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Ryanstraub

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  1. Any one know what the little guy or cartoon or whatever in the update chart is and or means?
  2. If you do end up continuing FM to HL2 Ross, you should create a new season in the YouTube series page.
  3. I am convinced that it's not the mystery episode, this is not an episode and watching the progress bar, this wold be done in one take and wouldn't need any sound editing, filming, and all the things on the progress bar. Yea, my mistake
  4. Hey speaking of "Mind" series, this may be the new mystery episode!
  5. *Off topic* Do you guys think Ross really moved to Poland?
  6. Thank god, I was beginning to think Ross forgot about us! I just hate how all the interviewers ask THE SAME QUESTIONS! Is it just me, or do they?
  7. "back when I had time for games", alright Ross, you gave us the tunnel. You can take a break and play some games now.
  8. HOW LONG HAVE WE BEEN WAITING FOR THIS?
  9. I've literally been siting here ALL DAY staring at Machinima YouTube page hoping it would go up. POST IT FOR GOD SAKE!
  10. OMG 4 days and counting now, this is retarded!
  11. Thats not a security risk is it? Well, whatever. here it is ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\jediryan209\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\jediryan209\half-life 2 episode two\ep2" "C:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.vmf" Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\jediryan209\half-life 2 episode two\ep2\materials Loading C:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.vmf ***need to set $abovewater for material dev/dev_water2_cheap ***need to set $abovewater for material dev/dev_water2_cheap Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\jediryan209\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (1024, 1024, 32) env_cubemap pointing at deleted brushside near (1024, 1024, 32) env_cubemap pointing at deleted brushside near (1024, 1024, 32) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity light (640.00 -4992.00 -1801.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_07*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_07*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (128484 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 808 texinfos to 409 Reduced 99 texdatas to 75 (4834 bytes to 3855) Writing C:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.bsp 3 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\jediryan209\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\jediryan209\half-life 2 episode two\ep2" "C:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5" Valve Software - vvis.exe (Jul 7 2010) 4 threads reading c:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.bsp reading c:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.prt LoadPortals: couldn't read c:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.prt ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\jediryan209\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\jediryan209\half-life 2 episode two\ep2" "C:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.45 seconds) 6335 faces 29248218 square feet [4211743488.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 573 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (231) Build Patch/Sample Hash Table(s).....Done<0.0890 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (108) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 50/1024 2400/49152 ( 4.9%) brushes 336/8192 4032/98304 ( 4.1%) brushsides 2083/65536 16664/524288 ( 3.2%) planes 1626/65536 32520/1310720 ( 2.5%) vertexes 9464/65536 113568/786432 (14.4%) nodes 6633/65536 212256/2097152 (10.1%) texinfos 409/12288 29448/884736 ( 3.3%) texdata 75/2048 2400/65536 ( 3.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6335/65536 354760/3670016 ( 9.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1054/65536 59024/3670016 ( 1.6%) leaves 6684/65536 213888/2097152 (10.2%) leaffaces 7005/65536 14010/131072 (10.7%) leafbrushes 2688/65536 5376/131072 ( 4.1%) areas 8/256 64/2048 ( 3.1%) surfedges 31177/512000 124708/2048000 ( 6.1%) edges 16923/256000 67692/1024000 ( 6.6%) LDR worldlights 573/8192 50424/720896 ( 7.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 342/32768 3420/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5097/65536 10194/131072 ( 7.8%) cubemapsamples 15/1024 240/16384 ( 1.5%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4913032/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 125569/393216 (31.9%) LDR ambient table 6684/65536 26736/262144 (10.2%) HDR ambient table 6684/65536 26736/262144 (10.2%) LDR leaf ambient 37054/65536 1037512/1835008 (56.5%) HDR leaf ambient 6684/65536 187152/1835008 (10.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1852 ( 0.1%) pakfile [variable] 1413040/0 ( 0.0%) physics [variable] 128484/4194304 ( 3.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 14296 Writing c:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.bsp 5 minutes, 42 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\my maps\gm_flatgrass_caves_beta5\gm_flatgrass_caves_beta5.bsp" "c:\program files (x86)\steam\steamapps\jediryan209\half-life 2 episode two\ep2\maps\gm_flatgrass_caves_beta5.bsp"
  12. That sounds fun. I have a few spare cats we could catapult at their headquarters. Make sure you make them VERY fat so they make a bigger impact upon contact.
  13. I'm getting my crowbar. See if you can bring ambassador pineapple. Meet you there. Okay good, theres a pretty big black market over here in LA, we can stop there and get him.
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