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Alyxx Thorne

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Posts posted by Alyxx Thorne

  1. DNF

     

    5 hours into it, I'm not sure if the game can recover after that terrible Hive level.

    I actually love the Hive level. The design of it, the sexual feeling of it, everything feeling so taboo and perverted... I fucking love it. :D

    I feel it takes some ideas from Duke Nukem 3D and just go with them to the next level, and it's great in my opinion.

  2. I've never played Myst, so I wouldn't really know how to describe it.

     

    Well, either way, how you wanna classify a game can often depend on how you perceive it so it's always going to be very subjective.

  3. Well, I don't want to count them as adventure games because there's no inventory, you never interact with anyone aside from listening to monologues and basicaly all you do is going from puzzle to puzzle and every puzzle is centered around the same basic mechanic of using portals, even if Portal 2 adds some new elements into the mix, they never take away that focus. I mean, the story is there, but it never has the centerpoint, you're basically just going from room to room and being forced along a linear path, even the boss fights are variations on the central game mechanic. Sure, it's a puzzle game with a story but it's still a puzzle game in my opinion.

     

    It all depends on how much you wanna focus on whether the games are story-driven or not, in my opinion they're not because you advance through the game not by story choices or cutscenes, but by solving puzzles. As Eedo said, a puzzle game never relies on story, and in my opinion, Portal and Portal 2 do NOT rely on story. The story is just there to spice up the game and sort of make it feel less like a puzzle game but in my opinion, it's not enough to make it an adventure game. I definitely feel the story takes a side seat to the gameplay in these games.

  4. When I think puzzle games, my mind tend to drift more towards titles such as Bejeweled, Zuma and Tetris, that is games that are designed around some sort of game mechanic or gimmick. So in my opinion Portal and Portal 2 definitely fit my criteria for puzzle games since they are designed around the mechanic of using portals, and when I think of adventure games, I think of games that are more story-centric and not designed around a mechanic or gimmick, good examples being Monkey Island, Grim Fandango, Longest Journey and so on.

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