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ROSS’S GAME DUNGEON: TRICKSTYLE

Trickstyle! This ended up taking me MUCH longer than I anticipated, but as you’ll see, it has some bonuses in it that help make it worth it. I also ran into editing errors AGAIN using completely different codecs this time. I really need to figure out what the hell is going on and whether to blame Bandicam, Handbrake, Premiere, or everyone.

This is the 3rd “countdown” video out of 9 or 10, after which I’m going to go all-in on the movie for a while.

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I don't know if this counts, but a user named "Inferno" made a custom map for Halo: Custom Edition that was focused around a hover board. I like his inclusion of marked gates you have to aim at rather then something like points or loose rails as it makes the level more dynamic and rewards better play.

 

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On 11/8/2022 at 11:19 PM, IAmLone said:

Ok so I usually save and download all of RGD every time a new one comes out, but I can never get Phantasmagoria 2 to download. EVER. Has anyone had this problem? The only one I can’t frickin save. I use ‘Documents’ on IOS. I’ve used many sites and all of them say the url is non existent. Ik I’m not doing anything wrong? I’ve done its 83 other times. Help anyone?

Maybe it's because of age restrictions on YouTube? Have you tried youtube-dl?

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Haven't seen a comment explaining why edges of some objects make other objects disappear.

 

Image you have 3 layers trying to cover the same pixel: a skybox, a distant object and an object near you.

Now, if alpha blending is involved, the proper way to render these would be from far to near. So that objects closer to the player are blended on top of a more distant "background" that has been rendered before.

However, sorting by distance may slow in some cases or just impossible in others (like if two objects intersect).

And here's what may happen without sorting:

- Skybox is always rendered first (true for most old games).

- Then a semi-transparent object near you is rendered and writes its position into Z buffer (unless a texel is completely transparent and discarded).

- And then a distant object cannot be rendered anymore, because Z buffer tells that there's already something else in front of it.

 

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Yeah, Minecraft has historically had issues with multiple translucent textures (as in, those with full 8-bit alpha channels) rendering in front of each other—stained glass and water, for example. I forget if they've finally fixed it now or not, but it used to be that water would just "disappear" if you looked at it through stained glass.

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PSA: do NOT play Sonic Free Riders! It's the first game AngryJoe gave a 1/10, and also returned it on account of it being broken. See the review for more info:

 

 

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I'm pretty sure the simplest reason to not play Free Riders is that Kinect exclusives are always shit and are absolutely miserable to play even when they work.

 

 

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