Jump to content

BTGBullseye

Member
  • Posts

    19,552
  • Joined

  • Last visited

Posts posted by BTGBullseye

  1. Not saying they're doing this but the bullet could be a particle projected along the line of the raycast. Only way to really check that would be to do the timescale thing and check if damage is being applied even when the bullet is still on it's way to the player.

    I've checked numerous times... It does not damage until the projectile hits.

     

    Hitscan only wins out over physical projectiles in a highly specific, low framerate scenario where a bullet going too fast will update it's position in large gaps and risk skipping over the player completely. That can be avoided by drawing a line between it's current position and last frame position but if you're in a low framerate that's probably stupid because that's further system intensive. But even in that scenario the bullet would have to be going fast enough that you may as WELL be using hitscan. In the end it's all about how much effort the coder wants to put into it really.

    The way HL2 does its (non-crossbow) projectiles is a kind of hybrid projectile/hitscan. It uses mathematics to determine the distance the bullet has traveled along the hitscan path, and unless you're in the path when the projectile is supposed to hit, it doesn't do any damage. It also renders a projectile, and updates its position based on the mathematics.

  2. I hope you remember the training videos!

    wmgXNBCLVT4

    +1

     

    OT: Kinda pissed that someone has removed a lot of edits I made on the CombineOverWiki since I have no idea why.

    Could be a troll... Happens to every Wiki.

     

    Feeling strange...

  3. I have several personal boycotts going... One is against the majority of the big name Hollywood studios. (one of the many reasons I am a Pirate)

     

    Horrible game/software companies I also boycott. (like I did with Microsoft as soon as they 'released' W10 without removing the keylogger they said wasn't going to be in the release version) Good ones, I find ways to fund. I refuse to purchase products advertised online, if the advertisement is intrusive.

     

    Personal boycotts do a LOT when you look at it from a business perspective. They cause a significantly bad reputation, and spread in an uncontrollable fashion. (word of mouth)

  4. These enemies have hitscan weapons, so you can't dodge their bullets.

    I'll take you on when it comes to this... Take an unmodded game, and use console commands to put the timescale to 10% of normal, and you'll see all those bullets traveling, and you'll be able to dodge most of them.

     

    HL2 did extremely well in their representation of the firearms, the bullets move at least semi-realistically. (every bullet is a projectile, and they move very fast) The ONLY hitscan weapons in the game are lasers, everything else is a projectile. (despite several 'sources' saying otherwise)

  5. Why did you ignore the H.E.V and health dispensers in Freeman's mind?

    He already covered this for the most part... He treated the HEV suit like it was bulletproof, so it didn't need the power from the HEV chargers. This also effectively removed the need for the health stations because his only injury throughout the entire series was a bullet grazing his ear.

×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.