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Blightmare

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Posts posted by Blightmare

  1. Battlefield 4.

     

     

    Nothing quite like kicking the server's collective ass as an attack chopper copilot only to have the pilot himself get mad at me because I wasn't shooting his targets and his alone.

     

    Ignoring the 25 kills I got, 15-20 of which were players on a point which allowed us to take said points. Or the jet pilot snipe as he flew below us. Or the 2 failed attempts by the opponents to counter us with their own attack choppers. Nope. I was bad because I didn't bow to his every whim.

     

    Kinda makes you wonder why he even plays online if he can't handle the fact that people play their own way.

     

  2. The way HL2 does its (non-crossbow) projectiles is a kind of hybrid projectile/hitscan. It uses mathematics to determine the distance the bullet has traveled along the hitscan path, and unless you're in the path when the projectile is supposed to hit, it doesn't do any damage. It also renders a projectile, and updates its position based on the mathematics.

    I'm trying to think why they would even do that. If this is true then they overcomplicated a rather simple method by using both setups to do what basically a rendered projectile would do by itself. With a rendered projectile, all the math and collision checks are done on the projectile itself (whatever method they use to move the projectile, collision checks, physics if any, even trailing particle effects) I want to think it was a sign of the times but it's basically what they did for the crossbow anyways so... idunno. Maybe I'm missing something but that just sounds like bad practice.

  3. Not saying they're doing this but the bullet could be a particle projected along the line of the raycast. Only way to really check that would be to do the timescale thing and check if damage is being applied even when the bullet is still on it's way to the player.

     

    Hitscan only wins out over physical projectiles in a highly specific, low framerate scenario where a bullet going too fast will update it's position in large gaps and risk skipping over the player completely. That can be avoided by drawing a line between it's current position and last frame position but if you're in a low framerate that's probably stupid because that's further system intensive. But even in that scenario the bullet would have to be going fast enough that you may as WELL be using hitscan. In the end it's all about how much effort the coder wants to put into it really.

  4. Battlefield 4

     

    Honestly, this game is miles more fun without vehicles. That being said when I got stuck 3 times against a team where the only people who were rank 140 were on the other team and all camping in vehicles so you couldn't even get near them, I decided it was time to quit.

     

    If you can't play without letting the other team play, don't play online.

  5. Jittery and sick.

     

    I made the mistake of having a rather large cup of coffee on an empty stomach during Batman v Superman and my hands are shaking so bad right now it's hard to type. Should NOT have done that.

  6. Mostly television, yes. In the past he's been in a few movies (Independence Day, Men in Black, Anaconda) but you only ever see his arm or the back of his out of focus head. I still think his funniest role was getting to be a body double for Jon Voight's legs in Anaconda. XD

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