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Epsilon

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Posts posted by Epsilon

  1. Fully charged headshots won't take down an overhealed heavy, for one thing. I usually go with the huntsman, so managing to first hit the medic, which is usually running all over the place behind the heavy, wait for the heavy's overhealing to go down, THEN kill the heavy is near impossible.

    You must admit that Heavy's health is wayyy too high. It's double that of most other classes, and the fact that the amount of overhealing is proportional is just ridiculous. So many times I've made perfect headshots on heavies that do 375~ damage, and still don't get the kill. The fully charged headshot from the beginning of tf2 was designed to be an instant kill, like a backstab. The fact that logistically, Heavies have this overhealing backdoor, I get the feeling was unintentional. No other class has the ability to withstand that kind of exacting instant damage outside of uber, and the Heavy shouldn't be an exception to balance.

     

    For the heavy to be a balanced class with that high a health bar, his weapons would need to be much weaker. For one thing, when a heavy gets a random crit cycle over two seconds, two or three hits alone is enough to take down many classes. This is enough to actually get very long range kills just from the sheer number of bullets.

    I have sooo many gripes with how OP heavies are, but yeah, they definitely definitely are. Whenever I play on Heavy, I feel like I flipped a switch in TF2 to set the game to Easy mode. You don't have to aim. You don't have to worry about your health. You get showered in damage that in a fair game would kill any player, then just eat a sandwich, call for a medic, get overhealed with a backup uber so that you're essentially invulnerable. it's absolutely ridiculous.

     

    A fully charged headshot from the sniper rifle is 450 damage. exactly how much HP the heavy has overhealed. the machina full charge does 518 damage, which is more than enough to kill an over healed heavy. Full charged headshots STILL kill everything in 1 hit. and don't try to convince me otherwise considering I just got back from a match trying out the Bazaar Bargain and taking out the heavies and THEN the medic. I have the damage meter enabled to show how much I'm doing so I know.

     

    as for heavies not needing to worry? have you seen a heavy try to just go crazy out on his own in a group of enemies? he doesn't last very long. And even if you give him a medic, if he's an idiot, he'll just die a little slower and maybe take out someone. kritzkrieg + sticky spam is one of the better(actually one of the best) counters I've seen because the heavies medic won't last very long at all against that and the heavy will go down in 2-3 blasts.

     

    I'm going off the Huntsman, which is 360 at full. Sniper rifles are fine, but you can't get as many kills, and anything close range is a death sentence for the sniper.

    I'm actually surprised the amount of health the Heavy has (with a Medic) irritates you from the perspective of a Sniper more than the fact that simply firing one to three or four bullets pretty much prevents you from taking them down.

     

    About Snipers and death sentences at close range:

     

    Oh, just a note: You probably already know this, but a lot of the shots look off due to lag compensation and demos and whatnot. In game, they're perfectly legit.

  2. I tried the slowmo feature on several of my replays, but it didn't do anything. Yes, I clicked the button. :P

     

    Wow, the Manniversary update actually did something good???

    Indeed. I was rather shocked... I'll admit that I'm sorta jelly of anyone with the Soldier and Sniper sets.

     

    I AM HERE TO TAKE AMERICAN JOBS

  3. Hmm.... me as a Scout? I don't know. I tried scouting last night on that TF2 Pony server (you were there and coincidentally left just as I joined) and did pretty good, but from what ABG has told me, a lot of the players there are rather inexperienced.

     

    I think I could Scout decently, but I doubt I'd be anywhere near competitive level.

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