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BTGBullseye

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Posts posted by BTGBullseye

  1. 4 hours ago, Sav said:

    I thought people liked those games. Are you talking about generals 1 and Red alert 1? I can see how people might not like them. They are somewhat outdated, but hey there are tools like OpenRA that fixes any problems with resolution and controls.

    People liked them a lot, right up until EA ate Westwood, and now people don't want to like them anymore... Why is anyone's guess.

     

    Generals 1 was quite good for what it was. Easily moddable too. So was Zero Hour. (for which I had a mod turning the Laser General into more than just a regular USA general with a couple extra lasers)

  2. On 9/6/2019 at 1:17 AM, Steve the Pocket said:

    Finally, they show actual real-time ripples being created when water is shot. I... wasn't aware the Source engine could even do that and now I'm wondering how. And why no subsequent games, even single-player ones, have had that feature. Maybe it was patched out for being glitchy and unreliable?

    It was available in the original version of HL2 as well... Never understood why they removed it until I played a mod that allowed me to make custom grenades, and overwhelm the physics engine with the number of physics entities. Physics ripples reduced the maximum physics entities to somewhere around half.

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  4. 23 hours ago, Psychotic Ninja said:

     

    No cheats, exploits. No amplified physics. It's done on a modded HL that allows you to play the levels in reverse.

    You can literally watch the 250 point health bar go to 0 several times, then hit additional damage and still keep going, and you think it's not cheating? What about picking up 8 sets of 2 grenade rounds from a single corpse? (he does that several times as well)

    21 hours ago, Annie said:

    That's just normal half-life physics, though.

    No, it really isn't. Self-damage from explosions are about 2/3 as effective as displayed. Don't even get me started on the bunnyhopping.

  5. On 9/3/2019 at 1:40 AM, BurningSheep said:

    "Universe at War" is by the same developer, but I have to yet try that one.

    The developer is Petroglyph, the core guys from Westwood Studios, the same ones that made Command & Conquer and Star Wars: Empire At War.

  6. 21 hours ago, RaTcHeT302 said:

    NVIDIA: We can make a bunch of rocks think, but making a buncha pixels not look like a blurry mess? no no no that's future technology guys, we can't do that - hey now check out this real time raytracing, YEAH

    Even their raytracing is a myth... AMD cards can do it too, if it's not coded specifically to prevent AMD from running it. It's just like the PhysX stuff.

  7. Minecraft with the PTGI (raytracing) shaders... On an entirely AMD system...

     

    Quite good for visuals, and the first few hours were without anything noticeably wrong, partly because I was really tired. After a little extra time I figured out the lanterns do not raytrace if they are attached to iron bars, and bonfires cause the blocks on which they reside to become the light emitters as well. (basically the same problem for all light sources) Also, it doesn't reflect the sun/moon for me for some reason.

     

    Overall, highly recommended to wait for a release version, then everyone with at least an RX 580 should use this pretty exclusively.

  8. On 8/26/2019 at 9:10 AM, BTGBullseye said:

    I'd give it a try... I wouldn't pay for it though. (I wouldn't pay for Minecraft either though)

    Ok, so I obtained the E9 version of the shader pack, and am running it in Minecraft now. (over 3 hours, and no glitches whatsoever) At maximum possible settings for everything, including a 512x texture pack, I average 50 FPS using an overclocked RX 5700 XT. At default settings for the shaders, I never drop below 60FPS. This is not far off from what an RTX 2070 Super will get at equivalent settings.

  9. Final update. (I hope)

     

    https://www.userbenchmark.com/UserRun/19569661

     

    Replaced my GPU's thermal pads with Prolimatech PK-3 thermal paste. Took the temps down so far I was able to overclock it, and undervolt a lot less. Gained a lot of performance from the, which puts my GPU in the top 3% of 5700 XT GPUs. It's currently on par with the top-end of the overclocked RTX 2070 Super benchmarks. (on par with the RTX 2080's average, and the bottom end of the 2080 Ti benches)

  10. 2 hours ago, Psychotic Ninja said:

    What's worse is the game is rated E/Pegi 3+.

    Indeed... Quite the world we live in when it's not "gambling" if you're paying money for packs of random cards instead of money.

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