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Alyxx Thorne

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Posts posted by Alyxx Thorne

  1. Well, would be nice if you could specify exactly why CoD4 is better than MW3, but I'll give you my reasons right here.

     

    Let's see... for one, MW3 is completely Steam integrated so it's an ease to play with friends. Another reason is that I can find people on Facebook to play with using that option, and the multiplayer feels more balanced than in CoD4, for instance in CoD4 the multiplayer game was a LOT more unfair to noobs and put a lot of people off playing it because more powerful players would kill them off instantly without them having any chance, which pretty much doesn't exist in MW3 where you have a chance from the get-go. Also it has more options, as well as better killstreak package options that awards any kind of playstyle so whether you prefer to be a lone gun or a team player, the game has you covered, instead of being forced to play a certain way like in games like, I dunno, fucking BATTLEFIELD 3 and TEAM FORTRESS 2.

     

    And, well... fucking akimbo guns.

     

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    That's probably my number one reason.

  2. I prefer Call of Duty Modern Warfare 3 either way.

     

    Play COD: 4. Now. I don't care what the means are, just play it. Trust me, it is 30 times better than MW3.

    I got it for free when I bought MW3. And I disagree, I prefer MW3. Especially multiplayer-wise.

  3. 3:Obsidian (AKA Interplay, Black Isle Studios)

    I have to correct you there. Interplay has never been a developer in of itself, and it was purely a publisher for Black Isle's games, and Obsidian has nothing to do with Interplay. They are however ex-Black Isle employees, so you got that part right.

     

    There's a distinction between being a publisher and being a developer and I think it's important to keep it. A publisher might have some say in how a game is made to make it as marketable as possible, as they are the ones who do the marketing and promotion of the game.

     

    I see Interplay as the publisher and developer of the original Fallout and I am using the original Fallout as an implied example. Most of the employees from Black Isle now are in Obsidian and worked on F:NV.

    Well, according to WIkipedia you are right, so I guess I was wrong.

  4. 3:Obsidian (AKA Interplay, Black Isle Studios)

    I have to correct you there. Interplay has never been a developer in of itself, and it was purely a publisher for Black Isle's games, and Obsidian has nothing to do with Interplay. They are however ex-Black Isle employees, so you got that part right.

     

    There's a distinction between being a publisher and being a developer and I think it's important to keep it. A publisher might have some say in how a game is made to make it as marketable as possible, as they are the ones who do the marketing and promotion of the game.

  5. I don't find TF2 overrated so much, personally I find the hate against hats and the hat community to be totally blown out of proportion. The only thing that bothers me is that everything...EVERYTHING has to be turned into TF2 something. Any new kind of fad or meme of anything has to be attributed to TF2 now.

    I don't dislike TF2 for the hats though. I actually can't specify what it is I don't like about it, I just don't feel any interest in playing it. And every time I play it I just for some reason dislike it even more. I WANT to like it, I WANT to be able to play it because I have so many friends who do, but I can't for some odd reason. I guess the most simple explanation is that, well, I associate it with so many memes nowadays and feel a hint of annoyance just listening to the voices in it. So the problem is not so much the game itself as what it has spawned.

     

    But yeah, the hate against hats thing I don't really get. They're just hats. They don't affect the gameplay in any way really.

  6. I've been around computers and consoles as long as I can remember. My father, being a PC enthusiast, let me watch as he built and repaired computers and also let me play them as much as I wanted to. The first game I can really remember playing is Duke Nukem 1 on DOS, way before he went 3D and got his attitude. It's one of the reasons I'm so fond of Duke, he's sort of part of my childhood and I feel I grew up with him.

     

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    Another early gaming memory is BlackThorne which probably sparked my interest in action/adventure games and one of the reasons I love the early Tomb Raider games so much as they felt like BlackThorne in 3D in a way. BlackThorne on PC was actually uncensored and featured much bloodier death animations and sprites than the Super Nintendo version, so it's kind of weird my father allowed me to play it, but it was a great game still and to this day I still play it now and then if I have the chance. I also remember playing Wolfenstein 3D very early on but my father wouldn't allow me playing it so he'd turn it off. I'd later revisit Wolfenstein 3D at an older age though and it definitely, together with Doom and Quake, sparked my initial interest in FPS games, which is my main genre atm.

     

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    One early racing game I played a lot was Grand Prix Circuit, which my father would play a lot too. It was fairly realistic for the time and even had vehicle damage, and the amount of realism depended on the difficulty you played on. The graphics were awesome by EGA standards, of course limited to 16 colours, and looked fairly realistic for the time, though the sound hasn't held up that well as it was limited to PC speaker only.

     

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    When I wasn't at my father's place I was mostly playing the SNES at home, where the games I played the most were Super Mario World, Starwing, X-Zone (a Super Scope title), B.O.B. (a sidescrolling shooter), and Super Mario Kart. I'd also play the N64 and PS1 at my friends' places. We would often sit down with some pizza and soda and have a long evening of GoldenEye or Perfect Dark. On my dad's computer the games I'd play the most were definitely Tomb Raider II (my favourite in the franchise, and still is to this day and one of the reasons Lara Croft became a big icon to me), and the adventure gem Grim Fandango, which I heavily recommend to fans of adventure titles as the voice acting and especially the graphics still hold up today. I was also heavily into EA titles like MotoRacer 1 and 2, and Need For Speed III (the original Hot Pursuit) which I'd play with my father's force feedback steering wheel or joystick. It helped keep my interest in racing games.

     

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    Later on I got my own computer and started checking out some games my mother got from a magazine she subscribed to. One of these was Fallout 2, and it definitely was the sole reason I skipped a lot of classes in junior high. It helped me gain some interest in a genre I had completely ignored up until that point, being the RPG genre, and Fallout 2 was the first RPG I really got into, probably because it wasn't like any RPG I had seen before. To this day, Fallout 2 is the best RPG I've played, even overshadowing its sequels in my opinion.

     

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    I'd also play a lot of classic id Software games like Doom and Quake, and of course Half-Life which I absolutely loved, though to this day I haven't completed it without the aid of cheat codes. I also played a lot of the game Sin, which I personally consider superior to Half-Life and around this time my taste in gaming mostly revolved around FPS's and still does today.

  7. Amnesia just didn't work for me. I can respect what it's trying to do but when it just doesn't work and I don't feel immersed at all and, not the least bit scared, and the annoyance of everything just overshadows the experience, then I can't help but feel that it's just not a game for me, so I feel it's really overrated.

     

    And regarding Super Mario 64, I have nothing against the game itself, but the controls make it unplayable for me.

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