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1 hour ago, RaTcHeT302 said:

I swear I feel like he's about to cast some vodoo spell on me. Or maybe he's just summoning the space cats.

he's summoning the mold back

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Regarding what I asked in the videochat:

 

Opus is an audio codec mostly meant for telephony and streaming, but it is also great at storing music (it supersedes Vorbis in that regard). From my A/B testing, it's indistinguishable at 128k bitrate. It unfortunately isn't used much (Youtube and some VOIP clients use it) because MP3 and Vorbis are "good enough" for most people.

Dragon's Egg is a hard science fiction book about a neutron star that is inhabited by cheela, sapient creatures the size of a sesame seed. They operate on a time scale one million times that of humans, and the novel is about their evolution and communications with humans.

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Fight Knight The type of game Ross was trying to describe at around the 1:12 mark

 

At least before he brought up Quarantine.

Edited by RCDv57

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This is a quality comment regarding The Movie and UE4, posting it here before it's lost to the depths of Youtube:

Spoiler

UE4 is a gem to work with. For what you're describing, do this;
- Create base 3D character using 3DS max/Maya/Blender
- Add blendshapes to the face and body for major archetypes
- Tweak blendshapes in UE4 through blueprint

I don't know how you're doing motion capture, but I've found the Kinect does fairly high-quality captures for my purposes. It does have a downside in being one viewpoint, as opposed to full-surround captures.

I recommend using a number of basic animations and blending through them - 'TalkGeneral, TalkEmotive, TalkEmphatic' moving the head in looped motions. Use UE4's AI controllers to just set up the characters to walk around between full-captured animations. Have blended full-body motions too, like 'IdleSassy, IdleWorried, IdleBored' etc.

Using these methods you can save a lot of time, but it requires a bit of groundwork.

As far as lip-sync goes, it's up to you whether you want to have a generic mouth movement, a programmatic approach or custom-made animations for each sentence (in order of ascending difficulty). Blendshapes can be used for facial animations as well, for a very quick approach - that way you just specify timelines of phenotypes; 'HH-Eh-Loh-FF-RR-EH-NN-DH'. You just cycle through each facial blendshape.

The same thing can be done for emotions on the face. Most of what you want can be done through blendshapes and timelines.

Hope this helps!


EDIT: I'm very experienced with UE4. Been using it for years on a variety of projects - if you want any advice there are plenty of tutorials out there and I should have time for a bit of help if you need it. My policy has always been 'highest quality, lowest effort', if that's compatible!

[—Connor M]

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59 minutes ago, Icebox said:

Like the part about movie titles, it's like they don't want to number sequels anymore.

STAR WARS BATTLEFRONT 2 ALREADY CAME OUT 1995 EDITION CLASSIC REMASTER BLUERAY UHH EXTRA CANDY PACK INCLUDED IV ANNIVERSARRY SPECIAL EDITION (2005)

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Have you looked into MakeHuman? It's a free and open sourced character creator that has dynamically scaling body rigs, even the face's blendshapes change according to the changes made to the model. The models it makes can be imported into Unreal and Unity I believe as I've seen guides, but I've only really just started messing with the software so I'm not 100% certain.

The main downer about MakeHuman seems to be its general lack of clothing and hair options. There just isn't enough user-generated content for this software to really make up for the lack of built-in content.

 

But hey, it might be worth trying since it's free and all.

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 I feel like when you used to get questions like, “What’s a controversial opinion you hold?” or “What are your political views?”, you wouldn’t answer. I kind of wish you would’ve stuck to that practice. There are some views I want to know people whose content I like hold. It’s like JonTron all over again.

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