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Posts posted by RocketDude

  1. I looked up this game, and I was shocked to see it came out in 1997. Every problem Ross had with this game, Command & Conquer had already "solved" back in '95. Heck, Dune II already solved a lot of the UI issues. This game seems like the only good thing it has going for it is the art and graphics, which are legit neat.


    The XCOM-style strategic aspect sounded interesting at first, but the UI weirdness seemed to sabotage it (plus, is it really necessary to research a thing in every city? Or to have to research basic things like infantry or power plants in the first place?).


    Speaking of C&C, the CGI cutscenes reminded me a tiny bit of Eric Gooch's CGI work for the Westwood-era games, but upon reflection, they are more like the typical 3D you'd see in 90's FMVs.

  2. The problem is that all AAA companies have moved towards the GaaS model as an outgrowth of the "always-online" DRM model. When every game is designed in a manner not too dissimilar to how MMOs were, there is nothing stopping the publisher from holding all the cards when it comes to you accessing the game.


    I know Ross made some good criticisms of the "boomer mindset," but I think the issue is that people aren't being boomer-y enough. We're heading for a digital dark age, popular culture is just kinda getting worse all around, and while enterprising pirates will likely keep us from completely losing a not-insignificant portion of our cultural history, it really does feel like there is little worth paying attention to past some point in the past 30-ish years.


    It's not enough to try and buy physical or pirate, one should just reject virtually everything that's new from the big corporations. Reward creators who aren't just completely recycling something old or who see you as more than just a wallet. Champion new ideas and original works. The problem there is that, for one, that kind of attitude is off-putting, and two, "new ideas and original works" for the past decade have been...mixed, IMO.

  3. I thought that title screen was familiar. 


    I suppose we have a new category of bad RPG now: Peashooter Minigun Games.


    On the topic of sexy armor, I personally don't mind, but then, I'd be the person to handwave it with "she can dodge lots of things" or "she has super regeneration" or "she has a personal force-field."

  4. Yeah, the YT comments mention that the game's story apparently does get a bit deeper and actually kinda tackles the implications of its premise, but it really does feel like they don't have the courage to go all-in on it. I was surprised you left off with the story, but I guess it had to do with the progression being slowed down by the leveling.


    Also, Ross, I'm pleasantly surprised that you know about Brad Neely. "Baby Cakes Sees A Play" is one of my favorite videos ever.

  5. I fairly liked it, but I can see how Ross's version of Freeman will come into tension with Valve's more rail-roaded approach to storytelling and immersion in HL2. It's not easy to stick the landing, and it seems Ross might not have stuck it here. I'm hoping/anticipating that Freeman will come around a little near the end of HL2, that we may see real changes to Freeman's characterization. Maybe he'll not reflexively draw a gun on the Vorts, at least.

  6. That figures, most of the CD space must have went towards the compressed video.


    I kinda miss this 90's FMV cheese. I remember reading a comment, probably on Ross's Phantasmagoria 2 video, that said that the acting in these games often had to be exaggerated because of the low res and high compression subtracting details.

  7. Jesus, well excuse me for being a dude who just doesn't want to pay Microsoft for fucking Solitaire.



    I'm not actually mad or anything, I've had plenty of people be courteous to me when I was just starting out on Linux.


  8. Okay, yes, Android is not at all what Stallman envisioned, but from the Eric S. Raymond perspective, I think it's an example of Linux's slow, steady progress in winning the computer wars. Linux wins not by crushing the competition via strict adherence to the command line, it wins by being the freer and friendlier option, to the point that even rivals like Microsoft will have to buy in: http://esr.ibiblio.org/?p=8764

  9. I wouldn't agree with that, necessarily. I think the last decade has proved that Linux can be user-friendly and painless, you just need big initiatives and some corporate backing to push it forward (Android and Proton).

  10. I think if I had to give awards for this game, it'd probably be like this (also taking some inspiration from the YT comments):


    -Soft Utopia: Caldoria seems like a perfect society, but mimics our current one quite a lot, which takes away those important Utopia Points.

    -No True Timeline: Choosing between Turbo and Pegasus Prime is not the easiest choice, as Turbo's age and remaining technical flaws makes it the technically inferior version, but Pegasus Prime's additions and changes causes the game to lose that same mysterious early-90's vibe the original had, in addition to the added challenge in some spots.

    -Future's Past: While the lack of visits to pre-21st-century times are regrettable, the degree to which Journeyman commits to its sci-fi worldbuilding is impressive.

  11. As some people have noted in the comments, iTunes and Apple Music already use DRM such that, even if content you buy is downloaded to your system, you still need their software to actually open it. So, while I don't know the specifics of movies from iTunes (I haven't touched anything Apple since getting a smartphone in 2012), there's a chance that such movies are still encrypted and that Apple has a #2 situation set up anyways. Thus, there's an opening for the lawsuit.

  12. 23 hours ago, Asotos said:

    Can someone tell me where the scene with the iron fist crashing the goblet is from (~16:14)? Is it a scene from Army of Darkness I have forgotten about?

    Screenshot_2020-12-24 Ross's Game Dungeon Aida's Strange Christmas.png

    I am reasonably sure that that is from Army of Darkness.


    Also, I think both Ross and Mandalore's approach to holiday videos are valid. You can either try something *very unique*, or try to end the year on a good note. I liked this episode, for what it's worth, and I'm fine with this being a more cozy, shorter episode.

  13. I suppose there is a sort of sense in that. I.e., "if you don't work with us now, don't be surprised if we don't want to work with you later." Still a bit silly, but it probably discourages publishers taking rain checks on platforms while also potentially generating some sales for the platform owner.

  14. 13 hours ago, SomethingOther said:

    1. The SatAM cartoon came first; albeit if I recall correctly, the Archie Sonic comics and SatAM were developed concurrently with one another. (Also, SatAM was initially the only cartoon DIC was to produce of Sonic, until ABC shenanigans somewhat forced them to split their cartoon into SatAM and AoStH.) Also, Penders didn't write for the Archie Sonic comics until much later on in it's early life.
    2. Most of the Sonic Cult actually hates and rejects Ken Penders, and for good reason: He's a gross piece of shit, and an infamous scumfuck. And this is just scratching the surface of the iceburg that is Penders, believe you me.


    Did not know that first bit. By "cult of Sonic," I was kind of referring to the weird fanart-y side, though maybe it arose independently of Penders' weirdness.

  15. Oh yeah, another comment: a lot of the "cult of Sonic" weirdness is probably thanks to Ken Penders' run on the Archie Comic's Sonic the Hedgehog comic series, which was also the basis for the Saturday morning cartoon series. It's funny you mentioned not knowing "Sonic's cousin," since the comics gave Knuckles a huge family tree--Penders also really likes Knuckles and the echidnas, for some reason.

  16. 49 minutes ago, ThatOneDraffan said:

    Tails plane bothers me in a number of ways, because its not a plane, it's a freaking rocket. There's no evidence of any landing gear or landing skis, so it cannot safely land on neither water, ice, or solid ground. Additionally, the four wing design combined with the jet placement exaggerate this.

    In fairness, Tails' plane here in Heroes is the Tornado II, a jet-powered successor to the original Tornado plane seen in the classic games, which was a propeller biplane. IIRC, in Sonic Adventure, where it debuted, the Tornado II started out in a more conventional plane shape (with a propeller made of energy blades powered by a spinning Chaos Emerald for a nosecone!), before transforming into the weird four-winged jet thing that reminds me of one of those weird experimental jets from the 50's (in fact, I'm pretty sure there was a design much like that, a four-winged jet plane that was practically a rocket, and it was always pointed up at an angle when on its landing gear).


    Also, Ross, apparently the PC version of Heroes is just jankier than the console versions. I remember playing Heroes at the age of like 12 on GameCube and I did not struggle nearly as much as you did. Then again, I also rather liked the casino stages, so maybe we're just not drift-compatible.


    As for Tails' tails...don't think too hard about it, it's just a stylish character design. That said, perhaps if his tails worked like like a dual-rotor helicoper, that wouldn't look so weird. Actually, I think some of the comics and cartoons showed him doing that.

  17. 13 hours ago, Ross Scott said:

    As for your runner ups, I actually liked your "Invasion" one quite a bit.  I love the idea of making the OS looking like it's a top down pixel art landscape, with ships used more occasionally.


    Funny, the "Invasion" skin is based off of Raptor: Call of the Shadows, an old shmup published by Apogee. I'm curious if it'll ever be on Game Dungeon, since you did Tyrian.


    In any case, that skin is a good way to repurpose game sprites, IMO.

  18. 8a2c7e140f937dc31efd5b556603007d.png




    Other ones I liked:


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