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UPDATE:
There’s a map pack from last time to download below. You should still be able to connect without it, but it will be much faster loading with it:
https://www.dropbox.com/s/8edceso2tcpr4ct/AF_MapPack_17-9.7z?dl=0

Due to popular vote, Unreal Tournament 2004 will be the next game for the playsession with fans on Saturday, January 26th at 5PM UTC. Here’s info on how to join:

Main server:
play.mulvenontech.com
password: dog

Overflow Server:
play.mulvenontech.com:8877
password: dog

You can join by pressing ~ key in-game and type:
open play.mulvenontech.com

We’ll probably be doing onslaught. I was hoping for a bunch of custom winter maps, but I doubt I’ll have time to hunt some down and have them tested. You can watch it live/hear me at twitch.tv/rossbroadcast. I’ve been told I should have a separate voice on Discord going also for players in-game, I may or may not have that set up for myself in time, if I do, I’ll update info here.

Here’s the latest videochat with fans. I have some updates on the movie (it’s still on, I’ve just had some technical roadblocks), but mostly just a bunch of rambling. I’ll have more streaming this month along with (probably) more Freeman’s Mind.

Ask questions or suggest topics in the link here on reddit to be talked on for the next videochat at 5:00pm UTC on January 12th at twitch.tv/rossbroadcast. I’ll have an update on The Movie (short version is it’s absolutely still happening, but I’m not as far along as I’d wanted to be by now), and I’ll detail some misc. plans I have to try and get more done this year. Freeman and misc. videos I’ve been wanting to do are what’s planned next. I have Game Dungeon stuff I’m looking forward to, but that’s unlikely to happen this month since I’ve neglected FM for a long time due to the recording situation last year.

Freeman’s Mind returns! I never intended to have this long a gap between episodes, but with my recording situation upended for a good chunk of past year, that was the sole reason for the delay. Things have stabilized though and this year I hope to make up for the relative lack of Freeman. This one was a longer episode where I would have normally split it into two different ones, but I figured with there being such a long absence, it would be better to push it farther. It kind of showed in production to be honest, since I think I had to deal with more individual bug fixes than any other episode (though not as serious as others I’ve encountered before). That’s the magical Source engine.


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