Jump to content

Blightmare

Member
  • Posts

    9,624
  • Joined

  • Last visited

Posts posted by Blightmare

  1. Every week I come into the photoshop class confident in my work and leave feeling like I fucked up. But I guess I wouldn't really be learning if even the tiniest of mistakes wasn't pointed out.

     

    At least he shows me how to fix the problems. :D

  2. Well the huntsman has it's own upside as well. In exchange for instant kill damage, It charges much faster and has a drastically increased base damage. Full charging the huntsman will drop any full hp light/medium-light class into the red, allowing you or a team member to easily finish him off. not only that but tapping the fire button and getting a head shot kills half the classes giving them yet another edge. It's only fair that there should be things they can't take out, that being an overhealed heavy. I think that's a fair price to pay for increased base damage and increased mobility while fighting.

  3. Fully charged headshots won't take down an overhealed heavy, for one thing. I usually go with the huntsman, so managing to first hit the medic, which is usually running all over the place behind the heavy, wait for the heavy's overhealing to go down, THEN kill the heavy is near impossible.

    You must admit that Heavy's health is wayyy too high. It's double that of most other classes, and the fact that the amount of overhealing is proportional is just ridiculous. So many times I've made perfect headshots on heavies that do 375~ damage, and still don't get the kill. The fully charged headshot from the beginning of tf2 was designed to be an instant kill, like a backstab. The fact that logistically, Heavies have this overhealing backdoor, I get the feeling was unintentional. No other class has the ability to withstand that kind of exacting instant damage outside of uber, and the Heavy shouldn't be an exception to balance.

     

    For the heavy to be a balanced class with that high a health bar, his weapons would need to be much weaker. For one thing, when a heavy gets a random crit cycle over two seconds, two or three hits alone is enough to take down many classes. This is enough to actually get very long range kills just from the sheer number of bullets.

    I have sooo many gripes with how OP heavies are, but yeah, they definitely definitely are. Whenever I play on Heavy, I feel like I flipped a switch in TF2 to set the game to Easy mode. You don't have to aim. You don't have to worry about your health. You get showered in damage that in a fair game would kill any player, then just eat a sandwich, call for a medic, get overhealed with a backup uber so that you're essentially invulnerable. it's absolutely ridiculous.

     

    A fully charged headshot from the sniper rifle is 450 damage. exactly how much HP the heavy has overhealed. the machina full charge does 518 damage, which is more than enough to kill an over healed heavy. Full charged headshots STILL kill everything in 1 hit. and don't try to convince me otherwise considering I just got back from a match trying out the Bazaar Bargain and taking out the heavies and THEN the medic. I have the damage meter enabled to show how much I'm doing so I know.

     

    as for heavies not needing to worry? have you seen a heavy try to just go crazy out on his own in a group of enemies? he doesn't last very long. And even if you give him a medic, if he's an idiot, he'll just die a little slower and maybe take out someone. kritzkrieg + sticky spam is one of the better(actually one of the best) counters I've seen because the heavies medic won't last very long at all against that and the heavy will go down in 2-3 blasts.

  4. that's the main fear device; your character can't find back. he can only cower and run.

    To me that's just annoying. It's not really scary, just irritating.

     

    Having a weapon would totally ruin the atmosphere of the game, unless they had something like Penumbra's shitty melee system which is more annoying and needless than useful.

    Well the reason they made it so hard to use is so people don't start using it as a crutch.

     

    You can good enough with it right now to take on most enemies 1 on 1 but you're screwed if there's more.

     

    If anything, giving me a weapon makes me feel more comfortable because it gives me the option to deal with my problems on the spot. where as in amnesia/penumbra, getting spotted and knowing to run like hell is half of what makes my heart race.

×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.