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Posts posted by Ross Scott
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More Freeman's Mind! This episode is one where I had one of the scenes in my head since back before I finished the first FM. You'll probably be able to figure out which part.
This episode did come out later than I intended and while I never like getting the videos out later to people, having a slower release pattern for FM2 was one of my "conditions" back when I agreed to resume the series just so it doesn't block out my work on the movie. New Game Dungeon in a few days!
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September videochat with fans. More annoucnements this time. First, expect the next FM2 and RGD episodes soon, I'm predicting tomorrow for FM2 and Thursday for RGD, but I have been wrong before on my time estimates. Second, I talk about the HL2: Episode 3 story leak. The short version is if a polished enough mod based on that comes along, I don't see the reason to not continue Freeman's Mind into that. Finally, I'm getting married next month, so I'm skipping the videochat for October. That also means I'm going to be working double time this month in order to have videos for both this month and the next, since I won't have as much time in October. Expect as many videos as I can crank out for now and October!
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Regular monthly chat with fans for August. I think it mostly made sense some of the time. My apartment was hot. I'm hoping the website starts to see big changes this month, more coming on the videos either way.
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The next videochat will fans will be live 4PM EST on August 5th at twitch.tv/rossbroadcast. You can ask questions you’d like me to answer here and I’ll prioritize those with the most votes.
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I'm impressed you got the audio extracted, I may have to throw a couple more titles your way sometime if you're up for the challenge. As for the audio, I'm surprised it's not ACM WAV files as that was common practice during that time. It's in 8 bit 22khz stereo, which always adds this "fuzz" to the rendition. It would probably be worth converting it to 16 bit 44khz and doing some light noise cleanup on it, but I can't say this is music I was dying to have (thought I can understand how people would like the blues and swing music in particular). Just knowing what that tune that was stuck in my head for a decade or so was from was good to know.Ok, raw WAVs it is.Uploaded to Dropbox, 558 Mb zipped:
https://www.dropbox.com/s/38kamff3b5rrllw/armed_and_delirious_sounds.zip?dl=0
Enjoy!
I dunno, the data came as PCM samples.bare in mind the OST is likely already compressedThe game feels old enough (and odd enough) to not be aware of sound compression.
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Freeman's Mind! This is showing up about a month later than I intended, but I promise to keep at it either way. Since this is the first episode with any combat, there were actually a number of issues I ran into with the Source engine that eventually got ironed out. I may have a new obstacle in the next episode, it's too early for me to tell yet. In any event, if anyone has experience with minor modding with the Source engine, you're welcome to email me just in case future unexpected surprises pop up.
The bad news is due mostly to Armed & Delirious, but partially to Source, I think it's no longer realistic for my plan to have two Freeman's Mind this month (and have time to sleep, exercise, etc.). Work has started on Episode 4, but I'm afraid I'm back to a "when it's done" timetable with the intention of getting at least one a month out. I'm still hoping to have the next one out early August however, but my time estimates are frequent evidence I wouldn't have a very good career as a fortune teller.
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I bought this in a budget bin at Software Etc. It seemed like it had a lot of content and could be interesting. I don't remember my initial reaction aside from it being somewhat intriguing.I have a question for you Ross. You touched on it briefly, but you didn't really explain your personal history with this game. When did you first discover this game and how? What was your initial reaction? What stuck with you initially about it that made you want to come back to it?On a slightly related note, do you see yourself as a sort of video gaming historian? You're bringing to light these really interesting, and often times extreme, examples of oddities from the gaming world that very few people have seen and are usually at risk of being lost to the sands of time. It seems to go in line with your frustration towards dead games because not only are the games no longer playable from a fun factor, but they're also no longer observable from a historical one.
As for what stuck with me, just look at this game. What motivated me to make a Game Dungeon was that it's barely been mentioned whereas some other weird ones are known across the internet and back. Plus this has a lot of production value. I didn't mention it much, but they really added a lot of little animated details all over the place, almost nothing felt like stock material. It's impressive what they crammed in with the technology at the time. I originally tried to beat this before about 6 years ago with a walkthrough, but gave up once I got to the rabbit's house and realized I had a long ways to go. I had no idea about the 512 combo puzzle until making this episode.
And no, I don't think of myself as a gaming historian, my research levels can be woefully inadequate sometimes, I just enjoy games with almost no bias as to how old they are as long as I like elements about them. I like being able to show off oddities in games that cause disbelief though or spicing up the presentation. Clint of Lazy Game Reviews is what I would consider the real deal as far as a game historian.
I think it's the minority of people who will really enjoy this one, but I like being able to have the occasional weirdness peaks like this.I loved this episode. I think it may be my favorite out of all of your videos.
I wasn't able to crack their encryption of the game files. I had to get the music by recording it directly in the game, then hitting the load screen as fast as I could to pause the game and prevent the sound effects from playing.The "jazz?" at the beginning of the game while Granny is in the house has been stuck in my head for decades since playing this game the first time. Come on, man! Shake me now! Baby, baby!This game was like a fever dream from my childhood. I'm glad Ross covered it.
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I did it for a few reasons:Just wondering why split the episode into two parts if it's out on the same day? I can watch long videos xD (haven't seen it yet, intending to.)It's psychological too- seeing an hour long video from you after a bit of a hiatus might've been even cooler xD
-I was originally going to make it one, but I remembered that when I see an hour+ gaming video, one of my first reactions is to think that it could be a livestream, so I wanted it to be clear to anyone new that more effort when into this than that.
-I have heard people say before they appreciate having chunks to watch it at a time, whereas an hour can be more offputting for some psychologically.
- I was going to have an intermission anyway
-I was thinking this game in particular might be overwhelming having all at once
-There is a maybe a small financial advantage of doing it this way for Youtube, though that's irrelevant compared to donations. Fans are easily more important than Youtube metrics now. If a lot of people really want no splitting, I can do it, I was just sort of going with my instincts on this one. Most videos I prefer not to split, this one felt more worthy of it.
Granny also says "holy rabbit shit", but there was so much going on I left everything less exotic out just to keep this a more sane length.I have a feeling we're not going to see any comments along the line of "ross, you didn't do X right." My only theory to why some of the content is the way it appears on this game is some higher up or ESRB ratings manager must of seen some of the content thinking "this isn't for kids", and instead of the developers toning down the madness, they changed the plot and added different scenes where granny kills people in cold blood and dances like a stripper on that pole. That would certainly explain the vulgarity to the ending.
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Armed & Delirious! While other games like Battleforge and Bip-Bop 2 emerged to be important episodes for me, this is the episode I most wanted to make for Game Dungeon from the beginning. I've put it off for so long because I knew it would be a lot of work, and wow, it really was. There was simply no making a short episode about this game for me; there would have just been too much to cut out. I actually didn't make as many jokes as I sometimes do because the source material was so nuts there wasn't as much room to compete.
Game Dungeon is going to become more sparse for a little while, so I have more time to focus on the movie, but I'll be continuing my plan to try and have monthly Freeman's Mind. This episode took weeks and weeks to make. You wouldn't think it possible, but there were just so many small aspects involved with making this that caused it to drag on a long while past I wanted it to. For this kind of effort, I really want to be working on the movie instead. Things are running behind schedule, but I'm still hoping to have two Freeman's Mind episodes this month. Also, for now, I'm going to have to postpone, possibly cancel tomorrow's UT2004 session for this month, I simply got too backed up in making this video I have to catch up on a lot of other things.
Anyway, hope you enjoy the video, this game is certainly an experience.
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Videochat for July. I'm running behind on the videos, but working as fast as I can on it. I'm aiming for 3 videos this month, we'll see what happens. I hope to have work done on the website also, I'll have announcements before any big changes on that front.
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Here's an update plus a link for asking question on the next videochat.
First, I'm afraid both Ross's Game Dungeon and Freeman's Mind 2 are running late. They're not on hold, they're just both taking longer than I hoped. Freeman's Mind is taking longer to multiple bugs I've run into that weren't present for me in HL:Source. I think I'll be able to get them ironed out, but it surprising how much it's slowed things down for me. The next Game Dungeon is simply just a huge episode with some complications. All I can say it's a game worthy of taking up this much time. I'm hoping to have the Game Dungeon sometime in early July and Freeman's Mind ASAP after that. Assuming I don't run into new major bugs, I'm hoping to have two FM2 episodes for July, but obviously, I can't promise anything when it comes to dates.
Anyway, the next videochat will be live 4PM EST on July 2nd at twitch.tv/rossbroadcast. You can ask questions you'd like me to answer here and I'll prioritize those with the most votes.
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Here's info on the next UT2004 session with fans on the 17th. We'll be using custom maps again, but it's the same download pack as before as we only got about halfway through them last time. Here's a link to it from before:
Primary server:
ut2004.ziltoid.rocks
password: dog
Secondary (overflow) server:
ut2004.ziltoid.rocks:8888 – Overflow #1
password: dog
The session will be live on twitch.tv/rossbroadcast on June 17th and 2pm EST, I'll have a twitter announcement on Saturday.
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Videochat for June. I keep feeling a little crazy after making these, I think it may have to do with talking to a computer for a length of time. More videos this month!
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Here's a link to the reddit thread for asking questions for the next videochat. It will be on Saturday at 4pm EST on June 3rd at twitch.tv/rossbroadcast. I'll prioritize answering questions that get the most votes.
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Freeman's Mind! There ended up being a longer delay on this than I intended, but I don't think the quality was hurt any. I'm still having some hang ups with the Source engine, as there are multiple behind the scenes fixes going on with this episode. Primarily, demo playback seems to have no consistency at all. Depending on what values I use when playing it back, I can have a combination of stuttering for the following situations:
-Turning the mouse
-Jumping
-NPC movement
-some dynamic objects playing animations
-Cutscene camera movement
So far, I've mostly minimized the first three, but can't seem to have EVERYTHING play back smoothly. Stuff like this is why I abandoned the Source engine for my other projects. If anyone has greater insight as to how demo playback works, you're welcome to contact me, though if you have suggested values, you may want to test them yourself in HL2 first. Next up for June will be another Game Dungeon and more Freeman's Mind.
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I mean to have a post on this a few weeks ago, then simply forgot. This is an audio interview I did with a podcaster who contacted me a while back. I was impressed he got an interview with Jeff Rubin prior to me. For those unfamiliar with who that is, he used to be a member of the College Humor website and later their Youtube channel.
is my favorite performance by him.Anyway, there were some questions about me doing machinima, but there ended up being a lot more questions about my thoughts on the global oil situation in particular. I didn't pick the questions, but that is a topic I have put a lot of research into in the past. This may not have been my best interview as I was little tired when we had it, but some of you may find it interesting.
More Freeman's Mind coming before too long! I don't think any fans will be disappointed with the next episode.
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After having to postpone the last UT2004 session, here's a heads up on the next one. It will be on May 27th, 2pm EST at twitch.tv/rossbroadcast. We'll also be trying some custom maps this time. Here's a map pack to download ahead of time (110MB):
You just need to unzip this into your UT2004 directory and that should be it. Here's the server info for Saturday:
Primary server:
ut2004.ziltoid.rocks
password: dog
Secondary (overflow) server:
ut2004.ziltoid.rocks:8888 – Overflow #1
password: dog
I'll have a reminder on Saturday on twitter.
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This is just a quick notice that I'm postponing the UT2004 playsession with fans. Both the host and myself ended up being pretty busy and didn't have time to prepare everything for this. I'm pushing it back a week to 2PM EST on May 27th at twitch.tv/rossbroadcast instead. I'll have another post in a couple days on info for how to join, since we hope to use custom maps this time. On the plus side, the next Freeman's Mind still looks on track to be out this month.
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Yeah I think that interview would get a few more views, huh.When I first saw the thumbnail I was like "GABEN??!?!?!" -
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Here is the video to follow up the follow-up episode! An almost hour-long interview with Stuart Mackereth, the senior programmer for the game Cyril Cyberpunk. He also going to release his game Discrepant, which you can find out more at http://www.discrepantgame.com.
I figure this is the sort of video that will be hit or miss with people, it depends on how interested you are in the original game or the process that went into creating it. The first half of the interview is about Cyril Cyberpunk, the second half is about his upcoming game along with some minor movie discussion at the end.
The audio quality is a little rough on Stuart's end, but I have no regrets, seeing as how if I wasn't paranoid and recorded him on my end, nothing would have been saved in the first place.
Another video coming this month, hopefully more!
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Here's the next Game Dungeon! It's been over 2 years since the last follow-up episode and all I can say is it was exactly as much work as I thought it would be, if not more. I was originally hoping to do this one with a lot more help, but I ended up getting pushed so far back with the time frame I was aiming for, by the time I was ready to look into that it would have taken longer to do it that way than on my own. This unfortunately is a pattern with many of my videos, but one I'm still optimistic about breaking out of (especially since Freeman's Mind can be produced faster).
I think the follow-up episodes aren't quite as interesting as a regular Game Dungeon, but they're okay as supplemental material. In any event, this one has a surprise in it to spice it up some (and is part of the reason this took as long as it did). As for the future, Freeman's Mind is next, and then a Game Dungeon episode I've been meaning to make for a long time. Besides the bonus video coming, which should hopefully be out sometime tomorrow, expect at least one more this month. Videos!
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More videochat. I was more coherent this time, but still rambled. New videos coming very soon! The next Game Dungeon should be up within 24 hours, a bonus one afterward, and expect another Freeman's Mind this month.
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Here's a link to the reddit thread for asking questions for the next videochat. It will be on Sunday at 4pm EST on May 7th at twitch.tv/rossbroadcast.
The next Game Dungeon is running late. It's the next follow-up episode and part of the reason it's been so long since I've made the last one is because the number of components in them really adds up time-wise compared to a more straightforward episode. There will also be a related bonus video accompanying it that most people probably won't care about, but others may find it very interesting. My current prediction for getting it all completed is in 3 days, but we'll see what actually happens. After the episode is done, I'll start on the next Freeman's Mind.
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The next Unreal Tournament 2004 session with fans will be tomorrow:
Time:
2PM EST, April 22nd
Can be seen live at twitch.tv/rossbroadcast
Primary server:
ut2004.ziltoid.rocks
password: dog
Secondary (overflow) server:
ut2004.ziltoid.rocks:8888 – Overflow #1
password: dog
If you need more help getting it running, check the previous post on it. Like last time, this will be for the full version. We'll be running the default maps again, just with different node configurations so that the games are closer. If I have time, we can try and start running custom onslaught maps for May.
ROSS'S GAME DUNGEON: HINTERLAND
in Ross's Game Dungeon
Posted
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I thought I would take a break from Game Dungeon, but ended up having some inspiration for an episode coming after this one and decided I wanted this one first. I honestly thought this would be about 10 minutes, so naturally, it's almost 23. It's definitely a game that can get its claws into you and I honestly wanted something semi-normal as a break from Armed & Delirious.
In other news, I've discovered a lot of my videos have been demonetized as what I assume is an algorithm has determined they are unsuitable for advertisers. I'll have more news on that later, possibly even a video. Youtube is certainly trying to keep things interesting.
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