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Everything posted by Ross Scott
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This is a blog post. To read the original post, please click here » Hey everyone, here are the results of the videochat for anyone who wanted to take a look at it: There was lots of rambling, but I went over a lot of things and answered a bunch of different questions. For those that don't want to watch all this, I don't blame you, probably the biggest news in this was that due to such fantastic support from the fundraiser, I plan on continuing Freeman's Mind out of respect for the viewers. Having my back the way people have this past month has made such a difference in my life that I feel like I owe it to the audience. The downside however, is I don't want to let this push aside the movie, so I won't even begin on it until after I've made significant progress on the technical end of things for the movie, specifically establishing my animation systems and having rigged character models. Even after that, progress will be slow, but hey, more Freeman's Mind in the future! This video is completely unedited and while I'm making this first one totally visible on the Youtube channel, for future ones, I thought I might post them unlisted, so that regular viewers aren't spammed by them each month. They'll still be easily accessible from the site here however. Let me know if people have suggestions for when the next monthly chat should be, I'm leaning towards December 6th, but I don't know what time yet. COMMENTS
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Hey everyone, here are the results of the videochat for anyone who wanted to take a look at it: There was lots of rambling, but I went over a lot of things and answered a bunch of different questions. For those that don't want to watch all this, I don't blame you, probably the biggest news in this was that due to such fantastic support from the fundraiser, I plan on continuing Freeman's Mind out of respect for the viewers. Having my back the way people have this past month has made such a difference in my life that I feel like I owe it to the audience. The downside however, is I don't want to let this push aside the movie, so I won't even begin on it until after I've made significant progress on the technical end of things for the movie, specifically establishing my animation systems and having rigged character models. Even after that, progress will be slow, but hey, more Freeman's Mind in the future! This video is completely unedited and while I'm making this first one totally visible on the Youtube channel, for future ones, I thought I might post them unlisted, so that regular viewers aren't spammed by them each month. They'll still be easily accessible from the site here however. Let me know if people have suggestions for when the next monthly chat should be, I'm leaning towards December 6th, but I don't know what time yet.
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ROSS'S GAME DUNGEON: THE SECRET WORLD
Ross Scott replied to Ross Scott's topic in Ross's Game Dungeon
Yeah I had heard of Majestic and Motor City online. A friend of mine followed the Year Zero stuff and showed me some of it, I came up with the theory that the camera distorted looking at the giant hands because maybe it was a paradox from us seeing them, thus causing it in the future. Good news about EA though, from what I was told they only handled the physical distribution of the game, so buying the game digitally, no money went to them. Yeah, a lot of people mentioned that. That's great if they do it, though for now it's only proof of concept videos. -
Well I can ask for other recommendations in the stream, for the first one I'm trying twitch. The main thing I wanted was the following: -Support for a LARGE audience -support for moderators -no limitation on size of the chat Twitch seemed to meet all the requirements, though if enough people want me to switch to something else later, I can.
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Because I'm new at this and I wanted something I was sure could handle a ton of people and I know twitch.tv has a really seasoned architecture for this sort of thing. If people decide they want Livestream later, we can switch to that.
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This is a blog post. To read the original post, please click here » I have some information on the soon-to-be monthly video chats with everyone. For the time being, I'll be starting the first chat on twitch.tv here: twitch.tv/rossbroadcast I plan to have the first broadcast at 4pm EST on Saturday, November 14th. My plan is to give some basic updates as to what's going on, then I'll answer questions or discuss topics people are interested in. I'm expecting this to be a bit chaotic (I'll have moderators, but probably not enough), but I'll just respond to good questions / comments as I read them and address what I can. Since this is on twitch, I'll also have a game running in a window, but it will probably just be one of my old game demos running so that I don't have to be distracted while I'm talking. Since it's inevitable not everyone will be able to show up, no worries. I'll put the stream on Youtube afterwards, plus I'll try and cycle the time or day for the next time so that more people can show up. Anyway, I hope to start doing this once a month as a way to stay in touch with everyone. In the meantime, I hope to be working some more on the movie this week and catching up on the massive number of emails. COMMENTS
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I have some information on the soon-to-be monthly video chats with everyone. For the time being, I'll be starting the first chat on twitch.tv here: twitch.tv/rossbroadcast I plan to have the first broadcast at 4pm EST on Saturday, November 14th. My plan is to give some basic updates as to what's going on, then I'll answer questions or discuss topics people are interested in. I'm expecting this to be a bit chaotic (I'll have moderators, but probably not enough), but I'll just respond to good questions / comments as I read them and address what I can. Since this is on twitch, I'll also have a game running in a window, but it will probably just be one of my old game demos running so that I don't have to be distracted while I'm talking. Since it's inevitable not everyone will be able to show up, no worries. I'll put the stream on Youtube afterwards, plus I'll try and cycle the time or day for the next time so that more people can show up. Anyway, I hope to start doing this once a month as a way to stay in touch with everyone. In the meantime, I hope to be working some more on the movie this week and catching up on the massive number of emails.
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Yeah that's fine.
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Maybe i've played too many ragdoll games, but i wasn't all that impressed by it... http://images.akamai.steamusercontent.com/ugc/901007559696697210/90C271B1ED8B732EDAC987B1902C3D83AD334D85/ http://images.akamai.steamusercontent.com/ugc/34097131330886031/9A4A0CC26A840411D22CA4FBDBBDC14B08FA516E/ http://images.akamai.steamusercontent.com/ugc/50986086031780326/0BBAEEE604C42EDB699B92A5EE07CC4A808B5BD1/ http://images.akamai.steamusercontent.com/ugc/902101705462243470/E6311181E54CCB22FA39627E3A3AB2E75566E2D6/ ...then again, maybe it's because i've played Medal of Honour: Airborne. Those are pretty damn good. Reminds of the awesome Battlefield 3 in real life videos:
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I wouldn't even propose anything especially problematic for companies, I would leave it as nebulous as a "best effort" by the parent company to allow others to get the server running. So they could release as much source code as possible (and as someone else mentioned, they would NOT be releasing commercial rights to it), or a patched client. Whatever worked best for them and gave people that bought the game a respectable chance at getting the game running. That would so infinitely better than the "do absolutely nothing, you're screwed" approach we have now.
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This is a blog post. To read the original post, please click here » Welcome to the 11th hour grand Halloween episode! I have to say, doing this episode in the timeframe I had really tore a chunk out of me. This came really close to not getting made in time and I've been working just about nonstop since the last episode. This is definitely a very Halloween episode, I doubt I'll have anything this much in the spirit of it next year. My brain is a bit fried at the moment as I've been awake for a significant amount of time. It may be a while before the next Game Dungeon, I haven't had anything close to a free day in at least 2 months. While I think the push I did these past couple months has really changed my life forever due to how much you've helped. Thanks again to everyone who has helped with that, I feel like you guys have my back more than Youtube ever did. Unfortunately, this pace I pushed on myself really isn't sustainable and I'm going to need some real time to recover. I still need to figure out what I'm doing next, but I plan to make the video chats the next priority (and reply to people) once I've recovered some. Have a Happy Halloween! COMMENTS
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Welcome to the 11th hour grand Halloween episode! I have to say, doing this episode in the timeframe I had really tore a chunk out of me. This came really close to not getting made in time and I've been working just about nonstop since the last episode. This is definitely a very Halloween episode, I doubt I'll have anything this much in the spirit of it next year. My brain is a bit fried at the moment as I've been awake for a significant amount of time. It may be a while before the next Game Dungeon, I haven't had anything close to a free day in at least 2 months. While I think the push I did these past couple months has really changed my life forever due to how much you've helped. Thanks again to everyone who has helped with that, I feel like you guys have my back more than Youtube ever did. Unfortunately, this pace I pushed on myself really isn't sustainable and I'm going to need some real time to recover. I still need to figure out what I'm doing next, but I plan to make the video chats the next priority (and reply to people) once I've recovered some. Have a Happy Halloween!
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This is a blog post. To read the original post, please click here » Here are my winning picks from the screenshot contest, followed by my favorite runner-ups. Congrats to Zac Moore, Bob Builder, and Jax Kenobi, who will receive a copy of Uncanny Valley. I picked ones that I felt stood out well enough by themselves without needing a lot of context and I leaned towards ones that suggested there was some deeper story going on. WINNNERS: Zac Moore: This has exactly the sort of subtlety to it that I like and that maybe something more sinister is going on in this neighborhood Bob Builder: I was somehow envisoning some sort of psychopath whose business with the cow still wasn't done. People sent me a lot of ragdoll glitches, but I'm not sure any came close to the body horror that this one is. Jax Kenobi: Great pic that raises lots of questions. You can tell he's deep in thought. RUNNNER-UPS: Shark Tooth Bubs: I'm really envisioning a crazy homeless person who has no qualms about stabbing you for trying to steal his brain. Ville "jipostus" Lahtinen: There's some dark stuff going on in this town. Calvin Rieta: Veni, vidi, vici. LambdaPyro: I may be biased on this one, but the timing seems to perfect, like the scientist never saw it coming, nor should he have expected that to begin with. z z: It's a little corny, but I enjoyed it. Presence: I actually didn't realize the significance when I first saw the screenshot and thought it looked interesting on its own. Finding out later that this is default gameplay gives a little more boost. COMMENTS
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Here are my winning picks from the screenshot contest, followed by my favorite runner-ups. Congrats to Zac Moore, Bob Builder, and Jax Kenobi, who will receive a copy of Uncanny Valley. I picked ones that I felt stood out well enough by themselves without needing a lot of context and I leaned towards ones that suggested there was some deeper story going on. WINNNERS: Zac Moore: This has exactly the sort of subtlety to it that I like and that maybe something more sinister is going on in this neighborhood Bob Builder: I was somehow envisoning some sort of psychopath whose business with the cow still wasn't done. People sent me a lot of ragdoll glitches, but I'm not sure any came close to the body horror that this one is. Jax Kenobi: Great pic that raises lots of questions. RUNNNER-UPS: Shark Tooth Bubs: I'm really envisioning a crazy homeless person who has no qualms about stabbing you for trying to steal his brain. Ville "jipostus" Lahtinen: There's some dark stuff going on in this town. Calvin Rieta: Veni, vidi, vici. LambdaPyro: I may be biased on this one, but the timing seems to perfect, like the scientist never saw it coming, nor should he have expected that to begin with. z z: It's a little corny, but I enjoyed it. Presence: I actually didn't realize the significance when I first saw the screenshot and thought it looked interesting on its own. Finding out later that this is default gameplay gives a little more boost.
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I totally disagree on this for multiple reasons: -If an indie developer doesn't have much in the way of resources, they're probably not creating a game that requires authentication from a central server to begin with. Afterall, that central server costs money for them to run. -Even if they are, an end-of-life plan doesn't have to be expensive at all. Releasing as much of the relevant source code would count. -This would not stop AAA development. AAA spends tens of millions or much more on games, an end of life plan would be a small fraction of the cost. All it would require would be to actually plan for it to begin with, instead of doing absolutely nothing and letting games die the way the industry standard currently is. -Again, not as extreme, but the "it would hurt the industry badly" mentality was the same argument used by business owners for using child labor in coal mines, enforcing safety regulations, requiring overtime pay for over 40 hours, etc. Not only in this case do I not think it would be true at all, but this is a practice that should simply stop. I don't know of any wealth of games we would have lost if companies had planned to do SOMETHING for the players in the event they had to shut down the central server. -Now this is speculative, but it's entirely possible this practice could INCREASE sales if it was marketed properly. Letting players know they are GUARANTEED to always be able to play their game could be promoted as a feature, especially once we see more and more die.
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Normally I don't make posts related to news events, but since I literally think this is the most important topic in gaming now (plus about a dozen people have emailed me about this), I'm making an exception on this. Many people have reported now that the Library of Congress now allows cracking single-player games to be legal. This may sound cynical of me, but I feel like too many people are viewing this as something worthy of dancing in the streets and solving the problems of dead games. In my opinion, this barely solves anything. From an article I read on the matter, the following is stated: "The LoC placed some important limitations on this new legal right, though. For one, gamers can't legally work to restore online gameplay in titles that required a defunct central server to coordinate such play." This makes this new legal status almost worthless in my eyes for a few reasons: 1. While there were some exceptions, cracks to single player games (like at gamecopyworld.com) and abandonware games have more or less been operating out in the open. While giving these cracks legal status is definitely a positive thing by itself, I think it comes at a cost (below): 2. This does nothing to help games like Battleforge. In a sense, this is worse than nothing, because it reinforces that the practice of keeping online-only games is illegal. 3. While this legal status might be more important for places like museums, for the average person that actually wants to play the game, the legality is relatively inconsequential. People have been making cracks for decades and working on MMO server emulators for years without much regard to their legal status. While this sometimes leads to some legal conflict, I'm not aware of any server emulators for DEAD games that have been shut down completely due to the law. Besides, this new ruling says getting dead online-only games working is still illegal anyway. 4. This really does nothing to address the source of the problem, which I feel is that companies shouldn't be allowed to operate commercially if they're killing games with no end-of-life plan for them whatsoever. While I'm sure there's a better annd less hyperbolic analogy than this, what comes to mind reading this is something like "Good news! It's now illegal to whip your slaves UNLESS they've tried to run away!" rather than trying to limit slavery itself. I'm of course not trying to equate killing games with something as serious as slavery (I'm tired while typing this, it was the first analogy that came to mind), rather my point is that it's still completely backwards where we're focusing our attention on this. The Library of Congress is treating people who want to play dead games LESS like criminals instead of addressing how harmful this practice is to culture to begin with. Anyway, sorry to burst people's bubbles with this, I just thought I should make a post on this before I got 20 more emails on the topic. - - - ADHD version: Ross says the ruling by the Library of Congress of being able to restore games isn't that big a deal and doesn't help save the most at-risk games at all.
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Not really, but I think I was harsher on the fact that this was for $10 normally (10 Euros in Europe). I left out a line actually that I would have valued it at about $2 myself being a cheapass. I feel like it comes up short for a $10 game. For a lot of the older games, that's less of an issue. Plus I worked security. They got the most fundamental aspect of security work wrong.
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I know, Youtube needs time to process it to 1080p. I post the video here unlisted as soon as it's processed at 360p early sometimes.
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This is a blog post. To read the original post, please click here » Subtitles: English More Game Dungeon! This is an episode I didn't have planned at all until a couple weeks ago, but it fits in with having spookier games for October, so I decided to throw it in. I wasn't even sure this game was going to be proper Game Dungeon material, but after playing through it, it certainly seemed to fit the bill. I actually cut out a chunk of this episode since I felt like it was going on a little long considering the length of the game. The part I omitted was about me asking questions of the developer directly concerning the timer. It wasn't anything especially fascinating, so I'll probably include it when I eventually do a follow-up episode. In the meantime, I'll be working around the clock to have the Halloween episode out ASAP, there's still a lot left to do. This unfortunately means I'm going to have to neglect many messages and emails, but I'll try and make it up in November. = = = SCREENSHOT CONTEST = = = This is very short notice, but the developers gave me 3 extra copies of the game, so I'm having a small screenshot contest if you want to try and win a free copy! Here are the rules: -Post or submit a screenshot (up to a maximum of 3) from any game. -You can either post your entry in the forum thread to this episode here, or email it to me (rosswscott (at) gmail.com). If you email it, I highly prefer a link instead to an attachment. -Only one copy of the game can be won per person. -The deadline is roughly midnight of Oct. 29th PST. I will announce the winners the next day on the 30th. You can try and submit something late, but you risk not making it. -I'll pick the winners by whichever screenshots I like best. So whoever has the most interesting or funny ones will likely win a copy of the game. COMMENTS
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Subtitles: English More Game Dungeon! This is an episode I didn't have planned at all until a couple weeks ago, but it fits in with having spookier games for October, so I decided to throw it in. I wasn't even sure this game was going to be proper Game Dungeon material, but after playing through it, it certainly seemed to fit the bill. I actually cut out a chunk of this episode since I felt like it was going on a little long considering the length of the game. The part I omitted was about me asking questions of the developer directly concerning the timer. It wasn't anything especially fascinating, so I'll probably include it when I eventually do a follow-up episode. In the meantime, I'll be working around the clock to have the Halloween episode out ASAP, there's still a lot left to do. This unfortunately means I'm going to have to neglect many messages and emails, but I'll try and make it up in November. = = = SCREENSHOT CONTEST = = = This is very short notice, but the developers gave me 3 extra copies of the game, so I'm having a small screenshot contest if you want to try and win a free copy! Here are the rules: -Post or submit a screenshot (up to a maximum of 3) from any game. -You can either post your entry in the forum thread to this episode here, or email it to me (rosswscott (at) gmail.com). If you email it, I highly prefer a link instead to an attachment. -Only one copy of the game can be won per person. -The deadline is roughly midnight of Oct. 29th PST. I will announce the winners the next day on the 30th. You can try and submit something late, but you risk not making it. -I'll pick the winners by whichever screenshots I like best. So whoever has the most interesting or funny ones will likely win a copy of the game.
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This is a blog post. To read the original post, please click here » Go to hell, everybody! This is a game I almost covered last year, but I think it fits especially well after Construction Bob. Some may be disappointed that this is just a casual game, but not only are the next episodes this month going to be more substantial games, but I think this might have one of my favorite endings for the Game Dungeon so far. I don't have much more to say other than that I'll be busy working on the next two episode to get done by Halloween. On that note, I have received a TON of emails and I'll try my best to respond to everyone, but you may have to wait until November for a lot of them just so I can get the videos done in time. More stuff coming! COMMENTS
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Subtitles: English Go to hell, everybody! This is a game I almost covered last year, but I think it fits especially well after Construction Bob. Some may be disappointed that this is just a casual game, but not only are the next episodes this month going to be more substantial games, but I think this might have one of my favorite endings for the Game Dungeon so far. I don't have much more to say other than that I'll be busy working on the next two episode to get done by Halloween. On that note, I have received a TON of emails and I'll try my best to respond to everyone, but you may have to wait until November for a lot of them just so I can get the videos done in time. More stuff coming!
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ROSS'S GAME DUNGEON: CONSTRUCTION BOB ESCAPES FROM HELL
Ross Scott replied to Ross Scott's topic in Ross's Game Dungeon
Sorry, not this year. You'll get a little bit of Dagon this month though. -
I'll tally the requests list at some point and make something based off that. Right now the most requests are probably for Fallout, Nox, VTM Bloodlines, or The Neverhood. Well maybe. I feel like me just repeating what everyone else is saying probably wouldn't be as popular as you might think. Additionally, I don't play these games until years later half the time, it would require me being ahead of the curve, for which there is a lot of competition. Plus, I think the extra numbers I got would evaporate more rapidly too, whereas I really appreciate long-term fans who come back to check in on the videos. It's more fun for me to cover games I have opinions about that not a lot of people have heard of. Ultimately, I'd most like to make just original videos and storylines, but that takes way more production work, so the videogame coverage is a more enjoyable balance.
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This is a blog post. To read the original post, please click here » More Game Dungeon! I was hoping to have this out earlier in the month, but the whole last 2 months has been defined by me making things I meant to do weeks ago. This episode is pretty typical for Game Dungeon, though I'm going to do my best to get as many out as I can this month. I might be attempting too many, but I hope to get 3 more out this month. One short one, one similar to this, and one longer one. We'll see what happens! Also thanks again to everyone who has donated, it's been really fantastic. I'm still trying to respond to everyone, but I've been flooded with emails on top of everything else. It may take a little while to get back to you! COMMENTS