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Posts
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Posts posted by Epsilon
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I feel bad for loving the Pyro now. People always complain about his state of balance, but he was just fine... UNTIL NOW.
Looks like I'll have to learn to demolish Pyros with the Soldier/Demo.
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Troling is a art.
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That post is so full of win that I wish I had a truck of rep to dump onto it.
Sadly, I don't. Keep working on it... it's great so far.
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More coordinated TF2? Well, I'd gladly play, but it crashes whenever I get on it. No error message; it just... closes.
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'Nother tornado watch until 11 PM...

It's just mildly raining as of now, but there's been minor flooding in other areas of Georgia.
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I don't live there, but wow... look at these clouds seen in Alabama on Monday.

Anyway, it's foggy and 60 degrees outside.
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(10/0)/10.
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9/10.
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MISSION ACCOMPLISHED!
Wait... just what was really gained from the war? It still flummoxes me how a war that lasted nearly a decade did absolutely nothing auspicious for the US.
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Ah, I think I get what they're doing. They release new items and they're intentionally veeeery OP. This makes more people want to get them, which increases the store sales. When the dust settles, they nerf the weapons.
Thanks to my TF2 nerd rage, I didn't think of it like this.
Good theory. I do hope they nerf them ASAP, though.
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Sweet zombie Jesus the new Australian Christmas weapons look OP as hell.
http://www.teamfortress.com/australianchristmas2011/
That Flamethrower is even more a W+M1 disaster than the backburner. The pyro axe has no downsides to the regular axe but it's not like anyone uses that anyway. And finally that secondary weapon is crap too. Even though you can't use both the Manmelter and Phlogistinator together as you wouldn't be able to put anyone out it looks sickeningly powerful, other classes have to destroy building or kill enemies with a sentry or actually hit an enemy in the head in order to get guaranteed crits, not always easy. But this makes it pathetically easy. Just put an ally out, groups of 2-4 people get hit by an enemy W+M1 all the time that's 4 crits stored for an enemy penetrating, non-deflectable medium range pyro weapon.
The Engy shotgun is disgusting too. What if a medic has 100% uber and charges a sentry, but gets hit right before he deploys? Better encourage less people to play Medic! Good job Valve! The wrench is almost as bad. Want to never die engy? We got the answer right here!
I'm sure I'm being overly pessimistic about these weapons, but I think I'm rather justified. I mean LOOK at them.

WHY, VALVE, JUST... WHY?
I expected some weapons to finally make the Engineer... well, he just needed a few more things in his inventory. As for the Pyro? No one likes to play him/her/it since he/she/it is supposedly underpowered to oblivion.
Well, Valve definitely succeeded in making the Pyro (excessively) less underpowered (if he/she/it ever was whatsoever), and the Engineer is now a spawn-teleporting Medic and Spy killer/uber stopper. ERGO: the Engineer now has no weaknesses. The Pyro probably doesn't, either.
I adamantly anticipate Valve to fire the nerf cannons.
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"Education is the best provision for a MASHY SPIKE PLATE."
-Aristotle
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9.5/10.
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I'll jump on the "post my school" bandwagon.

While I haven't been to any foreign countries, I have been to Panama City, Florida.

I've also been to the World of Coca-Cola in Atlanta, which is pretty neat.

And finally, the Georgia Aquarium, which is also in Atlanta.

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Waxy and quivering, jocks fumble the pizza.
The next post must be as garrulous as possible.
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8/10 without the title.
10/10 with the title.
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OBU_9gTyjcg
I expect Cotton Eye Joe to be mine.
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I'll take it if you really don't want it, but I doubt I have much that you'd want.

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It's pretty still here, but we're all freezing our posteriors off. It's 32 degrees Fahrenheit outside...
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So we have a Soldier now?
DLTZctTG6cE
Team Fortress 2
in Valve Games / Valve Stuff
Posted
I just thought of a nightmarish-to-play-against Spy loadout.
The Enforcer (I don't need to say anything)
The Dead Ringer (as The Scoutman said, gargantuan amounts of survivability)
The Spycicle (you pull it out and kerblam. Fire immunity. When used in conjunction with the Dead Ringer, Pyros can't so much as breathe on you, so one of your only true hard counter's roles has been nullified. GG, Valve.)
HNNNNNNNNNNNNNNNNNNNNNNNNNGH JUST THE THOUGHT OF THIS UNHOLY TERROR IN A PUB