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Axeldeath

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Posts posted by Axeldeath

  1. For example, the shooter as we know it allows you to get shots several times and eventually walk it off, be it through regenerating health or a medkit. What if games started using realistic consequences for injury? Like, getting hit in the leg would be a massive blow to your movement speed and rapidly drain your overall health from bleeding, getting hit in the arm would possibly limit your use of guns to a sidearm in the other hand, and getting hit in the chest or head would be a one hit kill. It would completely change the way a shooter is played. Gameplay would no longer be about jumping out of cover and spraying fire, It would be about precise, tactical use of cover and distraction. Like, using part of your team for covering fire, while a strike force flanks the enemy.

     

    Many mods already do this on PC, only the very hardcore enjoy it. I could perhaps see something like the ARMA series having a hardcore mode similar to what you suggest though. Also-

     

    Like, using part of your team for covering fire, while a strike force flanks the enemy.

     

    You've played games online so you should know that this would never work in a pub.

  2. I never said more of the same in a sequel is a bad thing, take a look at the change from Fallout 1 to Fallout 2. Exact same mechanics, exact same graphics and the exact same gameplay as Fallout 1. But a way bigger world, way more content and innovations with the mechanics they already had.

     

    Contrast this to the change from MW2 --> BO --> MW3. Same MP with a few extra game modes, another "story" with the exact same length as the others, a few extra maps and the removal of older maps to be sold as $15 DLC later in the year. Unless you buy the games for the SP you may as well be playing MW1's multiplayer.

  3. I know Human Revolutions does not live up to the first one, but i honestly dont think games from nowadays can be compared to any games from the older days, but dont recognizing Human Revolutions still have some good RPG elements and say its just "an actiony shooter with pretty graphics" just make me think you truly didnt give a fair chance to the game.

     

    I'm not saying HR wasn't an amazing game with great story and nice level design, but the only thing it has over the original Deus Ex was it's graphics and it's shooting (for those that prefer skill-based shooting). Don't get me wrong, Human Revolution is a great game but it's nigh impossible to live up to the original seeing as it's one of the greatest PC games of all time.

     

    Seeing what they've done with HR gives me very high hopes for Thief 4 (or THI4F as they like to call it >_>)

  4. Does anyone happen to have a vanilla data folder they could send me? I accidentally deleted a mine and I'm not even sure what I'm missing now(but for some reason everything has a dollar sign in front of it ingame).

     

    Sorry, I think that's against the law. Just re-download from Steam.

  5. Well, it's because both games are trying to be different things. In Skyrim they're trying to replicate real life by basically sticking a country in a box, all of the miniature stories and guild stories etc. aren't there to overwhelm the main story, they're there to create the sense of a real, living world. One that you actually want to defend. These smaller stories that don't revolve around the main plot don't further the stories progression, rather they richen the environment and recreate a world in which a player can get fully immersed into.

     

    In comparison, the original Deus Ex wanted to create a far more focused story. Also, I disagree with you saying that the smaller stories where there to develop the main plot. Most of the time they were just there so you could get the number to a door or the pin to a credit card, which falls onto the gameplay side of things.

     

    It all just comes down to personal preference, if you prefer a game with a focused story and excellent RPG gameplay, play Deus Ex.

     

    If you prefer a game that has a far less focused story but makes up for it with many smaller, interesting stories. That also has enough of these stories to last you for weeks, play Skyrim.

     

    If you prefer an actiony shooter with pretty graphics, get Human Revolution.

  6. And thats why im a story-whore, dont take me wrong, skyrim is freaking awesome, but if i have to pick between 2 great games i will go with the one with the better story

    This. I also agree with Kirk about Bioshock 2.

     

    Eat your heart out, Axeldeath.

     

    I always go for games with good story, but unfortunately games and good story rarely mix. Most games with a good story end up being full of cut scenes which removes the, y'know, game part of it.

     

    Very few games have the ability to present a good story without turning the game into a movie, games such as Bastion, Half Life, Half Life 2 and Silent Hill 2 are games that utilize the medium's true potential by combining storytelling, and gameplay. I placed Bioshock amongst those who combined story and gameplay well (but not great) but Bioshock 2 seems like a parody of the first one. I doesn't contain any of the depth or detail that the original one had and therefore fails to tell a compelling story.

    On the gameplay side of things, hardly anything changed since it's predecessor (which was rather lackluster in the gameplay department anyway).

     

    Human Revolution is a game that aspires to be as good as the original Deus Ex, I believe it trumps it story-wise but Human Revolution's story is hindered by the rather lacking in the first place. When it's there it's good but it's just not there enough. The original Deus Ex made up for it's lack of storyline with a compelling environment that caused the player to deduce what happened through notes or cosmetic details to create miniature stories that gave the world far more depth and intrigue than HR did. Of course the gameplay in Deus Ex is far better and deeper than Human Revolution but it also requires greater intelligence to understand and is less easy to get a grip of than HR.

     

    Skyrim is very similar to the original Deus Ex, in that it not only tells many stories with a greater, over-arching plot. It also leaves subtle hints to smaller stories that take place within the universe without you actually taking part in them, as with all TES games the story lies not in the main plot, rather it takes place all across the game's world. It pales in comparison to Fallout: NV's stories, but it is still very competent and in it lies the true way that storytelling in games can suceed, rather than almost every other game's failure at emulating films and novels, both of which are far more competent at telling stories in a linear fashion than the horrible attempts made by most developers.

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