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Everything posted by Ross Scott
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This is a blog post. To read the original post, please click here » More Game Dungeon! Here's a game I knew I would have to cover at some point. It's a shorter episode, but it's for a shorter game, I'm still pleased with how it came out. I want to say this episode is almost half-educational; my mind kept sparking while playing for changes or additions this game needed for better accuracy. If after watching this video, you find that it changes your life, please let me know a few years down the line. COMMENTS
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More Game Dungeon! Here's a game I knew I would have to cover at some point. It's a shorter episode, but it's for a shorter game, I'm still pleased with how it came out. I want to say this episode is almost half-educational; my mind kept sparking while playing for changes or additions this game needed for better accuracy. If after watching this video, you find that it changes your life, please let me know a few years down the line.
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This is a blog post. To read the original post, please click here » This is just a quick update as I found out a side project I was involved with is being released tomorrow. Several months back I was asked to voice part of a commentary track for a community-made patch to Half-Life 2 giving it a graphics and bug fix overhaul. I haven't tried any of it myself, but from what I can tell, it just seems to make everything more polished: Link to the update Anyway, I had no involvement with writing the commentary track, I only voiced the parts I was asked to. So even though this is Half-Life, don't expect Freeman's Mind-style commentary, it's very much documentary-style. For one line, I actually remember informing the creator that Strife did some of the things he wrote about in Half-Life a few years prior. Anyway, it sounds like this will be the definitive version of the game if you want to check it out. On another note, check back soon for more videos! COMMENTS
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This is just a quick update as I found out a side project I was involved with is being released tomorrow. Several months back I was asked to voice part of a commentary track for a community-made patch to Half-Life 2 giving it a graphics and bug fix overhaul. I haven't tried any of it myself, but from what I can tell, it just seems to make everything more polished: Link to the update Anyway, I had no involvement with writing the commentary track, I only voiced the parts I was asked to. So even though this is Half-Life, don't expect Freeman's Mind-style commentary, it's very much documentary-style. For one line, I actually remember informing the creator that Strife did some of the things he wrote about in Half-Life a few years prior. Anyway, it sounds like this will be the definitive version of the game if you want to check it out. On another note, check back soon for more videos!
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Not so... http://forums.steampowered.com/forums/showthread.php?t=2613528 There are a few different anti-yellow filter mods and hacks out there, and they completely remove the yellow filter. (I don't use them though) On a completely unrelated sidenote, are you planning on going to World Youth Day next year when it's in Poland? (I am, if I can get enough money saved for the trip) I saw the screenshots of the de-yellow mod. They definitely reduced it, but it still pervaded everything to some extent. I imagine No Man's Sky color tweaking could be much more difficult. I don't really know about World Youth Day, I've been very busy for a while now, haven't really had any time to go do excursions.
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I guess I should have mentioned it in the video (I did in another one), but I hate turn-based combat. It's a huge obstacle for me, to the point where as soon as I read that a game has it, I keep on looking. I'm sure it's a good game, just not for me. Does season 1 end on a cliffhanger?
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If that happens I'll becoming interested in it again. I know that they were never able to fully de-yellow Deus Ex Human Revolution. Yeah well, what can I say, some of these games are less fictional than others. I'm generally not big on movie games (I'll talk about that more on Game Dungeon) since I kind of know what's going to happen already. Maybe I'll play Alien Isolation eventually, but seeing as how there's maybe a dozen first person horror games coming out with original themes, it's really nowhere near the top of the list. As for GTA, I've played 3 - San Andreas and just got sort of GTA'd out, not sure why. With driving games, the environments are almost everything with me, so I'd be very tolerant of its other flaws, though knowing they've designed a game to die is really a slap in the face. I really hate this trend, we're going to have a generation where a big chunk of major titles are literally unplayable due to short sighted decisions of management.
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This is a blog post. To read the original post, please click here » Here's another video that I thought would be something quick to get out, but ended up ballooning into a project that took as much time as a full length Game Dungeon. In any event, I'm pretty happy with how this came out. This easily has some of the most variety of my videos; you can almost think of it as 25 tiny bite-sized Game Dungeon episodes. This is a "top video" list, but I tried to keep it interesting throughout. I would say more, but I kind of covered all the biggest points I wanted to in the video itself. While I normally like to avoid dated videos, I felt this one was a little different since I cover so many games even if someone looks at it years from now, there's plenty of good games listed here some might not know about, so it should still have good information for anyone who stumbles upon it. I also feel like this video kind of "exonerates" me from having to talk about new games in the future, since you couldn't ask for more new game coverage from me than this. If you watch this, you'll know about as much as I do. Also this was my first attempt at using a green screen. It's about as good as I can hope for given my equipment and setup. I actually ended up lowering the resolution of the background a little bit to closer match the picture quality of my camera. I'm still experimenting, but if I have to make another video where I'm standing in front of the camera talking about something, I'll definitely want to do more game backgrounds like this to make it a little more interesting visually. Anyway, I'm keeping busy, you can expect another video out this month! - - - ADHD version: See the new games Ross wants to play the most! COMMENTS
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Here's another video that I thought would be something quick to get out, but ended up ballooning into a project that took as much time as a full length Game Dungeon. In any event, I'm pretty happy with how this came out. This easily has some of the most variety of my videos; you can almost think of it as 25 tiny bite-sized Game Dungeon episodes. This is a "top video" list, but I tried to keep it interesting throughout. I would say more, but I kind of covered all the biggest points I wanted to in the video itself. While I normally like to avoid dated videos, I felt this one was a little different since I cover so many games even if someone looks at it years from now, there's plenty of good games listed here some might not know about, so it should still have good information for anyone who stumbles upon it. I also feel like this video kind of "exonerates" me from having to talk about new games in the future, since you couldn't ask for more new game coverage from me than this. If you watch this, you'll know about as much as I do. Also this was my first attempt at using a green screen. It's about as good as I can hope for given my equipment and setup. I actually ended up lowering the resolution of the background a little bit to closer match the picture quality of my camera. I'm still experimenting, but if I have to make another video where I'm standing in front of the camera talking about something, I'll definitely want to do more game backgrounds like this to make it a little more interesting visually. Anyway, I'm keeping busy, you can expect another video out this month! - - - ADHD version: See the new games Ross wants to play the most!
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Believe it or not that WAS the next game I was going to cover, but I decided we're entering spring now, I want to save that for winter, so I'm doing something else.
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This is a blog post. To read the original post, please click here » More Game Dungeon! This is another video that took WAY longer to make than I wanted it to. Believe it or not, I was originally hoping to have this video done by late January, so that should give you an idea of how far behind I am on things. The little details in this one had a way of just taking forever to complete, day after day. This is another game I knew I absolutely wanted to cover for the Game Dungeon. I was hoping to have more a "crowd pleaser" following the Freeman's Mind traffic and rather than picking a super obscure game, this is one I'm sure plenty of people are familiar with. I'm hoping to have two more videos out this month, but I doubt they'll be as involved as this one, though I'll try and keep everything entertaining to watch. In the meantime, there are still openings for more pixel art help if anyone is interested. EDIT: I meant to add that in addition to pixel artists, I'd also be interested in normal artists (or vector art) for more "awards" art for future episodes. I may be pickier about the art style for that however. COMMENTS
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More Game Dungeon! This is another video that took WAY longer to make than I wanted it to. Believe it or not, I was originally hoping to have this video done by late January, so that should give you an idea of how far behind I am on things. The little details in this one had a way of just taking forever to complete, day after day. This is another game I knew I absolutely wanted to cover for the Game Dungeon. I was hoping to have more a "crowd pleaser" following the Freeman's Mind traffic and rather than picking a super obscure game, this is one I'm sure plenty of people are familiar with. I'm hoping to have two more videos out this month, but I doubt they'll be as involved as this one, though I'll try and keep everything entertaining to watch. In the meantime, there are still openings for more pixel art help if anyone is interested. EDIT: I meant to add that in addition to pixel artists, I'd also be interested in normal artists (or vector art) for more "awards" art for future episodes. I may be pickier about the art style for that however.
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I think it's going to be Friday, this episode just keeps dragging on in terms of editing. EDIT: Hell, could even be Saturday, but it's getting quite close, depends on how much sleep I want to lose. EDIT 2: It'll definitely be Saturday, have to finish a lot of 2D graphics, the credits, and volume balancing, which always takes forever.
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I plan to have followups to all the game dungeon videos so far. I don't have any hard plans, but I'm thinking maybe April for the first round. Ha ha, yeah wow, to quote Freeman: "I'm not at that stage in my life yet" Later, I'd rather get a few more videos out first. Not a bad guess at all, though it feels closer to this
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This is just a quick update letting people know I'm alive and busy. I was SWARMED with emails after the last video, so if you haven't heard anything from me yet, there are still a bunch I need to go through. I'm behind on forum posts and Youtube messages also. If I could replicate myself, I could get a lot more done. We would function well as a team. There are a lot of promising help offers regarding the movie, progress is being made on it, just slowly. Lately I've been prioritizing the next Game Dungeon episode. I was hoping to get it out before the end of the month, but I don't know how realistic that is now. I think it's going to be between 30-40 minutes total, this one has an awful lot worth talking about. After I'm done with that, expect at least one experimental video to come up and another game dungeon afterwards. If I'm lucky there will be multiple "experiment" videos for March, but I'll just have to see what I can do. Also while I have received a few offers, there is still room for more pixel-art artists for future videos for anyone interested (though I'll want to see an example of your work). ADHD version: Ross is doing things. COMMENTS
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This is just a quick update letting people know I'm alive and busy. I was SWARMED with emails after the last video, so if you haven't heard anything from me yet, there are still a bunch I need to go through. I'm behind on forum posts and Youtube messages also. If I could replicate myself, I could get a lot more done. We would function well as a team. There are a lot of promising help offers regarding the movie, progress is being made on it, just slowly. Lately I've been prioritizing the next Game Dungeon episode. I was hoping to get it out before the end of the month, but I don't know how realistic that is now. I think it's going to be between 30-40 minutes total, this one has an awful lot worth talking about. After I'm done with that, expect at least one experimental video to come up and another game dungeon afterwards. If I'm lucky there will be multiple "experiment" videos for March, but I'll just have to see what I can do. Also while I have received a few offers, there is still room for more pixel-art artists for future video videos for anyone interested (though I'll want to see an example of your work). ADHD version: Ross is doing things.
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I already have a pre-amp capable of Phantom Power. It's an "Audiobuddy". It gives me a very clean signal, although it is WAY too sensitive with volume control in my opinion. I've done a lot with virtualdub and avisynth before, though I'm unfamiliar how to stream that straight out of Premiere. Even being able to stream from lagarith to handbrake might be acceptable. I might eventually switch to Vegas, but for now I'm at least familiar with all of Premiere's bugs and can work around it. Well this is clearly the work of a madman as he's willfully choosing to disable antialiasing. Regardless, I would argue there's a big difference between a 10 minute film and a full length movie. The closest thing I've done to it has been The Tunnel, but the movie is going to be much more work than that was (though hopefully more productive since I won't have to wrestle with Source).
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Well if I need to shout, my current mic is still pretty good, but for things like game dungeon and other videos, me having to shout is rarer, whereas it's practically a given for Freeman's Mind. While there won't be as many roles in the script, given my viewer demographics, female parts will likely have far less competition. I know man, but I have to pick something and in my mind, the movie will blow away everything else I've done, including CP and FM. This isn't just some experiment, if the movie goes the way I'll hope, I won't be able to top it, I'll just be able to hit similar quality levels onwards. Besides, I'm cool with people who leave for a long time and check back way later just to see if there's anything new. It's sort of turning into a career by accident, and ironically feels more dependable than my previous stuff like computer repair work or any number of hell jobs I've had in the past. As for the future, I have two main goals: Sustain myself and make the movie. After the movie is done, if I get enough support, maybe I could make more awesome movies / series. As for "retirement" the only thing I could absolutely see myself retiring from is animation. I'm going to go all-out on the movie because it's some of my best material, but it's a very real possibility I'd never want to animate again after it's done. Out of all the things I do to make the videos (acting, writing, editing, etc.), I like direction the most, so that's what I'd rather gravitate towards in the long term, but I'll just keep doing something regardless. I don't really see myself stopping to do creative stuff, I just would eventually want more free time down the line. Honestly, I'm going to keep this pretty tight. I'll make some sort of trailer once it starts getting close, but you shouldn't expect more and more details as time goes on. If you want a little more details, I'll give some safe ones: The environment is going to mostly "low fantasy" and not based on any specific universe. It might not hurt to think of this as sort of a "side story" in something like the Tolkein world. The characters and plot are going to have much more significance than the environment itself. I plan to have lots of comedy, but I want it to come from lots of funny situations rather than any tongue in cheek stuff. Also believe or not, the movie is inspired by a small game mod, but it hardly writes itself, I'm taking a game concept I thought was kind of amazing and turning into an adventure / actual story in itself. Well, I'm not Simon Templeman.
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The reason I haven't used twitter is I already check the forums somewhat and email, and youtube comments to a lower extent. There's already more than I can keep track of, so adding on top of that isn't really a priority. That and the vast majority of my news posts are just announcing the videos, so the format of twitter doesn't really jump out at me. I could check with Shroud of the Avatar, but my guess is companies will be much more willing to share assets AFTER production, sharing them beforehand just opens yourself up to a potential liability / leaks that they wouldn't have much incentive to do. As for volunteers, I'd be fine with more people assisting, but honestly about 80% of people who offer to help I never hear from again once I ask them to do something small first. The flake out ratio can be so high that I have to weigh the pros and cons of getting help v. doing it myself much of the time. I basically want to avoid situations where what I'm talking about will appeal to a small minority of people and I'm essentially just abusing my ability to have a sort of soapbox. Polaris Snocross was pretty close to what I'm after. You can check the post of that for what I decided to leave out of it. You can always send me a demo. I actually have someone in mind who contacted me after the Strife video that really nailed the kind of mood I was after, but this project is going to be big enough to support multiple composers for sure. I am going to be somewhat merciless on what music I include however as that has a huge impact on the atmosphere. The dictionary says either is valid. I had a thought about that before, but my main concern is I'd rather avoid having to reject work that someone worked really hard on, but wasn't to my taste. Besides, Gorilla Gong is growing as a better avenue for that sort of thing, though the view boost is still small for now. The biggest thing I think I'd like to do is make some of the episodes more thematic somehow, though that can drain a lot more time and only add a little bit to the production sometimes. I like how Angry Joe will sometimes have skits that tie in with the particular video game, but besides having limited production means, that's the sort of thing that could take up the time of 2 or more "normal" game dungeon episodes.
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All questions answered (sort of)! In addition to my first Youtube video appearance, this is an update for just about everything I have planned for 2015 and beyond. I was hoping to have this video out about 2 weeks ago, but all the little things ended up taking me a lot longer than I planned. While I tried to add some humor, this video is largely informative more than anything else. I cover so much in this video, I ended up providing bookmark links so you can jump straight to different topics (they're in the Youtube description). Anyway, I'm making no promises, but I hope to have multiple videos out for next month. I'd say more, but really this video covers just about everything (for now). ADHD version: See what Ross looks like! Ross is making more videos. LINK TO COMMENTS
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All questions answered (sort of)! In addition to my first Youtube video appearance, this is an update for just about everything I have planned for 2015 and beyond. I was hoping to have this video out about 2 weeks ago, but all the little things ended up taking me a lot longer than I planned. While I tried to add some humor, this video is largely informative more than anything else. I cover so much in this video, I ended up providing bookmark links so you can jump straight to different topics (they're in the Youtube description). Anyway, I'm making no promises, but I hope to have multiple videos out for next month. I'd say more, but really this video covers just about everything (for now). ADHD version: See what Ross looks like! Ross is making more videos. EDIT: I completely forgot to add that I'm also interested in any offers from pixel-art artists. I'd like to have more variety with the titles for Game Dungeon, so I could potentially showcase more art in the show once I figure out what I'm doing. Go ahead and email me if you're interested in this. LINK TO COMMENTS
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I should have the update on everything in a few days, I finally have the equipment to film it, but there's bunch to go over and some basic editing to do also.
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I wish Kevin Costner would spy on me sometimes. Like in Mr. Brooks?
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Not really, I think the majority of his kills are justifiable homicides in self defense. I would argue almost all are, but if you wanted to give the soldiers the complete benefit of the doubt, you would have to count every kill where a soldier has fired his weapon at him FIRST as justifiable homicide and everything else as a murder. There are iffier situations where the soldier laid a trap, but you're not sure which one. (like the pipe explosion trap). EDIT: You could go farther and argue every soldier point his gun AT Freeman could count, given his circumstances thus far.
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While I added a lot of flavor, like egomania and paranoia, my thoughts on Half-Life, Xen, etc. mostly mirror what I thought when I first played it. I feel like so many people look backwards through a lens on what Half-Life with the benefit of lots of extra information. I haven't read much additional lore, I haven't read "raising the bar", I'm going by JUST what the game gives me, and it's not all that much. How does Freeman know he's really saving the world? The scientists have been wrong before. Can he even get back? The ending is just bizarre, abrupt, anti-climactic, not some victory moment aside from killing a large creature. Evem Randomguy said before that he didn't fully understand what was going on the first time he played. That's exactly what I wanted to stick with. Well he refers to government property, implying that he already has knowlege. Besides the vibe he gives off, "g-man" is a term way older than Half-Life. There just wasn't enough time, I definitely would have said more, but I had to cherry pick what I wanted to say most given my time gaps. I had this thought from the beginning, believe it or not. I realized someone paranoid with some psychopathic tendencies might actually be able to survive that situation better than a well adjusted person. My answer to the HL2 question is complicated, that's partly why I'm saving it for the video. It's not really a yes / no thing for me, more like a combination lock.