Jump to content

Axeldeath

Member
  • Posts

    4,790
  • Joined

  • Last visited

Posts posted by Axeldeath

  1. I've done a sketch of the face as I interpreted the description, I haven't done the body though because I still can't quite imagine what Ross is describing.

     

    [attachment=0]Sketch_Face1.jpg[/attachment]

     

    I wish I could afford some proper art supplies, my wrist gets so sore using my crappy 3cm HB pencil >_<

  2. So far I've got this-

     

    Organs at core, muscular appendages with hand-like grippers, inner ear (devolved?) this would allow for extremely good mobility.

     

    Basically it would look like a (jointed?) octopus rotated on an axis or two with hands. Can't quite understand some of the words through the heavy breathing.

  3. Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM sucks ass Ubisoft DRM

  4. Too fast for YOU to accurately aim. Seriously, it seems like you've tried a console controller for five minutes and written it off as unusable. Getting good with an analog stick takes time, but it certainly can be done. I managed to beat Uncharted 2 on crushing by using maximized sensitivity. It becomes second nature, just like a mouse does.

     

    I've been playing on consoles since I was 6, KB & M are far more accurate. The only reason it can feel more accurate on consoles is because of the auto-aim.

     

    Uncharted 2, my example above, uses no auto aim on anything but very easy difficulty. Really when an analog stick has sensitivity high enough, and the player skilled enough, the mouse and keyboard are doing pretty much the exact same thing.

    There's also the fact that third person games benefit from the smoother camera controls of an analog stick, not to mention the fact that analog strafing is obviously superior.

     

    Ever heard of Shadowrun? It was a Xbox and PC game that allowed console gamers and PC gamers to play against each other. The only way they could get the game to be competitive between PC and Xbox gamers was to nerf the PC mouse control scheme in an effort to balance the playing field between Analog and Mouse users, not only that but they had to give the console players aim assist.

    KB & M is far more accurate, there is no doubt about that. Regarding your arguement that TPS games have smoother controls on a console- actually good TPS game usually have mouse smoothing which makes the game's camera decelerate slightly after moving it so it slows to a halt.

    All that is beside the point though because all you have to do is plug a controller into your PC and the controls function exactly the same as a console game.

  5. Too fast for YOU to accurately aim. Seriously, it seems like you've tried a console controller for five minutes and written it off as unusable. Getting good with an analog stick takes time, but it certainly can be done. I managed to beat Uncharted 2 on crushing by using maximized sensitivity. It becomes second nature, just like a mouse does.

     

    I've been playing on consoles since I was 6, KB & M are far more accurate. The only reason it can feel more accurate on consoles is because of the auto-aim.

×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.