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BTGBullseye

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Everything posted by BTGBullseye

  1. Post the link inside spoilers... NSFW is only 'bad' if someone's at work, or underage. ('bad' is a questionable word for it though) Links are legally protected, as long as you don't put it in IMG tags. (part of why Torrent sites are so hard to get rid of on the legal side of things, they don't actually host any illegal content)
  2. I refuse to take meds for my ADHD... My parents tried it exactly once. I don't remember the day, and my parents won't talk about it. (that's enough reason for me)
  3. Yeah, we all know you want to be the one to do the spanking.
  4. http://www.thetruthaboutguns.com/ttag-reviews/
  5. Caffeine free Coke.
  6. Didn't you do that a week or two ago? Sounds like you're probly going to start resenting them both, or grow apart from either/both if that's what happens regularly right now. OT: Tired, yet not to the point where I will be able to sleep.
  7. As I said, they are just there for consideration... Also, are you saying that actual medical cases that show these actual injury patterns are wrong? (some of his understanding of firearm physics is obviously off, but that doesn't make the cases cease to be real) It used to be an image for comparing penetration of various rounds after passing through a single interior wall. Here are some other links to the images I was wanting you to look at: https://www.ar15.com/ammo/project/Self_Defense_Ammo_FAQ/DocGKRData/WoundProfilesAfterWallBarrier.jpg http://i710.photobucket.com/albums/ww103/aplorton/mil_rifle_wounds.jpg http://i459.photobucket.com/albums/qq319/DocGKR/WWII.jpg http://i459.photobucket.com/albums/qq319/DocGKR/RussianWP.jpg http://i59.photobucket.com/albums/g299/355sigfan/bullets/308WPcomparison.jpg https://img818.imageshack.us/img818/7168/identicalke.jpg http://i459.photobucket.com/albums/qq319/DocGKR/SMKvariability.jpg And this one for test #1 and #3 concerning denim... http://www.thetruthaboutguns.com/2014/02/daniel-zimmerman/g2-researchs-rip-ammo-ballistic-testing-phase-two/ Last I checked it was 0-9, but it might require modded binaries for it to show in the HUD. I might be able to find a few other models... I know there's several you could use from the SMOD mod. At 0.15-0.25 seconds, almost nobody is going to see, much less be able to make use of that stagger. If it was 1.5-2.5, then maybe. Example: Test your reaction time using this, and tell me you can get down to 0.15 seconds reaction. (if you're scoring 15 or under, you're at that timing) http://reflextest.net/reaction/clock.htm Please consider this for all other reaction time events as well. Sounds good apart from the reaction timing. (you'd have to score under 10 at the link I provided) Sounds good apart from the reaction timing. (you'd have to score under 10 at the link I provided) Sounds good apart from the reaction timing. (you'd have to score under 10 at the link I provided) Sounds good apart from the reaction timing and damage. (you'd have to score under 20 at the link I provided) Honestly, a bladed weapon that weighs about the same, doing significantly lower base damage than a baseball bat? (10 would be a better damage value IMO for the quick, and 15-18 for the stab) I theoretically could make the model myself for you, but for some reason all 3D modeling programs have as complex of controls as possible, even to the point of intentionally making it difficult to use. (if you know of one that isn't that way, let me know) Sounds good apart from the reaction timing. (you'd have to score under 5 at the link I provided) You might also want to look into using a hatchet with about 65-70% damage of this. (it would also make more sense as a concealable weapon) Can't find anything significantly wrong, apart from excessively low damage. Seriously, this is more in the .22lr range for damage when compared to the melee weapons, which should probly be your first weapon instead of a 9mm. (you can use the same models for a .22lr version, as there are plenty of lookalikes in .22lr, unless you're thinking that that round is completely gone in your timeline) You might also want to consider a .40 cal for this slot, (you can use the same model, as they make a .40 S&W version) as the government is the only reason the round exists, (FBI uses it exclusively for sidearms) and you said the gov't is placing the regulations for the rounds. Actually, unless it's using a wavelength outside of the visible spectrum, (you would need to have a pulse of significant duration, probly no less than ¼ of a second in order to heat the area sufficiently to do any damage) it would definitely be visible. You also wouldn't have any form of splash damage. Now if you want splash damage, try for a particle beam. (it could have particulate energy splash damage from deflected particles) It's easier to miniaturize, easier to make, more powerful than an equivalently powered laser, and would likely be far closer to the weapon you envisage. Also, you can use anything as a decent placeholder for it... Maybe try the AR2 model, scaled down. (you can even see a laser weapon usage of it in SMOD) Overall this is a major downgrade (apart from accuracy) from the 9mm you had as your first weapon. Why would anyone want to use this when they have that? http://www.thetruthaboutguns.com/2012/01/ralph/gun-review-magnum-research-iwi-desert-eagle-mark-xix-50ae/ Essentially what it says in there is that the way you hold the gun (a bit like limp-wristing a blowback pistol) is the culprit, not the gun, when it comes to FTF issues. It also says that this should be if not the, then very close to the most accurate pistol in the game. One of the other things it says is that it will definitely be the most powerful semi-auto handgun in the game by a very large margin. (not the measly 4 damage you currently have) It would still be very difficult for the 14 year old to handle it until he/she got used to it. (you could make it a part of a perk for forearm strength that not only does it make it easier to recover from recoil for other weapons, but able to handle this one without receiving damage) This weapon should have about 5% higher damage than the DE, not less, and and accuracy on-par with the DE. (aka, nearly perfect accuracy at up to 50 yds) It should also have slightly lower recoil. Taser shouldn't have any resistances unless the armor contains metal. (like the chainmail you mentioned) Provided the base armor doesn't, (or plates) it should always have full effect. If it does, it should have no effect. Also, the 'heavy clothing' armor should be immune if the prongs hit the duster, as it will stop them from reaching the skin. You just mean a more powerful single-hand energy weapon, correct? More damage, or more damage and penetration? What? Other than overall weapon damage issues that I have mentioned, it seems good. (including the slight increase in damage from the 9mm pistol, accounting for the increased barrel length) The default ammo for this weapon is AP, and it is not as weak as you seem to think it is. 4 damage with high penetration would be more appropriate. As with other, I question your decision of penetration and damage. I would think 7 damage and medium penetration to be more accurate. Might want to take a look at the models from the Eternal Silence mod. (they're pretty futuristic looking) I still take issue with your damage and penetration estimates. (I would think 6 damage and low penetration would be more accurate) Also, is your 'very low' accuracy a 10° cone spread, (a conservatively wide estimate) or is it that the point where your reticle is pointed at isn't where the center of the pattern is going to be? See previous for suggestions on damage & penetration. Would probly be better to use the DAO-12 (Armsel Striker) for the shotgun, if you aren't going to go full-auto or short-barrel. (and look at the penetration images I linked as well, it should probly only be low penetration) Since it is (by design) a shorter barrel shotgun, I would suggest very low penetration, and 5 damage. Also, a significantly wider cone of fire. (all coach guns I've seen had a 15-20° cone) I would say 8 damage personally... I suggest exact same stats as the M4, except semi-auto only. (that is what it is anyways) I'd say 15-20 damage from this. (1-2 shots should take out anything that doesn't have plate armor) Same suggestion as mentioned with the FAL. You could also put an SVD here... (the model and everything is in the SMOD mod) Adding a scope is easy, (https://developer.valvesoftware.com/wiki/Adding_a_Scope%20%20https://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope) removing one from a model is hard... You can also use the former method to add iron sights mode to any weapon if they are included on the model. It's even usable as a third sighting mode, it's been done in SMOD, and I've previously used models from the Eternal Silence mod in SMOD with added iron sights. (I made the mod of the mod myself, all it took was 7 altered lines in a single text file to change to the models, sounds, and ammo to the ES mod's weapons instead of the original AR2, and an extra 2 lines to line up the iron sights) You can include it, you just need to find a placeholder model until you can find a permanent model. Don't leave weapons out simply because you can't find a model for them yet, or modifications to weapons because you think it needs models you haven't found yet. (I'm sure I could muddle my way through a modeling program enough to chop the sights off stuff for you to have sights and no sights) You can also do many different ammo types without issue using copy+paste and changing a couple variables variables. (for those weapons that have multiple ammo types for the same model, like the Glocks and the DE, or even the FAL and AR-15 [turning it into the AR-10]) Final recommendation: Consider building your mod on the foundation of SMOD. (as it already has many changes of the likes you seem to be desiring)
  8. I always feel sorry for turrets when I knock them over... Even more so for the turrets that fail inspection.
  9. The reason DayZ was popular was because it was a mod for many years before it became standalone. The reason Minecraft was popular was because it was the first of its kind, and was free until it left beta. Both weren't really Early Access.
  10. Ok, most of those edits helped a lot... I would've had a longer post initially, but I had places to see and people to do... (...wait... That ain't quite right...) First, once I knew what you meant considering the two clothing levels, it makes a lot more sense about your damage resistances. However, there are many different densities of denim... One is the standard denim jeans style denim, (a medium density) another is designer-style soft denim, (very light, on par with thick t-shirt material for protection) and yet another is heavy denim. (very dense, probably the material you're talking about, can significantly reduce damage by a large variety of weapons) It's also good to know that it's actually a duster instead of a trench coat. (makes a HUGE difference in the resistance it has on projectiles) You might want to consider the content in this video when looking at the damage values you're going to use in your mod... https://youtu.be/tku8YI68-JA?t=43s Also, some resources that you should look at for the light armor and penetration in general... http://www.policemag.com/channel/patrol/articles/2009/07/30-things-you-need-to-know-about-body-armor.aspx http://forums.1911forum.com/showthread.php?p=391313 http://www.usacarry.com/forums/general-firearm-discussion/27823-45-vs-body-armor.html https://dl.boxcloud.com/bc/4/346f24a1db3577e04e03ee5d3b9ebfac/S_JNDBp-f6owoVYyi6vcPTTh-p21giX_iaR1eeG9nnYLRWXd79zuQ8gVCymgti48oxwHqt1_5F2tlkZcgTF-nha-jvUa0hilDCR66UMWWlY1wx9ZOpbCos4R_5TRblSKqUfSBrIhDd05xpYeeoyg_pqOOqRt2Ch7i9o4DLJNt39bf4nRV856upudfgwcLtqtWeGAwOdEkOk_F4xcTs2WCaIA5yS_RQn4MHbsBaE44nHNkSH9n4ix2hQeLpowg3tb4_3C9jvJgjBGRzJ6MhmZixhi8cplgO-UX1h1qSVYmEZLefdOgJzL76tiyE9g44eJTEZVQhtGgosUD2Ne33W1f4j5VujGcpSh3jA9argPwXW8bFCM_Sok3bqdR4Iz2VxJl20PzF_gXV--oQPsVMdLHlhtvDSCLugzdyMbKbXEnqkW5D3JMsyO_zBBM5sOFnThp6xjVQNgv-ri1HV2tuRcxncFEjeWVlJIBsSojTI4DIRvzkm9BxA9Pk3kRqXGdlmGfsfFvBwKajn3jhdQsBACkugpE5tmrCxxd0U_9r3P2gKtefLrbU2oRlzQBddekg_hrKn6OGPNRD-moxCecG6eLdWhpzTCdYbMdpkJu0fYyE9fC2-jR4SvrRMD4jGvajTFshJHgu6G5jBlH2-4apB5o-g3O3TvXdz6E7vRBix44cGHb7KHiNtmYi2BN2O68cz2zV31dKGvJ6m0jslv5FGR7ELdOEY9hLhpl1umVaLme5hDRM28JGbCsyDq27ielMxO-gLdPu8iEEkaZUUjZEGd3aHaQGDXnDMAsw08fJ-LyvZiK7_D3Y22lKAI4IglLcoStQl58Vgjh3Gbld9NJQ-ZcxcTu4tZsS3SRlbtaNHq7P4NWelihIO8n7j5DIeSi9_rpy7demhlXBvjkjhayQsK2THDUwJRGw-62g5LH_yEXN7MfqeLAaH-mOv4t7o82SKCe6tFkVMBVgk5fD5QVTTFWKus79DIyuT7f_gNN0J4cyGapuShSdS7C2PjFrOeioPMF7UGbfmck3F1okmcEa0XE6W9yhRZbqcN-hIRFEyCL6eBKLsMTeyM9fbtSmI7jVLHugvfr-Gm9E5guheohIDWSqmzyHxtxDJnZgwpNZQvKQeT_XLesYiu3eMUH2sAncAq3E3RKW_eyxhSBsvbCWYlplI1Vkl3A546Or9owjJro9jzq5rwkcKANzxHd-mJ_RiuFapE38ghyFUOZwxjJr3WIjIrxnhGBSpWbHLxCfbcyhaAceGS376gSMPGUCHSTgbSIe3wxlXnmeU./ Have to go to bed now, or I'd link more... I'll probly post again later.
  11. It's been on my wishlist since October, but the reason it isn't well known is because it is still only Early Access... That means it hasn't been fully released yet. If it WASN'T obscure prior to release, then I would be surprised.
  12. Destroyed NYC. The Avengers.
  13. Deciding which game I should play.
  14. Sounds like you were dreaming of being a cat...
  15. Aesthetically, they work pretty good... As for the HD models I was mentioning, I consider the CP armor in the Cinematic Mod to be quite good. (say what you want about the mod itself, but the CP/combine models were awesome)
  16. Is a comedy that's directed by Mel Brooks. Young Frankenstein.
  17. AHHHHHHHHHHHHHHH!!!!!!!
  18. Not bad... Now you need to do more. Not even close. I used to know someone that said almost exactly that.
  19. If nobody's going to say anything, then will someone shut him up?
  20. It's remarkably easy to make a modded weapon system in Source; you just make additional weapons. You can actually have hundreds of different ones, all with the same name, and inventory slot in-game with no issue. What you'd have to do is have the character's weapons removed, and then added back when they purchase from the store. (the first weapon inserted in the slot takes precedence over any other weapons encountered for the slot) Just have a slot for each type of ammo or whatever, and you're good to go. They're good resources. Might want to look into getting HD versions of some of the models though, if possible. Might I suggest no more than 5% resist for buckshot and 10% for animal attacks? 20% is unrealistic in the extreme for buck resistance from light clothing, as 00 buck (what you supposedly normally see in games) can go through mild steel plate (up to 3/16") at 15 yds with killing force on the other side IRL. Side note, for shotguns, make sure whatever type of ammo you're choosing has the same number of pellets, penetration, and spread as the real stuff. (#000 buck usually has 6 pellets, #00 has 8, and #0 gets 9, and so on) I personally would like to see games use #4 buck for the ammo, as it uses .24" pellets, and there are 21 of them in each shot. (plus the performance is much closer to what you see portrayed in most games that show 6-8 pellet impacts per shot) Also, please include flechette/dart rounds for the shotguns if possible. (50% improved penetration, 30% reduced damage) Going back to RL performance of shotguns, I would suggest for anything that isn't designed to be armor be reduced in resistance to them. For heavy clothing 20% is a better range IMO. (same for pistols and SMGs) The fragments from grenades are usually small needle-like chunks of steel, flying at between 2x-5x the speed of sound... If you're within the blast radius, nothing but plate (which should protect completely, and receive little or no damage at all to the plate itself) is going to protect you by more than 10%. (I would suggest making that a standard across all the armors, and remove any fragment resistance from mere clothing) Unless that hat is made from half-thickness kevlar plate, it shouldn't resist anywhere near that much damage... I'd say 2% is more accurate until you're using a helmet. (also, armor points from the hat, but not anything else?) See previous about buckshot and fragmentary weapon recommendations. (this includes the pipe-bombs) I would also suggest that unless it has plate, kevlar fabric armor (the norm for light armor) won't do anything to protect against an axe or hatchet IRL. (unless it's being swung very slowly) See previous about buckshot and fragmentary weapon recommendations. (this includes the pipe-bombs) Additional, unless there's plates, any form of soft armor is incapable of fully preventing all damage caused by pistols/SMGs. True, it could be a 95-99% reduction, but unless it's going against a .22 short, you're going to have some bruising or welts. For larger calibers, (.45 ACP, .50 AE, .45 long colt, etc.) broken bones and internal bleeding are not only possible, but likely. See previous about buckshot, fragmentary weapon, and pistol/SMG recommendations. (this includes the pipe-bombs) Your numbers for caliber resistances are way off, as a 7.62 will always hit harder than a 5.56... Even plate will only survive a few (3-4) direct hits from a standard 7.62 NATO, but can do a dozen or more from 5.56 NATO. It's more about the mass than it is the diameter when you're talking about armor penetration, and a 7.62 usually has 3x-4x the mass of a 5.56, and travels around the same velocity. ______________________________________________________________ What do you think?
  21. Did someone say something?
  22. Logitech headsets are very decent for consumer-grade products. I use their mice exclusively, with good reason. (got a G700, and it took a few dozen hits through a backpack from 20-50 lb steel wedges from welding class, and one direct hit from a red hot plate, all with no damage) I have, have had successful suicides, and even attempted it myself once... (couldn't find the ammo, or I would never have been a part of this forum) There's really nothing that can be done by anyone except those that are directly affected, except to let them know that you're there if they need someone. I think Seattleite knows we're always here for him... If not, he's blind. It's about the pending doom of the unnamed species that is about to go extinct... Of course it will affect nothing in everyday lives, but it's good to feel its passing in such a profound way.
  23. Can you imagine if they all just came back one day and started acting like they never left? Yes, it would be epic, and we would fit right in. Don't tell them!!! lol OT: Eating, doing laundry, and watching Daredevil.
  24. Has someone who can speak with an English accent. Robin Hood Men in Tights.
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