antialiasing (SSAA) is the only way to clean up an image, even if it takes a massive performance hit.
Both AMD and Nvidia offer different SSAA settings, but I've only seen a minimal amount written on the topic and poor documentation on it in general. I'd like to get more information on which cards are more compatible, look better, and run faster for SSAA. Some cards make be more compatible, but cause blurring, others may take a massive speed hit, who knows.
If you have a Geforce 400 / 500 series card, or a Radeon 5000 / 6000 series card, you can help out. You can do this in one of the following ways:
Method 1: Find an area in a game you have where "normal" multisampling or MSAA/SSAA combo AA doesn't work well and you can still see a CLEAR "stairstep" look to some edges. Most games based off the Unreal 3 engine are like this. Take a screenshot of that, then enable pure SSAA and take another screenshot, to show the difference. Please don't post stand-alone screenshots here if you don't have anything to compare them to.
Method 2: Make a benchmark of one of your games in the following modes:
A. No AA being used
B. "normal" 4x AA being used
C. 4x4 SSAA being used
Be sure to state what videocard you have along with how much memory it has (the rest of your specs isn't super important, since I'm interested in the difference between the modes, not overall performance). Be sure to keep other detail settings the same for each benchmark.
Also a warning that 4x4 SSAA can be EXTREMELY slow. You may change your mind about how fast your computer is once you try this out. If the game is suddenly massively slower, don't worry, that means it's working.
Method 3: List any games you have where antialiasing simply will NOT work for you. Or list games where SSAA works, but it causes the image to be very blurry (Half-Life 2 Episode 2 is an example of this).
The more information I get, the better. It will probably influence the next videocard I buy. Thanks in advance to anyone who contributes information.
- - -
HOW TO ENABLE SUPERSAMPLING
For Nvidia users:
Download the program "Nvidia Inspector" then change the following settings for the game:
If you see any settings related to "rotated grid" definitely mention them here. I currently have a Geforce 9800 GTX, so I may not have as many options as you.
For ATI/AMD users:
Go to the Catalyst Control center under AA, and find a slider towards the bottom:
Change it to "Super-Sample AA." I recommend doing it in 4x mode instead of 8x since then tends to hit a good balance between picture fidelity and too much blurring. Also to the best of my knowledge, ATI's SSAA only works in DirectX 9 mode or lower (not 10 or 11).
Both AMD and Nvidia offer different SSAA settings, but I've only seen a minimal amount written on the topic and poor documentation on it in general. I'd like to get more information on which cards are more compatible, look better, and run faster for SSAA. Some cards make be more compatible, but cause blurring, others may take a massive speed hit, who knows.
If you have a Geforce 400 / 500 series card, or a Radeon 5000 / 6000 series card, you can help out. You can do this in one of the following ways:
Method 1: Find an area in a game you have where "normal" multisampling or MSAA/SSAA combo AA doesn't work well and you can still see a CLEAR "stairstep" look to some edges. Most games based off the Unreal 3 engine are like this. Take a screenshot of that, then enable pure SSAA and take another screenshot, to show the difference. Please don't post stand-alone screenshots here if you don't have anything to compare them to.
Method 2: Make a benchmark of one of your games in the following modes:
A. No AA being used
B. "normal" 4x AA being used
C. 4x4 SSAA being used
Be sure to state what videocard you have along with how much memory it has (the rest of your specs isn't super important, since I'm interested in the difference between the modes, not overall performance). Be sure to keep other detail settings the same for each benchmark.
Also a warning that 4x4 SSAA can be EXTREMELY slow. You may change your mind about how fast your computer is once you try this out. If the game is suddenly massively slower, don't worry, that means it's working.
Method 3: List any games you have where antialiasing simply will NOT work for you. Or list games where SSAA works, but it causes the image to be very blurry (Half-Life 2 Episode 2 is an example of this).
The more information I get, the better. It will probably influence the next videocard I buy. Thanks in advance to anyone who contributes information.
- - -
HOW TO ENABLE SUPERSAMPLING
For Nvidia users:
Download the program "Nvidia Inspector" then change the following settings for the game:
If you see any settings related to "rotated grid" definitely mention them here. I currently have a Geforce 9800 GTX, so I may not have as many options as you.
For ATI/AMD users:
Go to the Catalyst Control center under AA, and find a slider towards the bottom:
Change it to "Super-Sample AA." I recommend doing it in 4x mode instead of 8x since then tends to hit a good balance between picture fidelity and too much blurring. Also to the best of my knowledge, ATI's SSAA only works in DirectX 9 mode or lower (not 10 or 11).


