Team Fortress 2

It seems Valve doesn't really care about TF2 anymore, which is a shame considering it's one of the most highly played multiplayer FPSs of all time.

 
Well, that #savetf2 thing did get it a pretty good bugfix patch just a couple days ago, actually.

The fact that Valve's updates prior to this have been kind of bad and the servers being overrun with bots and cheaters hasn't changed, but hey, maybe it's the start to something better.

Honestly, all I want at this point is for them to release the last comic. How the fuck does this company keep teasing people with final-act cliffhangers?

 
I sincerely hope we'll see more than just a bugfix patch but I think it's unlikely.

TF2 released well over a decade ago at this point. I think Valve is gonna put increasingly more people on new projects. But hey, they keep releasing patches for Half-Life 1 even now and then so nothing's impossible.

 
Last edited by a moderator:
I would agree if not for the fact that this came right after they directly responded to the twitter campaign saying they were going to make some more substantive changes. Obviously current-era Valve is a disappointing company, but I think it remains to be seen whether they were outright lying.

 
Last edited by a moderator:
Having been playing the game for the past several days, I can say the bot crisis in casual has died down quite a bit. I see two a day at most, and unless the server's full of them, they get votekicked pretty quickly. I hear one of the mid-July updates broke a lot of botting software, so this is a good start. I hope they can keep that momentum going.

 
summer update is pretty minor, though at least most of the hats in the new crate aren't lame

Having been playing the game for the past several days, I can say the bot crisis in casual has died down quite a bit. I see two a day at most, and unless the server's full of them, they get votekicked pretty quickly. I hear one of the mid-July updates broke a lot of botting software, so this is a good start. I hope they can keep that momentum going.
yeah i've been playing again for around a month and at least in NA bots are largely not a problem any more. the bigger issue at this point imo are human cheaters. people are very reluctant to kick anyone with items even when they're pretty blatantly cheating.

i've heard bots are a bigger issue in EU servers, although the few times the system has thrown me into them i didn't see any

 
It seems Valve doesn't really care about TF2 anymore, which is a shame considering it's one of the most highly played multiplayer FPSs of all time.
Most highly played I'd probably push back on, I can't imagine it's figures could line up to some of the AAA titans of the past decade, but it is without a doubt one of the most culturally impactful multiplayer FPS games.

 
Most highly played I'd probably push back on, I can't imagine it's figures could line up to some of the AAA titans of the past decade, but it is without a doubt one of the most culturally impactful multiplayer FPS games.
Most cumulative playtime overall is a potential, though. It kept the playerbase up for years before it started falling into disrepair. Fortnite is probably the only thing that has a chance of beating it, but it'll probably still need to keep going for a couple years.

 
Last edited by a moderator:
with the incoming holiday-sized summer update, i'm curious about how much content in it is going to be genuinely worthwhile. what we have to look forward to most are the maps, we just have to hope valve picks good/good bad maps instead of things like wutville

 
I think they released some sort of sdk thingy some time ago? I dunno what it was called. But with it there's been like a billion mods announced on steam. Everyone and their mother is coming out with a game mod.

Of the released ones: Only good one seems to be Classified. The others are all weird, cherry-picked distortions of the past or just plain stupid IMO. (Gold Rush and Custom Fortress.

I'm looking forward to Lambda Fortress (Playing Hl2 & other source campaigns but as tf2 classes), Grafton Mansion (Based on a tf2 community map, seems to be the only one that has a story), Open Fortress (Split off from classified a while ago, Arena shooter. Looks interesting), and Fortress-Life (this one's stupid but it's funny. Adds a 10th class 'Gordon Freeman')


All the other unannounced ones are just the same thing of 'Golly lets make a TF2 Mod. but ours is different it's a rebalancing or a reimagining of tf2 from the olden days!'. Those are Rebalanced, Legacy, and Pre-Fortress.

Only exception to those is Fortress Connected which is doing what Lambda Fortress is doing but they're pushing the other campaigns thing more. I just think Lambda Fortress seems more polished.
 
I think they released some sort of sdk thingy some time ago? I dunno what it was called. But with it there's been like a billion mods announced on steam. Everyone and their mother is coming out with a game mod.

Of the released ones: Only good one seems to be Classified. The others are all weird, cherry-picked distortions of the past or just plain stupid IMO. (Gold Rush and Custom Fortress.

I'm looking forward to Lambda Fortress (Playing Hl2 & other source campaigns but as tf2 classes), Grafton Mansion (Based on a tf2 community map, seems to be the only one that has a story), Open Fortress (Split off from classified a while ago, Arena shooter. Looks interesting), and Fortress-Life (this one's stupid but it's funny. Adds a 10th class 'Gordon Freeman')


All the other unannounced ones are just the same thing of 'Golly lets make a TF2 Mod. but ours is different it's a rebalancing or a reimagining of tf2 from the olden days!'. Those are Rebalanced, Legacy, and Pre-Fortress.

Only exception to those is Fortress Connected which is doing what Lambda Fortress is doing but they're pushing the other campaigns thing more. I just think Lambda Fortress seems more polished.
Salient points handsome.


I recently saw a new mod pop up on the store front. Mann Verseus Zombies. The concept seems sweet but it's mostly just SFM marketing. All bark no bite. Reminds me of those guys that try to get backing selling their ideas for games so that they can get funds to pay someone else to do it.
I feel like if you make yourself a steam webpage for a mod you should have at least an ounce of gameplay in it. To give credence that your mod will be of value.
I mean you're doing something wrong marketing wise if Fortress-Life shows more about what it'll be like than your mod.
 
My only issue with TF2 is that they have classes and they move kinda slow compare to Quake.
Even though I'm old and washed up and suck at everything... I still have a preference
 
Back
Top