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Axeldeath

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Posts posted by Axeldeath

  1. I think we need more anti-mass rep incentives. Maybe a script that makes consecutive points on the same person more costly point-wise. e.g. First time-1 Second time-2 Third time-4. Just as a measure to prevent people like Rainbow Dash from giving people 21 points in a row for no reason.

     

    I'm in total agreement with this one >_>

  2. So on another forum I am trying to write a guide for TF2 for the basics(not the basic basics that you learn in the tutorial, but still basic). This is just the pyro part.

     

    Pyro:

    Many people will say this is an overpowered or easy to use class(W+M1)....so all the more reason for you to use it. And it is pretty true, the Pyro is easy to use but hard to master. So here are some tips:

     

    Spy check. Spy checking is vital to the teams success(don't believe me? Ask Dr Julius No, he knows.). Spy Checking, as the name implies, means to check for disguised or cloaked spies. The fun part is: you get to set your team on fire....well, not really. All you have to do is throw a few flames towards your teammates and if they actually light on fire you have found a spy. After which you can proceed to:

    1. Cook him some more and hope he doesn't burn(To be safe just throw him in the microwave).

    2. Watch him panic and try to run away from the afterburn.

    3. Sit back, relax and watch as your team slaughters the spy.

    4. Smack him in the face with a mailbox or axtinguisher (Postal Pummeler/axtinguisher required).

    Open up Mr mailbox, its time for your...

    *Puts sunglasses on*

    breakfast

    YEEEEAAAAHHH

    (Bronyism required to get the joke)

     

    But wait, there's more. Every flamethrower comes with a handy function many people seem to forget they have: the compression blast. Yes, your flamethrower can fart. It can be used to push enemies away(do it near a cliff and see what happens), which can be useful to separate the strong bond between a Uber-Heavy-Medic, just push the medic out of reach and finish him off. This blast can also be used to push away enemy projectiles(for example rockets, sticky bombs, grenades and arrows). BUT there is even more, you can also use this function to put out burning teammates(because blowing gas on burning people puts them out. Works in real life too, try it out).

     

    You also seem to have a fetish for Latex and that suit you are wearing protects you from afterburn(only afterburn, direct flames can still kill you).

     

    But to all of this there is also a disadvantage: You have a really short range, your flames don't go that far. So if you encounter weak enemy classes(spy, scout, sniper) that are just out of the reach of your flamethrower, switch to your shotgun/flare gun. If you happen to meet some medium/heavy classes that are out of your reach it is best to just run away and try a different approach.

     

     

    Dididoitrite?

     

    Awesome, did a couple of corrections where I thought were necessary.

     

    I'd also mention being able to use the air-blast to reflect rockets so you can get close range to soldiers.

  3. And as I looked across the land, I weeped, as I saw there were no more anti-bronies to be turned.

    Flyingamerboy, BTGbullseye, Psychotic Ninja...

     

    They'll all crack sooner or later... if I did, so shall they. :twisted:

     

    Psychotic Ninja is the only person worth converting out of those 3.

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