ultrayoba
Well-known member
No. The foundations of art are always based on the mix of reality and understanding of human perception and then - twist them, modify, amplify to deliver a message, idea or feeling. This feeling or idea should not nessecery be "pleasant".Don’t you see that you are contradicting yourself?..
However, you took two random quotes from random places and mashed them together, one of which was a comment on a purely technical thing, with cross reference of basic academic principles and technology. If you have any technical comments on techniques of baked-in lighting, vertex color, vertex shadow, normalmaps and so on, to actually answer what was written - I am ready to hear.
There is nothing to answer when a person solely sees something as an object of escapism for their personal taste which said person can not even explain, thus using his personal basic emotions/reflections as "ugly/good/bad" as the description. "Game ugly bad me don't like" - those words mean absoluetly nothing. No technical description, no academic art description, not even some kind of explanation.The whole point of games is that they don’t need to look as ugly as real life.
And same time you said that "nobody likes the art of Skyrim and Fallout 3", eh? If you wish to play the contradiction.It’s literally the polar opposite. Everyone™ says that Skyrim is the best RPG ever made (usually because this is the only RPG that these people have ever played).
To make a popular and beloved by many thing, you don't need to follow the demands of the audience and lower yourself to a common denominator (which Skyrim still did in its writing and world-building, but this is a different topic). This is how things are done which creates trends, create later imitation: not by giving the audience what they think they want, but by creating something interesting out of yourself, with a vision. Not just base all your creative process onto a checklist of "what the audience wants" and create something for everyone and same time for nobody.I find it hilarious that you snobbishly distance yourself from “the average person who wants the dumbest, blandest, most empty and devoid of any kind of personality product”, while at the same time whacking off to one of the most egregious examples of a dumbest, blandest, most empty and devoid of any kind of personality product.
I can defend my opinions. With facts - technical, historical, or ones from academic art. Yes, Fallout 3 and Skyrim and Morrowind had the strongest art direction teams out of most Bethesda games. Simple by the fact that Oblivion barely had proper concept art, besides a handful of basic images - they didn't have a big concept art department during the development and some of the things they just failed to carry. The same goes for Tribunal addon for TES3 for example, there is no proper concept art for this at all, and part of it was assembled from leftover ideas. Daggerfall from the old Bethesda team had more than a dozen artists but they got in and left so many things unfinished and inconsistent, and about Daggerfall and later Battlespire and in part Morrowind you can read about in lots of Mark Jones interviews and old articles.That's a.. statement. Quite argumentive [sic].
(Note that I’m not denying your right to have an opinion, merely pointing out that it’s what it is – just an opinion, as subjective as mine).
This is not the place for giant walls of text on the history of the development of multiple 25 years old games, so this was shortened in the idea that the person I am talking with is familiar with the context, or, at least, will go and read about all this himself, without this attempt at "gotcha".
Basically all this topic, if simplified, comes from the brainless repetition of some older late 00s-10s perception of graphics without understanding of them: there was a point where games tried to be cinematic and had any kind of personality in terms of visuals, but there was a simultaneous wave of games which or overdid bloom, or overdid color correction. Combined with lower resolution, PS3 and Xbox 360 also had problems with texture resolution and they liked to put some overlay effects to hide it. And from this was born this narrative of "PC games of old were so sharp and awesome! Color - bad, lighting - bad, blur and bloom effects - bad! We need absolutely flat render of idTech3 with maximum size textures and no post effects!"
And then those "piss filter" and "soap graphics" become repeated without any meaning to them from people who can't explain their taste properly or can see something wrong, but can't say what and leaning into braindead absolutism and then to just "me like - me don't like".
It is sad that real life is ugly for you tho, that I can say for sure.












