Jump to content

Ross Scott

Administrator
  • Posts

    4,481
  • Joined

  • Last visited

Everything posted by Ross Scott

  1. Hey everyone, I've been very busy lately, lots of stuff has been going on though I've probably appeared to be dead on the site. I haven't caught up on all the comments yet, but here's a rundown of what's been happening: INTERVIEW: A few weeks ago, Machinima.com contacted me about an interview. I've been trying to postpone everyone asking about that until "The Tunnel" is done (more on that below), but I couldn't really put off Machinima.com since they're the largest reason so many people watch my videos in the first place. I was told it would go up a couple weeks later, and here it is a couple weeks later and some viewers have spotted it and have been helpful in posting it in the comments. Here's a link: Video Interview with Machinima.com This is the first I'm seeing the footage as well, it appears they stretched my face. It was actually filmed entirely blind on my side, I couldn't see the host I was talking to, so if my behavior seems odd, that's why. I think this is my first video appearance on the internet. I've been kind of avoiding that since I don't look like Freeman these days, but hopefully people will keep watching the videos anyway. I've been saving a lot of money on haircuts in the meantime. FORUMS: I've had some dynamite responses regarding the forums, but have been incredibly busy, with replying to everyone being on the "to do" list for day after day. The reason they're not up is probably my fault at this point, but I'll get to it soon. THE TUNNEL: This is why I haven't been active on other things, "The Tunnel" is getting DAMN close to being done, I've gotten some good help and I think it's a real possibility that ALL the audio will be done this weekend. After that, I should be 24-48 hours out from having it 100% done and uploaded. FREEMAN'S MIND: Time on this has been siphoned toward "The Tunnel" but it will be resumed immediately afterwards. OTHER: I'm going to be moving soon to a mysterious location for mysterious reasons in a few weeks, some of my time has been spent getting ready for that. That will disrupt production for a little while, but I intend to get "The Tunnel" and at least one more FM episode done before then. EDIT: It seems I was ambitious, the sound editing still isn't done, but a lot of progress had been made (besides myself there are currently 3 sound editors working on this, I'm hoping I don't need more). I'll have another update here once it's completed.
  2. Hey everyone, I've been very busy lately, lots of stuff has been going on though I've probably appeared to be dead on the site. I haven't caught up on all the comments yet, but here's a rundown of what's been happening: INTERVIEW: A few weeks ago, Machinima.com contacted me about an interview. I've been trying to postpone everyone asking about that until "The Tunnel" is done (more on that below), but I couldn't really put off Machinima.com since they're the largest reason so many people watch my videos in the first place. I was told it would go up a couple weeks later, and here it is a couple weeks later and some viewers have spotted it and have been helpful in posting it in the comments. Here's a link: Video Interview with Machinima.com This is the first I'm seeing the footage as well, it appears they stretched my face. It was actually filmed entirely blind on my side, I couldn't see the host I was talking to, so if my behavior seems odd, that's why. I think this is my first video appearance on the internet. I've been kind of avoiding that since I don't look like Freeman these days, but hopefully people will keep watching the videos anyway. I've been saving a lot of money on haircuts in the meantime. FORUMS: I've had some dynamite responses regarding the forums, but have been incredibly busy, with replying to everyone being on the "to do" list for day after day. The reason they're not up is probably my fault at this point, but I'll get to it soon. THE TUNNEL: This is why I haven't been active on other things, "The Tunnel" is getting DAMN close to being done, I've gotten some good help and I think it's a real possibility that ALL the audio will be done this weekend. After that, I should be 24-48 hours out from having it 100% done and uploaded. FREEMAN'S MIND: Time on this has been siphoned toward "The Tunnel" but it will be resumed immediately afterwards. OTHER: I'm going to be moving soon to a mysterious location for mysterious reasons in a few weeks, some of my time has been spent getting ready for that. That will disrupt production for a little while, but I intend to get "The Tunnel" and at least one more FM episode done before then. EDIT: It seems I was ambitious, the sound editing still isn't done, but a lot of progress had been made (besides myself there are currently 3 sound editors working on this, I'm hoping I don't need more). I'll have another update here once it's completed.
  3. * * * EDIT * * * I've been flooded with promising offers in all categories since I made this post. I think if I get anymore I'll just get overwhelmed and will have to send a bunch of rejection emails to new people. I still need to review all the emails and reply to everyone. Thanks to everyone who contacted me about this or was planning to. The exception is that I'm still accepting help for the forum integration. While I have received a couple hopeful emails, more input / offers in this area won't hurt, especially since the forum still isn't up. * * * EDIT * * * I was hoping to avoid making this post, but I feel like production is getting stalled some again and I need more help to get things done. Help is needed in multiple areas and I would appreciate anyone who might be able to give me a hand. Unfortunately my managerial skills are still lacking, so choosing who to pick for working on different tasks may be a bit haphazard, but I'll try and reply to everyone who contacts me. Any work that gets used will receive due credit. If you've contacted me once offering help with any of these areas already, feel free to contact me again. Here are the sections I currently need help with: SOUND EDITING: I'm going a little crazy about trying to finish "The Tunnel" and right now the biggest area that still needs work is sound editing and effects. Right now if all the sound effects were completed, I think the episode could be completely finished in 24-48 hours. I'd really like to get this done in the next week if possible. Otto Beumelberg has been doing a fantastic job on the scenes so far, but as this episode is the longest one to date, I think it may be a bit overwhelming for one person (myself included). Nowadays usually just the dialogue is recorded in-game for Civil Protection, with everything else being added in editing. You would need to have experience doing volume balancing, position mixing, and providing different sound effects as needed (it won't be anything too exotic). Some reverb mixing may also be needed, but the levels for the remaining scenes are relatively light. I will ask to listen to some prior example of your work to get an idea of your skill level. While speedy work would be great, I'll be more concerned with how the final result sounds. FORUM INTEGRATION: I'm eager to launch the forums as soon as possible, but some of the people working on it have become busy and there's still a big problem to solve before they do get launched. The basic problem is that I want to have news posts that are made in Wordpress to be duplicated as threads in the forum somehow. Ideally, they could be sorted into different cateories related on the topic. If you know of how to accomplish this, please let me know, I could use the help. I believe we're going with phpBB for the forum, but I've heard BBpress can also be good. As long as you can achieve the functionality I'm after for the forum, I'm open-minded as to what software is used. Comment and user crossover information would be desireable, but not required. VOICE ACTING: Some of these won't be required for a while, but I wanted to try and start auditioning people early in case it takes a while to find someone. These will probably all be one-time roles I'm afraid (for now), but they will get your name in the credits if they're used. You don't have to actually match these character descriptions (though it will help), just be capable of sounding like them. All roles are likely to require some degree of shouting. Having some means of voice chat is preferred, but not required. Here are the character descriptions: 1. Male, age anywhere from 30s to 60s. Sleazy sounding character, preferably with a stereotypical New Jersey accent. Should sound somewhat older, bossy, and aggressive. I'll need this role sooner than the others. 2. Black male, age from later 20s to 40s. Just a typical black american accent. No stereotypes will be involved for this role, but the character model will be black, so the speaker should have a characteristic black voice. There are some inflection differences from you honkies. 3. Female, age 20s to 30s. Looking for a standard "Valley Girl" accent, not too young-sounding. Nothing too overdone, just having the obvious accent. Here's a I found of it. - - - If you can help me in any of these areas, please send me an email to [email protected]. I haven't forgotten about everyone else's emails either, but emails related to video production take priority with me over more casual ones. If you emailed me a couple months ago, there's still a good chance I'm going to reply to you, I'm still far behind on that.
  4. * * * EDIT * * * I've been flooded with promising offers in all categories since I made this post. I think if I get anymore I'll just get overwhelmed and will have to send a bunch of rejection emails to new people. I still need to review all the emails and reply to everyone. Thanks to everyone who contacted me about this or was planning to. The exception is that I'm still accepting help for the forum integration. While I have received a couple hopeful emails, more input / offers in this area won't hurt, especially since the forum still isn't up. * * * EDIT * * * I was hoping to avoid making this post, but I feel like production is getting stalled some again and I need more help to get things done. Help is needed in multiple areas and I would appreciate anyone who might be able to give me a hand. Unfortunately my managerial skills are still lacking, so choosing who to pick for working on different tasks may be a bit haphazard, but I'll try and reply to everyone who contacts me. Any work that gets used will receive due credit. If you've contacted me once offering help with any of these areas already, feel free to contact me again. Here are the sections I currently need help with: SOUND EDITING: I'm going a little crazy about trying to finish "The Tunnel" and right now the biggest area that still needs work is sound editing and effects. Right now if all the sound effects were completed, I think the episode could be completely finished in 24-48 hours. I'd really like to get this done in the next week if possible. Otto Beumelberg has been doing a fantastic job on the scenes so far, but as this episode is the longest one to date, I think it may be a bit overwhelming for one person (myself included). Nowadays usually just the dialogue is recorded in-game for Civil Protection, with everything else being added in editing. You would need to have experience doing volume balancing, position mixing, and providing different sound effects as needed (it won't be anything too exotic). Some reverb mixing may also be needed, but the levels for the remaining scenes are relatively light. I will ask to listen to some prior example of your work to get an idea of your skill level. While speedy work would be great, I'll be more concerned with how the final result sounds. FORUM INTEGRATION: I'm eager to launch the forums as soon as possible, but some of the people working on it have become busy and there's still a big problem to solve before they do get launched. The basic problem is that I want to have news posts that are made in Wordpress to be duplicated as threads in the forum somehow. Ideally, they could be sorted into different cateories related on the topic. If you know of how to accomplish this, please let me know, I could use the help. I believe we're going with phpBB for the forum, but I've heard BBpress can also be good. As long as you can achieve the functionality I'm after for the forum, I'm open-minded as to what software is used. Comment and user crossover information would be desireable, but not required. VOICE ACTING: Some of these won't be required for a while, but I wanted to try and start auditioning people early in case it takes a while to find someone. These will probably all be one-time roles I'm afraid (for now), but they will get your name in the credits if they're used. You don't have to actually match these character descriptions (though it will help), just be capable of sounding like them. All roles are likely to require some degree of shouting. Having some means of voice chat is preferred, but not required. Here are the character descriptions: 1. Male, age anywhere from 30s to 60s. Sleazy sounding character, preferably with a stereotypical New Jersey accent. Should sound somewhat older, bossy, and aggressive. I'll need this role sooner than the others. 2. Black male, age from later 20s to 40s. Just a typical black american accent. No stereotypes will be involved for this role, but the character model will be black, so the speaker should have a characteristic black voice. There are some inflection differences from you honkies. 3. Female, age 20s to 30s. Looking for a standard "Valley Girl" accent, not too young-sounding. Nothing too overdone, just having the obvious accent. Here's a good example I found of it. - - - If you can help me in any of these areas, please send me an email to [email protected]. I haven't forgotten about everyone else's emails either, but emails related to video production take priority with me over more casual ones. If you emailed me a couple months ago, there's still a good chance I'm going to reply to you, I'm still far behind on that.
  5. Here's a bit of an update as to what's going on with the forums. Work has been progressing on the forum, but we've run into some setbacks. The problem is trying to find a balance between the interface and features. My original plan when the site was relaunched was to eventually transition over to a forum with all the comments and entries carrying over. This is currently possible using the "Vanilla" web application which is compatible with Wordpress, however I can't say I'm fond of the layout. It doesn't follow the traditional forum layout and I find it a little confusing visually, like it's a news feed page rather than a forum. Since the forums are something I plan to use as well, I want something my brain can process more easily. The other main contender for the forums so far is phpBB. This has a layout I'm much more accustomed to, but I've been told it doesn't have as many features and integration with all the current posts and user login information may not be possible. I'd really hate to ask people to create a new login AGAIN, so we're still exploring the options. Ultimately it will come down to what I think will work the best for the long term. To clarify some more, here are some screenshots I found of both forum layout styles: Vanilla: While Vanilla does have forum categories on the right side and posts on the left, I feel like it doesn't make the most use of the screen space and it might not be immediately obvious that this is a forum and not just more news posts. phpBB: This has a much more familiar forum style, makes more use of horizontal space, I generally like this kind of layout for a forum. These aren't necessarily the only two options for forum software. I also found an article which lists an absolute ton of forum plugin options, though I'm too web illiterate myself to know what's best: http://www.wpmods.com/which-forum-script-should-you-use-with-your-wordpress-powered-website If anyone out there is knowledgeable about Wordpress and forum integration and is interested in helping, please contact Zachary Reidell ([email protected]), who put a lot of the current website together and has been doing almost all the work on this so far. I'll of course give credit to anyone else who helps get the final forum launched. Also, I may as well announce now that I'm planning on phasing out comments here once the forums are launched. There are multiple reasons for this. With the forums, discussions will be more targeted. So if you have a specific question or comment, you won't have to just reply to the latest news entry. Another reason is I think it will lower the redundancy of comments if there's a primary place to comment in the forums as opposed to the homepage AND the forums. Finally, I'm getting more comments on the homepage now than ever before. Within a few days it's in the hundreds, and as I make more videos it's possible it will increase. Thus having actual forums will make things more manageable for me in the long run. My goal is to have all the news posts (hopefully past ones all the way back to 2006) duplicated as threads in the forum so commentary can continue there. In other news, my voice is now better and I'll resume working on Freeman's Mind sometime tomorrow. EDIT: After waking up coughing about 20 times this morning, my voice may not be as well as I thought. I can talk normally, but I don't know about parts where I have to shout yet. Unfortunately Freeman tends to shout a lot. I'll see how things go.
  6. Ross Scott

    Forum News

    Here's a bit of an update as to what's going on with the forums. Work has been progressing on the forum, but we've run into some setbacks. The problem is trying to find a balance between the interface and features. My original plan when the site was relaunched was to eventually transition over to a forum with all the comments and entries carrying over. This is currently possible using the "Vanilla" web application which is compatible with Wordpress, however I can't say I'm fond of the layout. It doesn't follow the traditional forum layout and I find it a little confusing visually, like it's a news feed page rather than a forum. Since the forums are something I plan to use as well, I want something my brain can process more easily. The other main contender for the forums so far is phpBB. This has a layout I'm much more accustomed to, but I've been told it doesn't have as many features and integration with all the current posts and user login information may not be possible. I'd really hate to ask people to create a new login AGAIN, so we're still exploring the options. Ultimately it will come down to what I think will work the best for the long term. To clarify some more, here are some screenshots I found of both forum layout styles: Vanilla: While Vanilla does have forum categories on the right side and posts on the left, I feel like it doesn't make the most use of the screen space and it might not be immediately obvious that this is a forum and not just more news posts. phpBB: This has a much more familiar forum style, makes more use of horizontal space, I generally like this kind of layout for a forum. These aren't necessarily the only two options for forum software. I also found an article which lists an absolute ton of forum plugin options, though I'm too web illiterate myself to know what's best: http://www.wpmods.com/which-forum-script-should-you-use-with-your-wordpress-powered-website If anyone out there is knowledgeable about Wordpress and forum integration and is interested in helping, please contact Zachary Reidell ([email protected]), who put a lot of the current website together and has been doing almost all the work on this so far. I'll of course give credit to anyone else who helps get the final forum launched. Also, I may as well announce now that I'm planning on phasing out comments here once the forums are launched. There are multiple reasons for this. With the forums, discussions will be more targeted. So if you have a specific question or comment, you won't have to just reply to the latest news entry. Another reason is I think it will lower the redundancy of comments if there's a primary place to comment in the forums as opposed to the homepage AND the forums. Finally, I'm getting more comments on the homepage now than ever before. Within a few days it's in the hundreds, and as I make more videos it's possible it will increase. Thus having actual forums will make things more manageable for me in the long run. My goal is to have all the news posts (hopefully past ones all the way back to 2006) duplicated as threads in the forum so commentary can continue there. In other news, my voice is now better and I'll resume working on Freeman's Mind sometime tomorrow. EDIT: After waking up coughing about 20 times this morning, my voice may not be as well as I thought. I can talk normally, but I don't know about parts where I have to shout yet. Unfortunately Freeman tends to shout a lot. I'll see how things go.
  7. Download 672x384 WMV (74MB) Here's Episode 31. I think the writing is a little better here than the last one, I was rusty having not done Freeman's Mind for a while. Some of you may think I've been manipulating the enemy AI for this episode or the past two, but I haven't. While it's not the case in all episodes, the enemy behavior for the past few has been exactly how it played out in the game. The next episode I think will be more exciting. Unfortunately I'm sick with something at the moment and it's affected my throat, so there won't be anything voice-related until it gets better. There's no shortage of other things to work on however. "The Tunnel" is getting really close to done except primarily for sound effects, plus I still want to get the forums and more subtitles up, and respond to the many emails I've received. As soon as my throat gets better, I'll resume recording and update the progress bar, though there's a real chance you'll see Civil Protection next before the next Freeman's Mind episode.
  8. Youtube Download 672x384 WMV (74MB) Here's Episode 31. I think the writing is a little better here than the last one, I was rusty having not done Freeman's Mind for a while. Some of you may think I've been manipulating the enemy AI for this episode or the past two, but I haven't. While it's not the case in all episodes, the enemy behavior for the past few has been exactly how it played out in the game. The next episode I think will be more exciting. Unfortunately I'm sick with something at the moment and it's affected my throat, so there won't be anything voice-related until it gets better. There's no shortage of other things to work on however. "The Tunnel" is getting really close to done except primarily for sound effects, plus I still want to get the forums and more subtitles up, and respond to the many emails I've received. As soon as my throat gets better, I'll resume recording and update the progress bar, though there's a real chance you'll see Civil Protection next before the next Freeman's Mind episode.
  9. Download 672x384 WMV (81MB) The lull of Freeman's Mind is over, here is Episode 30, with more that are going to be coming all year. Thanks to everyone who emailed me, letting me know it got posted. I think this one is pretty average, though I tend to think that about all the FM episodes now. One interesting bit of information is that all the radio chatter in this episode is as it was heard in the game. Many audio embellishments are added to the episodes, but that wasn't one of them. For the near future, my attention is a bit divided between The Tunnel, Episode 31, and miscellaneous stuff like forums and subtitles. So if one area lags, it's a safe bet I'm working on another. I plan to continue using the progress graphic to the right for future episodes so you'll know where things stand. I'll have more to say once "The Tunnel" is out. EDIT: I screwed up and forgot to normalize the final audio volume, so the Youtube version may be too quiet. The downloadable copy has been fixed however. EDIT 2: I uploaded Episode 31 to Machinima.com a few days ago, but as usual, I never know when it will go up.
  10. Youtube Download 672x384 WMV (81MB) The lull of Freeman's Mind is over, here is Episode 30, with more that are going to be coming all year. Thanks to everyone who emailed me, letting me know it got posted. I think this one is pretty average, though I tend to think that about all the FM episodes now. One interesting bit of information is that all the radio chatter in this episode is as it was heard in the game. Many audio embellishments are added to the episodes, but that wasn't one of them. For the near future, my attention is a bit divided between The Tunnel, Episode 31, and miscellaneous stuff like forums and subtitles. So if one area lags, it's a safe bet I'm working on another. I plan to continue using the progress graphic to the right for future episodes so you'll know where things stand. I'll have more to say once "The Tunnel" is out. EDIT: I screwed up and forgot to normalize the final audio volume, so the Youtube version may be too quiet. The downloadable copy has been fixed however. EDIT 2: I uploaded Episode 31 to Machinima.com a few days ago, but as usual, I never know when it will go up.
  11. While the progress bar to the right tells most of what's going on, here's a more verbal update for people. Right now "The Tunnel" is almost all done visually. I have some minor fixes to do in editing still along with the main credits, but there's still a little ways to go on the audio. The sound work involved for this episode is quite extensive and I'm getting great help on it, it just needs a little more time. This has freed me up to work on Freeman's Mind in the meantime. As of the time of this post, I've finished the footage and dialogue for Episode 30, though the episode still needs volume balancing and some extra effects. Since I'm getting help here as well, I'll just go ahead and start on Episode 31 soon so I can keep things rolling. I'm unfortunately still quite a bit behind on emails, I currently have about 230 left to reply to. If you've contacted me about subtitles, your emails are likely much more delayed than usual since I'm trying to get a new system in place for that. In short, I want to get the English ones up first, so all people making subtitles have a better copy to work from for translations in other languages. There are currently two people working on that for the remaining episodes. Once I get more up, I'll unveil "phase 2" of plans for getting more subtitles up on the site in other languages. For now I'm not going to rush anything, but I intend to work on Freeman's Mind every day I'm able, so you'll be seeing a surge in new episodes soon, even if there's some lag time between when I finish voicing an episode and when it goes online. I'll announce more on long-term plans after "The Tunnel" is out. EDIT: Episode 30 is done and has been uploaded to Machinima.com. It will go up on their Youtube channel first, but I don't know when. If anyone sees it go up and I haven't made a post on it yet, feel free to email me and say so. Also for the OCD people, as a tip, they usually only upload between 9 - 5 (GMT -08:00).
  12. While the progress bar to the right tells most of what's going on, here's a more verbal update for people. Right now "The Tunnel" is almost all done visually. I have some minor fixes to do in editing still along with the main credits, but there's still a little ways to go on the audio. The sound work involved for this episode is quite extensive and I'm getting great help on it, it just needs a little more time. This has freed me up to work on Freeman's Mind in the meantime. As of the time of this post, I've finished the footage and dialogue for Episode 30, though the episode still needs volume balancing and some extra effects. Since I'm getting help here as well, I'll just go ahead and start on Episode 31 soon so I can keep things rolling. I'm unfortunately still quite a bit behind on emails, I currently have about 230 left to reply to. If you've contacted me about subtitles, your emails are likely much more delayed than usual since I'm trying to get a new system in place for that. In short, I want to get the English ones up first, so all people making subtitles have a better copy to work from for translations in other languages. There are currently two people working on that for the remaining episodes. Once I get more up, I'll unveil "phase 2" of plans for getting more subtitles up on the site in other languages. For now I'm not going to rush anything, but I intend to work on Freeman's Mind every day I'm able, so you'll be seeing a surge in new episodes soon, even if there's some lag time between when I finish voicing an episode and when it goes online. I'll announce more on long-term plans after "The Tunnel" is out. EDIT: Episode 30 is done and has been uploaded to Machinima.com. It will go up on their Youtube channel first, but I don't know when. If anyone sees it go up and I haven't made a post on it yet, feel free to email me and say so. Also for the OCD people, as a tip, they usually only upload between 9 - 5 (GMT -08:00).
  13. Hey everyone, I'm reporting that the filming for "The Tunnel" is now completely done. I still have some editing to do, but that should be pretty minor time-wise compared to the death march the rest of this episode has felt like. There's still a lot of soundwork to be done, but the majority of that is being done by other people, which finally gives me a breather to work on something else. I'm very happy with how the episode is turning out and I think it's going to be the best one yet atmosphere-wise. I was going to have a couple new Freeman's Mind episodes this month, but I found out on the 11th that the last day to submit videos to Machinima.com was the 13th, so unfortunately I can't publish anything during this time. The earliest I can submit a new video is January 3rd, so it's my intent to have at least one Freeman's Mind episode completed before then. I'll go ahead and expand the progress chart for the Freeman's Mind episodes as well so you can monitor that if you're curious. I plan to get started on episode 30 in the next day or two. It looks like I'm going to be eating my words about 2010 being more videos than ever, I really underestimated just how much work "The Tunnel" really was, I'll talk more about that after the episode is out. For non-video stuff, my main focus is replying to my very large backlog of emails, getting more subtitles up (I still need to review a lot of them), and hopefully getting a forum up and running at some point in the near future. More videos are coming! EDIT: I'd like people's feedback about what topic categories they would like to see for the future forum. For example, one possibility is something like this: -Civil Protection -Freeman's Mind -Other Videos -Gaming in general -Source Engine information Or maybe CP, FM, and everything else should just be under one category of "Accursed Farms Videos." It doesn't have to be necessarily related to the videos, gaming, or machinima, just has enough interest that people coming here would want to discuss the topic. Feel free to list your suggestions in the comments, or you can email directly.
  14. Hey everyone, I'm reporting that the filming for "The Tunnel" is now completely done. I still have some editing to do, but that should be pretty minor time-wise compared to the death march the rest of this episode has felt like. There's still a lot of soundwork to be done, but the majority of that is being done by other people, which finally gives me a breather to work on something else. I'm very happy with how the episode is turning out and I think it's going to be the best one yet atmosphere-wise. I was going to have a couple new Freeman's Mind episodes this month, but I found out on the 11th that the last day to submit videos to Machinima.com was the 13th, so unfortunately I can't publish anything during this time. The earliest I can submit a new video is January 3rd, so it's my intent to have at least one Freeman's Mind episode completed before then. I'll go ahead and expand the progress chart for the Freeman's Mind episodes as well so you can monitor that if you're curious. I plan to get started on episode 30 in the next day or two. It looks like I'm going to be eating my words about 2010 being more videos than ever, I really underestimated just how much work "The Tunnel" really was, I'll talk more about that after the episode is out. For non-video stuff, my main focus is replying to my very large backlog of emails, getting more subtitles up (I still need to review a lot of them), and hopefully getting a forum up and running at some point in the near future. More videos are coming! EDIT: I'd like people's feedback about what topic categories they would like to see for the future forum. For example, one possibility is something like this: -Civil Protection -Freeman's Mind -Other Videos -Gaming in general -Source Engine information Or maybe CP, FM, and everything else should just be under one category of "Accursed Farms Videos." It doesn't have to be necessarily related to the videos, gaming, or machinima, just has enough interest that people coming here would want to discuss the topic. Feel free to list your suggestions in the comments, or you can email directly.
  15. Hey everyone, this is just a minor update. My original plan was to not do another update until the filming was done, but 2+ weeks after I thought I'd be done with that, I'm still finishing things up, so I'm giving a quick status report. The reason things are still taking so long is because a lot of things I thought were done, I've found on closer inspection have problems with lighting, continuity errors, bugs in the engine, etc. One thing I haven't updated much on the progress bar of the next episode is the NEGATIVE progress, where things that I thought were complete had to get fixed. The update was frozen for a long time because of this, but I THINK it's all progress now. I currently have ~1.1 scenes left to film, then the filming is done. The final scene I'm finishing has more engine bugs than most, so many that I'm going to have to redo part of it using the Half-Life 2: Episode 1 engine, as opposed to the Episode 2 engine. I plan to go into more detail on this at a later date, but this episode has been informative into just how many situations the animations will screw up in-game. The HL2 Episode 2 engine seems to be the culprit for most, if not all of this. I have half a dozen different situations where animations glitch out where they didn't in Episode 1. It's probably happening much more frequently than I'm noticing, but a lot of the time the difference is subtle, but for other situations it's horrid. If the code can't be fixed at a later date, for future episodes I may have to revert back to the Episode 1 engine altogether. I have at least 2 more days of work before the filming is done, so we'll see what the actual time ends up being. I can't give any estimates on the remaining time for the music/audio, however I will resume Freeman's Mind as soon as the video editing is done for this episode.
  16. Hey everyone, this is just a minor update. My original plan was to not do another update until the filming was done, but 2+ weeks after I thought I'd be done with that, I'm still finishing things up, so I'm giving a quick status report. The reason things are still taking so long is because a lot of things I thought were done, I've found on closer inspection have problems with lighting, continuity errors, bugs in the engine, etc. One thing I haven't updated much on the progress bar of the next episode is the NEGATIVE progress, where things that I thought were complete had to get fixed. The update was frozen for a long time because of this, but I THINK it's all progress now. I currently have ~1.1 scenes left to film, then the filming is done. The final scene I'm finishing has more engine bugs than most, so many that I'm going to have to redo part of it using the Half-Life 2: Episode 1 engine, as opposed to the Episode 2 engine. I plan to go into more detail on this at a later date, but this episode has been informative into just how many situations the animations will screw up in-game. The HL2 Episode 2 engine seems to be the culprit for most, if not all of this. I have half a dozen different situations where animations glitch out where they didn't in Episode 1. It's probably happening much more frequently than I'm noticing, but a lot of the time the difference is subtle, but for other situations it's horrid. If the code can't be fixed at a later date, for future episodes I may have to revert back to the Episode 1 engine altogether. I have at least 2 more days of work before the filming is done, so we'll see what the actual time ends up being. I can't give any estimates on the remaining time for the music/audio, however I will resume Freeman's Mind as soon as the video editing is done for this episode.
  17. Well I have bad news in that despite my absolute best efforts, I don't think the next Civil Protection episode will be done in time for Halloween. I've been devoting all my free time to this and have neglected a lot of other things as a result, but it still hasn't been fast enough. There are multiple reasons for this and I plan to go into detail about them after the episode is completed. It's mainly dealing with engine bugs and a bit of a workflow nightmare. While I probably will take a break on Halloween, I won't let up on my pace any and plan to continue working on this until it's done. I can't predict how long the remaining music for the episode will take, but once I've done as much as I can on my end, I'll resume work on Freeman's Mind if everything else isn't finished yet. Right now I currently hope to have all the filming done before this weekend. You can continue to monitor progress periodically in the progress chart in the upper right corner of the site. Once the "editing" bar is completely green, you can assume I'm working on Freeman's Mind. Anyway, my apologies to everyone who was looking forward to this for Halloween, I'm disappointed by this more than anyone. I've been doing everything I can to try and make this episode happen, but I didn't want to wait until the last minute to tell people the results. The parts of the episode that are done are coming out very well I think. Also Craig (voice of Dave) told me that The Simpsons isn't having their Halloween special until November either, so that makes me feel better about this. I imagine The Simpsons have more resources to work with than I do. Short version: The episode will be late and I'll resume work on Freeman's Mind as soon it's done.
  18. Well I have bad news in that despite my absolute best efforts, I don't think the next Civil Protection episode will be done in time for Halloween. I've been devoting all my free time to this and have neglected a lot of other things as a result, but it still hasn't been fast enough. There are multiple reasons for this and I plan to go into detail about them after the episode is completed. It's mainly dealing with engine bugs and a bit of a workflow nightmare. While I probably will take a break on Halloween, I won't let up on my pace any and plan to continue working on this until it's done. I can't predict how long the remaining music for the episode will take, but once I've done as much as I can on my end, I'll resume work on Freeman's Mind if everything else isn't finished yet. Right now I currently hope to have all the filming done before this weekend. You can continue to monitor progress periodically in the progress chart in the upper right corner of the site. Once the "editing" bar is completely green, you can assume I'm working on Freeman's Mind. Anyway, my apologies to everyone who was looking forward to this for Halloween, I'm disappointed by this more than anyone. I've been doing everything I can to try and make this episode happen, but I didn't want to wait until the last minute to tell people the results. The parts of the episode that are done are coming out very well I think. Also Craig (voice of Dave) told me that The Simpsons isn't having their Halloween special until November either, so that makes me feel better about this. I imagine The Simpsons have more resources to work with than I do. Short version: The episode will be late and I'll resume work on Freeman's Mind as soon it's done.
  19. I'm running into some areas on the episode where I'm coming up short on help. I have two small jobs I'm hoping someone can give me a hand with. I generally dislike springing offers like this at the last minute, but I need to keep moving to get this episode done. I'll give the jobs to the first qualified people who contact me, although if they don't do a good job, then it will go to the next people in line. Whoever completes the jobs properly will get a spot in the credits. Here's what I need help with: Photoshop Editor: I'm creating an animated texture and I've done a lot of the work already, but I need small variations for each frame. I have instructions for almost every step involved here. You don't need to be an artist to do this part, just have time. What this job will require: -Basic knowledge of Adobe Photoshop -Knowledge of how to randomize selections borders to a degree -Lots of patience in doing the same steps dozens of times OR having good scripting knowledge to perhaps automate the process. -Basic availability over the next 24 hours (or until the job's done) -Bonus points if you're familiar with creating animated VTF textures in the Source engine, but that's not required. I want to get this part done as soon as possible because it's holding me up from filming several scenes. If you're great with scripting, it might take you 10 minutes. If not, it might take a couple hours, but that's time I can spend animating something else. Advanced Video Editor: My video editing skills are generally pretty basic, although most of the time I don't think more than that's necessary for Civil Protection. In this case, I have a scene transition where I think a more advanced effect would be appropriate, but my knowledge/software is a bit lacking here. You may want something like After-Effects for what I want to do, but you can use any software you want. Here's what's required: -Sample of previous video editing work (just anything slick-looking you've done before) -Be able to paint footage from one shot onto a moving object from the prior shot (the camera's just moving towards a rectangle) and have a clean fade-in between the two (I'll have more details on this). -Be able to process Huffyuv footage from me and export the end results in some sort of lossless compression that I can convert back to AVI. -A fast enough internet connection to upload several hundred megs of video I'm also open to suggestions for the best looking transition between the two shots once you see them. There isn't too much time pressure on this, but the original person who was going to work on this is MIA, so now it's up for anyone else. If you're interested in helping with either of these jobs, contact me at [email protected]. EDIT: I've already received promising responses and I think things will keep moving without any more slowdown. If you want to message me anyway to be the standby person in case the one working on things now gets hit by a meteorite, that's fine too.
  20. I'm running into some areas on the episode where I'm coming up short on help. I have two small jobs I'm hoping someone can give me a hand with. I generally dislike springing offers like this at the last minute, but I need to keep moving to get this episode done. I'll give the jobs to the first qualified people who contact me, although if they don't do a good job, then it will go to the next people in line. Whoever completes the jobs properly will get a spot in the credits. Here's what I need help with: Photoshop Editor: I'm creating an animated texture and I've done a lot of the work already, but I need small variations for each frame. I have instructions for almost every step involved here. You don't need to be an artist to do this part, just have time. What this job will require: -Basic knowledge of Adobe Photoshop -Knowledge of how to randomize selections borders to a degree -Lots of patience in doing the same steps dozens of times OR having good scripting knowledge to perhaps automate the process. -Basic availability over the next 24 hours (or until the job's done) -Bonus points if you're familiar with creating animated VTF textures in the Source engine, but that's not required. I want to get this part done as soon as possible because it's holding me up from filming several scenes. If you're great with scripting, it might take you 10 minutes. If not, it might take a couple hours, but that's time I can spend animating something else. Advanced Video Editor: My video editing skills are generally pretty basic, although most of the time I don't think more than that's necessary for Civil Protection. In this case, I have a scene transition where I think a more advanced effect would be appropriate, but my knowledge/software is a bit lacking here. You may want something like After-Effects for what I want to do, but you can use any software you want. Here's what's required: -Sample of previous video editing work (just anything slick-looking you've done before) -Be able to paint footage from one shot onto a moving object from the prior shot (the camera's just moving towards a rectangle) and have a clean fade-in between the two (I'll have more details on this). -Be able to process Huffyuv footage from me and export the end results in some sort of lossless compression that I can convert back to AVI. -A fast enough internet connection to upload several hundred megs of video I'm also open to suggestions for the best looking transition between the two shots once you see them. There isn't too much time pressure on this, but the original person who was going to work on this is MIA, so now it's up for anyone else. If you're interested in helping with either of these jobs, contact me at [email protected]. EDIT: I've already received promising responses and I think things will keep moving without any more slowdown. If you want to message me anyway to be the standby person in case the one working on things now gets hit by a meteorite, that's fine too.
  21. Since I made the last post I've received over a dozen offers from different composers, many of which sound very promising. I think the episode is going to turn out great with the current roster of people helping on the music end now. I kind of wish it didn't have to be a competition for the lead slot of each scene, but maybe I can have some honorary mentions afterwards or something. Anyway, I wanted to say that while I don't know who will be composing what yet, based on the past work alone sent to me by composers, I think we'll be covered for composing help. If you haven't already contacted me, but are really keen on contributing, you can still email me and I'll consider your music with the rest of the running, just don't feel obligated now, I'm sure the episode will end up having great music. EDIT: In the interest of getting the episode done on time, I think I'm going to have to close the door for new composers emailing me, because I'm spending too much time on email and not enough getting the footage completed. I believe I've replied to everyone offering to compose music, so everything should be underway music-wise.
  22. Since I made the last post I've received over a dozen offers from different composers, many of which sound very promising. I think the episode is going to turn out great with the current roster of people helping on the music end now. I kind of wish it didn't have to be a competition for the lead slot of each scene, but maybe I can have some honorary mentions afterwards or something. Anyway, I wanted to say that while I don't know who will be composing what yet, based on the past work alone sent to me by composers, I think we'll be covered for composing help. If you haven't already contacted me, but are really keen on contributing, you can still email me and I'll consider your music with the rest of the running, just don't feel obligated now, I'm sure the episode will end up having great music. EDIT: In the interest of getting the episode done on time, I think I'm going to have to close the door for new composers emailing me, because I'm spending too much time on email and not enough getting the footage completed. I believe I've replied to everyone offering to compose music, so everything should be underway music-wise.
  23. - - - EDIT: Well I feel like an idiot, as one viewer pointed out, looks like Craig Kesicke updated his blog literally an hour before I made this post (his last update being in May), so he is still alive. For now, the offer still stands, since the no-reply thing this close to Halloween really alarmed me. - - - ORIGINAL POST: While work is progressing steadily on "The Tunnel" I have a new problem. Since Machinima.com generally isn't happy about me using game soundtrack music anymore, composer Craig Kesicke was supposed to be creating music for this episode and has already created some that I plan to use. However, I haven't heard back from him in a few weeks despite sending some follow-up emails, so I can only assume his rowdy past has caught up with him and he has been arrested by the local authorities. While this time delay would normally be nothing to be concerned over, I'm trying to do everything in my power to get this episode done before Halloween. This means I want to allocate as much time as possible for composing music for the scenes as I finish filming them. I'm not done with the episode yet, but I have multiple scenes done that I need music for, so I'm opening up the doors for anyone who's interested in composing music for this episode (and possible future ones). If you compose music and want to give this a shot, go ahead and email me at [email protected]. Some people have offered to compose music in the past. I plan to sift through my old emails and contact some of them, but don't hesitate to take the initiative and email me again if you've contacted me about music before. For everyone else, I will want to hear a sample of your past music, even if it's not the style I'm after for this episode. Since I was originally planning to use soundtrack music, I'll be putting together tracks I was considering as an audio reference for each scene along with a description of the kind of mood I'm after along with any details I can think of. I'll want samples of music first before I send the footage to score the actual scene as a way of minimizing any unused work. Finally, be prepared for rejection. As a soundtrack freak, I can be picky about the kind of sound I want, also it's possible someone may have got to me before you did. I generally don't like creating a competitive atmosphere like this for people, but in this case, I really want to see this episode done in time and I think this might be the best approach. I do give feedback on anything I want revised or changed however, so there's nothing saying you can't keep trying again with different samples if I don't like the initial ones. Also it's very possible different composers may end up working on different scenes. Thanks in advance to anyone who contributes. I unfortunately can't afford to pay people what their music is probably worth, but I will of course give credit to everyone whose music gets used in the episode.
  24. - - - EDIT: Well I feel like an idiot, as one viewer pointed out, looks like Craig Kesicke updated his blog literally an hour before I made this post (his last update being in May), so he is still alive. For now, the offer still stands, since the no-reply thing this close to Halloween really alarmed me. - - - ORIGINAL POST: While work is progressing steadily on "The Tunnel" I have a new problem. Since Machinima.com generally isn't happy about me using game soundtrack music anymore, composer Craig Kesicke was supposed to be creating music for this episode and has already created some that I plan to use. However, I haven't heard back from him in a few weeks despite sending some follow-up emails, so I can only assume his rowdy past has caught up with him and he has been arrested by the local authorities. While this time delay would normally be nothing to be concerned over, I'm trying to do everything in my power to get this episode done before Halloween. This means I want to allocate as much time as possible for composing music for the scenes as I finish filming them. I'm not done with the episode yet, but I have multiple scenes done that I need music for, so I'm opening up the doors for anyone who's interested in composing music for this episode (and possible future ones). If you compose music and want to give this a shot, go ahead and email me at [email protected]. Some people have offered to compose music in the past. I plan to sift through my old emails and contact some of them, but don't hesitate to take the initiative and email me again if you've contacted me about music before. For everyone else, I will want to hear a sample of your past music, even if it's not the style I'm after for this episode. Since I was originally planning to use soundtrack music, I'll be putting together tracks I was considering as an audio reference for each scene along with a description of the kind of mood I'm after along with any details I can think of. I'll want samples of music first before I send the footage to score the actual scene as a way of minimizing any unused work. Finally, be prepared for rejection. As a soundtrack freak, I can be picky about the kind of sound I want, also it's possible someone may have got to me before you did. I generally don't like creating a competitive atmosphere like this for people, but in this case, I really want to see this episode done in time and I think this might be the best approach. I do give feedback on anything I want revised or changed however, so there's nothing saying you can't keep trying again with different samples if I don't like the initial ones. Also it's very possible different composers may end up working on different scenes. Thanks in advance to anyone who contributes. I unfortunately can't afford to pay people what their music is probably worth, but I will of course give credit to everyone whose music gets used in the episode.
  25. Hey people, I came up with a way to show you the status of the next episode without having to make a new post every time. Behold: This is a rough representation of how completed the episode is. I probably couldn't have made something like this until recently, since there are hundreds of smaller elements involved with mapping, lighting, and animation. While I'll be releasing it as an entire video (can't promise on Youtube though), this one splits up relatively nicely into 3 different parts, so that's how I've marked progress indicators on here. I plan to update this image every few days until the episode is done. If you notice it moving slowly, that's likely due to those last remaining red bars under "animation." So you can just refresh the image if you're wondering how things are coming along. It won't be updated to the hour or anything, I recommend checking back every couple days if you're dying to know what's happening. I probably won't have any new announcements until I'm much closer to done. Now you can see how close that is! - - - Also a rant on the Source engine was linked to me today by one of the animators that I thought was worth pointing to: http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/ This guy appears on Podcast 17 and reviews all sorts of Half-Life mods. There are good points here. I have a LOT to say on this topic, but I'm going to wait until after the episode is done. While I am struggling with bugs daily, I'm also working with an older version of the SDK offline, so I'm only fighting with the bugs Valve added a couple years ago and never fixed, as opposed to the new ones they've currently added. From what I've gathered, if I had to use the SDK in its current state today, the episode might be impossible to finish. Good thing it's not!
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.