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Eedo Baba

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Posts posted by Eedo Baba

  1. I loved the ps1, but no console has bested it's successor. Today, it's the best selling console of all time, with one of the biggest game libraries in history. So what are you're favorite games from this awesome console?

    I think I'll do a top 5.

     

    5. Spiderman 2

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    This one was just really really fun. Think GTA if you were Spiderman, and you were responsible for saving the citizens. You're put in an open world Manhattan and given open objectives revolving around the city. The swinging mechanic was extremely intuitive yet complex, allowing the player to choose the general direction to shoot web, then use the analog stick to choose the direction of the momentum of the swing. Then, they could do things like mid air tricks, speed boosts, double web slingshots, loop de loops, it was amazingly fun. The wide story arch matched the movie, but there were a ton of classic villians with pretty big mission trees. Mysterio was definitely my favorite one. You spend like 3 hours of gameplay chasing him, then when you finally see him in person, he goes down in one punch. :lol:

     

    4. Jak and Daxter: The Precursor Legacy

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    This one was my first PS2 game when I got the console. I recently went back and finally got all 101 power cells (from a new save) and it was just as fun as I remembered. This game is really THE 3d platformer in my book. It has every cliche and stigma from the genre, but it pulls it off SO well. That, and it has a talking weasel that sits on your shoulder while you play.

     

    3. Ico

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    There are a lot of things I could say about Ico, but it can be summed up in only a few words. Beautiful, heartbreaking, stunning. It's just one of those truly original games that sucks you into the story not through it's basic puzzler gameplay, but through it's characters, one of whom you must care for throughout the whole game. If it weren't for this game, I wouldn't have originally understood the potential for gaming as an artform, and I'm sure many who have played this game can say the same.

     

    2. Ratchet and Clank: Up Your Arsenal

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    This one is another game that is simply a wonderful mixture of excellent game design and excellent character. The gameplay is fantastic in that it just plays SO WELL. You'll find yourself playing for hours on end because there's enough variation and choice that it can certainly last. I've played this game through maybe 5 or 6 times, and it's a long one. This is the pinnacle of Insomniac Games' excellence. Still waiting for an HD Ratchet collection on ps3...

     

    1. Shadow of the Colossus

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    This one, on top of being my favorite PS2 game, is my favorite game of all time. It excels even past Ico at drawing the player into a mostly obscured storyline, in a world the player knows little about. The key thing I love about Shadow of the Colossus is the world. The player is given a labyrinthine land of enormous size to explore, and goddamn is it beautiful. There's an area where the player walks over a bridge, toward a forested area, and at this spot, you can look down on a stepped series of immense waterfalls, each flowing down into a river that spans the game world. This spot is one of the most beautiful in the game, and I always seek it out when I'm on my way to that colossus. I haven't even gotten to the Colossi, have I? They're amazing in scale and design. The third (pictured) is my favorite, certainly. The battle takes place on a platform high above a wide lake. You swim out and climb up onto the platform before the battle. You see a pile of rubble on the center of the platform. Suddenly, as you get closer, the rubble moves and stands before you as a lumbering creature with an enormous stone sword with which you climb onto his body.

    Every colossus is worth talking about, all 16 of them, but you have to experience this game for yourself. It's really one of the most amazing you will ever have the pleasure to play.

  2. Anyone who puts a sentry gun where a sniper can see it (and succeeds in destroying it) is a terrible engineer all around. -.-

    Thats where a sneaky-sniper-who-invades-your-base-instead-of-staying-a-hundread-miles-away comes in

     

    Well, i would hope for my team to be a little smarter than to let a sniper get THAT far in. And also, a good engineer knows to place his sentries in such a way that enemies don't get a clean shot at it, unless it gets a clean shot at them as well. And a sniper destroying the sentry also means the engi was way too far away from his sentry. (or just bad and not repairing it. :/ )

     

    Or dead. Sniping the engi then sniping the sentry is a viable option.

  3. 1. Tomb Raider II

    2. Duke Nukem: Total Meltdown

    3. Quake II

    4. Doom/Doom II

    5. Crash Bandicoot 3

    6. Need For Speed III: Hot Pursuit

    7. Rayman

    8. Descent II

    9. Fighting Force

    10. MDK

    11. Ridge Racer Type 4

    12. Cool Boarders 4

    13. Wipeout 3: Special Edition

    14. Kula World

    15. Metal Gear Solid

    16. Castlevania: SotN

    17. R-Type Delta

    18. Tekken 3

    19. Resident Evil Survivor

    20. Moto Racer 2

     

    No Crash Team Racing?

  4. There are better PS1 games...

    (crash 3 image)

    Not to turn this into PSX game discussion, but I hated that game. Just saying.

     

    Not to do that same thing, but WHAAA????

    You didn't find Crash 3 fun? Besides my own opinion, it's one of the most critically acclaimed games on ps1.

  5. So if an entire team is good and wins several rounds consecutively, they should be punished for it by having some of the aforementioned players placed on the team that refuses to learn from their mistakes/can't learn from their mistakes?

     

    Do enlighten me. :shock:

     

    It occurred to me there totally is one situation where a scramble is blatantly unfair. During an Attack Defense game, or when one team is holding out one point on a CP map. Cause any engineers switched off of the defending team will lose ALL of their buildings, which obviously benefits the offensive team in the long run.

  6. Ironsights. People complain too much about games not having ironsights, then when there is ironsights, no one uses them. Instead, they spray fire like a idiot.

    That's just developers taking in line of CAll of Duty's "REALISM SO COOL GRAPHICS AND CINEMA." And being casual for everyone to play.

     

    They make books for people who like books.

    They make movies for people who like movies.

    WHY DO THEY TRY TO MAKE GAMES FOR EVERYONE EXCEPT THE PEOPLE WHO DO LIKE GAMES?!

     

    First two are not always true...

    Though currently you're right, it seems most devs are making games for casual audiences, or Call of Duty zombies (which don't count as gamers). The few titles that everyone cares about are the ones bold enough to create fun original games.

  7. Ah well, it's a personal opinion sort of thing. Mouse control is certainly viable and better for some types of twitch gameplay. I'm just making the case that analog sticks can be very capable. In Dead Space 2, in my last ps3 playthrough, I remember there was a time when I had like 6 enemies charging me. I cut off a stalker's claw, impaled a charging peeker with it, then immediately switched to javelin and cut off three children with a well placed electric charge. That kind of twitch gameplay I know some people may prefer on mouse and keyboard, but I know from personal experience it is VERY possible with a pair of good analog sticks.

  8. Too fast for YOU to accurately aim. Seriously, it seems like you've tried a console controller for five minutes and written it off as unusable. Getting good with an analog stick takes time, but it certainly can be done. I managed to beat Uncharted 2 on crushing by using maximized sensitivity. It becomes second nature, just like a mouse does.

     

    I've been playing on consoles since I was 6, KB & M are far more accurate. The only reason it can feel more accurate on consoles is because of the auto-aim.

     

    Uncharted 2, my example above, uses no auto aim on anything but very easy difficulty. Really when an analog stick has sensitivity high enough, and the player skilled enough, the mouse and keyboard are doing pretty much the exact same thing.

    There's also the fact that third person games benefit from the smoother camera controls of an analog stick, not to mention the fact that analog strafing is obviously superior.

  9. The scramble option in TF2 is SO ANNOYING.

     

    It's like whenever a team is decent, the other team doesn't feel like getting better and wants to have 8 Weighted Companion Snipers, 5 Demoknights, 3 Soldiers, and an Engie that builts teles that go further BEHIND the front lines and not FORWARD, so they rage-scramble so they can get the hard working players on their abysmal excuse of a team, and the uncoordinated whiners can be on a skilled team.

     

    It is better for the game for there to be an even distribution of crappy and decent players.

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