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FREEMAN’S MIND 2: EPISODE 14

Freeman’s Mind 2! This took WAY too long, but a whole lot happened in the meantime to cause that. I wasn’t joking in the past when I said working on this affects where I can live due to the shouting, but everything seems to be back in place. I’ve also changed the thumbnail style, something I’ve been meaning to do for a year or two to be honest. I plan to retroactively change the others later on, but who knows when I’ll get to that.

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Posted (edited)

hold on, do you mean, your movement speed? is that what you are talking about?

 

like if you tilt the analog stick farther away you go faster

if you tilt it a tiny bit less, you go slower?

 

look either way, record some footage because i seriously am struggling to picture this, like i have no idea what you are imagining

 

as in, to let go off the acceleration? for the boat? couldn't he just tap the w key to go slower or something? is that what do you mean?

 

even if this is what you meant, how are you gonna aim and play and shoot all at the same time? it would be so impractical

 

you'd have to carefully control your movement in a precise manner, while doing a billion other things at the same time, sounds impractical to me still, no matter the reason

Edited by RaTcHeT302 (see edit history)

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2 minutes ago, RaTcHeT302 said:

go record some test footage if you are so sure of it, this is just all talk and no proof

I have already tested it, but it's also self-evident. An analog-stick gives a far greater range of values than 4 keys ever could. That's just a fact. But I don't understand why you are so against this. Do you actually like the jerky motion in the episodes? Will just knowing Ross didn't use a keyboard upset you somehow?? You're not actually playing the game you know.

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4 minutes ago, Isaiah said:

I have already tested it, but it's also self-evident. An analog-stick gives a far greater range of values than 4 keys ever could. That's just a fact. But I don't understand why you are so against this. Do you actually like the jerky motion in the episodes? Will just knowing Ross didn't use a keyboard upset you somehow?? You're not actually playing the game you know.

i'm not against it i literally cannot visualize it

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16 minutes ago, RaTcHeT302 said:

hold on, do you mean, your movement speed? is that what you are talking about?

Movement speed and direction. An analog stick just gives way more precision vs a keyboard (mouse is still better for aiming). You just push the stick in the direction and distance you want. With keys you have to constantly tap and combine them to get a rough proximity and the only reason it's not constantly jerky is because the values are smoothed by the engine.

 

16 minutes ago, RaTcHeT302 said:

even if this is what you meant, how are you gonna aim and play and shoot all at the same time? it would be so impractical

I think you're imagining this as much more involved than it is. But I will admit holding a gamepad with one hand is awkward and that is why I also mentioned using a joystick because that would be most optimal. It would allow you to use your whole hand instead of just a thumb and give you access to more buttons.

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32 minutes ago, RaTcHeT302 said:

i'm not against it i literally cannot visualize it

Understandable. I might record a test eventually to show what I mean, but I just don't have any time now.

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@Ross ScottI love the new thumbnail and I ADORE you for making the commitment to add this new style retroactively to old episodes. I have just one suggestion - don't put any logos or text in the bottom right corner because it will be hidden on YouTube behind the stamp that says how long the video is. I would suggest the top right instead. Thank you for doing what you're doing, love your work.

 

PS: Freeman is properly insane now, huh?

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14 hours ago, Isaiah said:

@Ross Scott The jerky and/or too fast player movement has always been a bit distracting and disorienting to me. Have you ever thought about using a gamepad/joystick for player movement instead of the keyboard? An analog input would vastly improve smoothness and also allow for much greater control of player speed to fit any particular situation.

 

Mouse aiming is also a bit too jerky for me, but I'm not sure there is much you can do to smooth that out and I know this is kind of the only way you can emit any kind of body language for Gordon.

 

He's actually said in a couple other videos before how playing any FPS on a gamepad is next to impossible for him. Not just aiming but movement as well.  I can't speak for him, but I'd guess even splitting just the movement over to a gamepad might be a bridge too far for him. It's still an interesting consideration. He's also said he tries to be conscious of attempting to avoid jittery "playing-a-first-person-shooter-game" movement when recording, but that it obviously can still happen sometimes.

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Great episode as usual. I'm still holding out hope that Freeman will eventually find someone he can have a pleasant interaction with... 😔

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54 minutes ago, Mira said:

Great episode as usual. I'm still holding out hope that Freeman will eventually find someone he can have a pleasant interaction with... 😔

Spoiler

father grigori

 

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22 hours ago, Isaiah said:

@Ross Scott The jerky and/or too fast player movement has always been a bit distracting and disorienting to me. Have you ever thought about using a gamepad/joystick for player movement instead of the keyboard? An analog input would vastly improve smoothness and also allow for much greater control of player speed to fit any particular situation.

 

Mouse aiming is also a bit too jerky for me, but I'm not sure there is much you can do to smooth that out and I know this is kind of the only way you can emit any kind of body language for Gordon.

I've gotten sloppier with the mouse recording actually, I can try to make it better in the future.  The best thing I can do is lower the sensitivity so motions come out smoother.  Rewatch the Strife RGD if you want to see how it would look using a gamepad, I use it in one portion of that.

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Posted (edited)

In response to the discussion of whether or not gamepad aiming should be used for FM, I recorded a bit of me playing HL2 with my Xbox One controller. Even though I consider myself pretty good at gamepad aiming, I'd still rather have a Keyboard and mouse when I'm playing games on my PC. Here's the video. If it looks blurry, it's still processing.

4 hours ago, Ross Scott said:

Rewatch the Strife RGD if you want to see how it would look using a gamepad, I use it in one portion of that.

The difference with Strife and HL2 is that HL2 does have aim assist (from doing research it's more like Halo's bullet magnetism than snapping your crosshair on the enemy) on when using a gamepad, while Strife (Or GZDoom in your case) doesn't have aim assist. But even with aim assist, I still prefer using a keyboard and mouse like I said.

Edited by Chrisfratz (see edit history)

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4 hours ago, Chrisfratz said:

 

 

That was incredibly painful to watch. The "stationary then move rapidly to another stationary position" aiming actually gave me a headache.

Don't insult me. I have trained professionals to do that.

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4 hours ago, Chrisfratz said:

The difference with Strife and HL2 is that HL2 does have aim assist (from doing research it's more like Halo's bullet magnetism than snapping your crosshair on the enemy) on when using a gamepad, while Strife (Or GZDoom in your case) doesn't have aim assist. But even with aim assist, I still prefer using a keyboard and mouse like I said.

i think i got motion sick from watching that actually, i feel like lowering the mouse sensitivity would be better if anything

 

he could probably toggle it on the fly by pushing a button, u can probably just bind the mouse sens values to two different buttons, so if he needs to aim quickly he can just restore it back but i don't know, it might be off putting to switch it up that much

 

plus that just looks plain bad to me, it doesn't feel like much of an improvement at all

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58 minutes ago, RaTcHeT302 said:

i think i got motion sick from watching that actually, i feel like lowering the mouse sensitivity would be better if anything

 

he could probably toggle it on the fly by pushing a button, u can probably just bind the mouse sens values to two different buttons, so if he needs to aim quickly he can just restore it back but i don't know, it might be off putting to switch it up that much

 

plus that just looks plain bad to me, it doesn't feel like much of an improvement at all

It's not. Like I said, I'd rather play it with a keyboard and mouse. If you notice, that point when I brought up my weapon switcher and then took a step back after shooting the windows, that was me trying to switch to the grenades. I eventually just used the scroll wheel on my mouse to do it. The only exception for me is that I'll sometimes play my steam copy of Halo MCC with a controller, but usually when I'm on my TV.

Edited by Chrisfratz (see edit history)

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30 minutes ago, BTGBullseye said:

That was incredibly painful to watch. The "stationary then move rapidly to another stationary position" aiming actually gave me a headache.

Yeah, HL2 was not made for that control scheme. It's implementation feels more like an afterthought to me. Especially compared to something like Halo CE.

 

Edited by Chrisfratz
Added gameplay of Halo CE for a visual aid. (see edit history)

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20 hours ago, Mira said:

Great episode as usual. I'm still holding out hope that Freeman will eventually find someone he can have a pleasant interaction with... 😔

kleiner wasn't pleasant?

"You don't get to bring friends."

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20 hours ago, Ross Scott said:

Rewatch the Strife RGD if you want to see how it would look using a gamepad, I use it in one portion of that.

While I despise the very concept of using a gamepad for playing FPS, it's only because of AIMING. People here talk specifically about gamepad MOVEMENT.

 

In the very episode you've just mentioned, you said that analog input would be better for movement, and I vehemently concur. So I'm with Isaiah here - "mouse + gamepad/joystick" combo might be the best currently available option for controlling the player character in an FPS game.

Come the full moon, the bat flies whose boiling blood shall stem the tide.

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8 minutes ago, ScumCoder said:

While I despise the very concept of using a gamepad for playing FPS, it's only because of AIMING. People here talk specifically about gamepad MOVEMENT.

 

In the very episode you've just mentioned, you said that analog input would be better for movement, and I vehemently concur. So I'm with Isaiah here - "mouse + gamepad/joystick" combo might be the best currently available option for controlling the player character in an FPS game.

he wasn't moving though

 

he was driving a giant wobbly boat, over a river canal

vroom vroom

 

like the camera is fixed here anyway, and the only think he can do is just go more vroom vroom

i dunno, i'm not even sure where this discussion is going, i'm bored of it

Edited by RaTcHeT302 (see edit history)

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